[Bf-docboard-svn] bf-manual: [9627] trunk/blender_docs/manual/render: Eevee: Add support for Nishita sky texture

Aaron Carlisle noreply at blender.org
Tue Oct 11 03:10:22 CEST 2022


Revision: 9627
          https://developer.blender.org/rBM9627
Author:   Blendify
Date:     2022-10-11 03:10:21 +0200 (Tue, 11 Oct 2022)
Log Message:
-----------
Eevee: Add support for Nishita sky texture

rB44aaa9893ba876d23c7b9e93c2ed83c55f96afd9

Modified Paths:
--------------
    trunk/blender_docs/manual/render/eevee/limitations.rst
    trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst

Modified: trunk/blender_docs/manual/render/eevee/limitations.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/limitations.rst	2022-10-11 00:59:18 UTC (rev 9626)
+++ trunk/blender_docs/manual/render/eevee/limitations.rst	2022-10-11 01:10:21 UTC (rev 9627)
@@ -169,7 +169,7 @@
 
 - All BSDF's are using approximations to achieve realtime performance
   so there will always be small differences between Cycles and Eevee.
-- Some utility nodes are not yet compatible with Eevee (e.g. Sky Texture node).
+- Some utility nodes are not yet compatible with Eevee.
 
 .. seealso::
 

Modified: trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst	2022-10-11 00:59:18 UTC (rev 9626)
+++ trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst	2022-10-11 01:10:21 UTC (rev 9627)
@@ -146,8 +146,7 @@
    some of the outputs are supported in particular cases.
    This node makes it possible to tweak indirect lighting in the shader.
 
-   Only a subset of the outputs is supported and the ray depth has not exactly
-   the same meaning:
+   Only a subset of the outputs is supported and the ray depth does not exactly have the same meaning:
 
    - *Is Camera*: Supported.
    - *Is Shadow*: Supported.
@@ -187,18 +186,11 @@
    Pixel size option does not give exactly the same output as Cycles. The width can be a bit different.
 
 
-Other Nodes
------------
+Texture Nodes
+-------------
 
-Light Falloff
-   Not supported.
+Most texture nodes are supported except for the exceptions listed below:
 
-Bump
-   Imprecision due to less precise derivatives.
-
-Displacement/Vector Displacement
-   Not supported.
-
 :abbr:`IES (Illuminating Engineering Society)` Texture
    Not supported.
 
@@ -210,8 +202,24 @@
    Using Box projection with *Extend type* set to Clip or Extend is not supported.
    Instead, it will always use Repeat.
 
+Point Density
+   Not supported.
+
+Sky Texture
+   In Nishita mode, the *Sun Disc* property is not supported.
+
+
+Other Nodes
+-----------
+
+Light Falloff
+   Not supported.
+
+Bump
+   Imprecision due to less precise derivatives.
+
+Displacement/Vector Displacement
+   Not supported.
+
 Material Output
    Displacement output behavior is broken compared to Cycles.
-
-Point Density
-   Not supported.

Modified: trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst	2022-10-11 00:59:18 UTC (rev 9626)
+++ trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst	2022-10-11 01:10:21 UTC (rev 9627)
@@ -48,7 +48,7 @@
 Ground Albedo
    Amount of light reflected from the planet surface back into the atmosphere.
 
-Sun Disc
+Sun Disc :guilabel:`Cycles Only`
    Enable/Disable sun disc lighting.
 
 Sun Size



More information about the Bf-docboard-svn mailing list