[Bf-docboard-svn] bf-manual: [9627] trunk/blender_docs/manual/render: Eevee: Add support for Nishita sky texture
Aaron Carlisle
noreply at blender.org
Tue Oct 11 03:10:22 CEST 2022
Revision: 9627
https://developer.blender.org/rBM9627
Author: Blendify
Date: 2022-10-11 03:10:21 +0200 (Tue, 11 Oct 2022)
Log Message:
-----------
Eevee: Add support for Nishita sky texture
rB44aaa9893ba876d23c7b9e93c2ed83c55f96afd9
Modified Paths:
--------------
trunk/blender_docs/manual/render/eevee/limitations.rst
trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst
trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
Modified: trunk/blender_docs/manual/render/eevee/limitations.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/limitations.rst 2022-10-11 00:59:18 UTC (rev 9626)
+++ trunk/blender_docs/manual/render/eevee/limitations.rst 2022-10-11 01:10:21 UTC (rev 9627)
@@ -169,7 +169,7 @@
- All BSDF's are using approximations to achieve realtime performance
so there will always be small differences between Cycles and Eevee.
-- Some utility nodes are not yet compatible with Eevee (e.g. Sky Texture node).
+- Some utility nodes are not yet compatible with Eevee.
.. seealso::
Modified: trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst 2022-10-11 00:59:18 UTC (rev 9626)
+++ trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst 2022-10-11 01:10:21 UTC (rev 9627)
@@ -146,8 +146,7 @@
some of the outputs are supported in particular cases.
This node makes it possible to tweak indirect lighting in the shader.
- Only a subset of the outputs is supported and the ray depth has not exactly
- the same meaning:
+ Only a subset of the outputs is supported and the ray depth does not exactly have the same meaning:
- *Is Camera*: Supported.
- *Is Shadow*: Supported.
@@ -187,18 +186,11 @@
Pixel size option does not give exactly the same output as Cycles. The width can be a bit different.
-Other Nodes
------------
+Texture Nodes
+-------------
-Light Falloff
- Not supported.
+Most texture nodes are supported except for the exceptions listed below:
-Bump
- Imprecision due to less precise derivatives.
-
-Displacement/Vector Displacement
- Not supported.
-
:abbr:`IES (Illuminating Engineering Society)` Texture
Not supported.
@@ -210,8 +202,24 @@
Using Box projection with *Extend type* set to Clip or Extend is not supported.
Instead, it will always use Repeat.
+Point Density
+ Not supported.
+
+Sky Texture
+ In Nishita mode, the *Sun Disc* property is not supported.
+
+
+Other Nodes
+-----------
+
+Light Falloff
+ Not supported.
+
+Bump
+ Imprecision due to less precise derivatives.
+
+Displacement/Vector Displacement
+ Not supported.
+
Material Output
Displacement output behavior is broken compared to Cycles.
-
-Point Density
- Not supported.
Modified: trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst 2022-10-11 00:59:18 UTC (rev 9626)
+++ trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst 2022-10-11 01:10:21 UTC (rev 9627)
@@ -48,7 +48,7 @@
Ground Albedo
Amount of light reflected from the planet surface back into the atmosphere.
-Sun Disc
+Sun Disc :guilabel:`Cycles Only`
Enable/Disable sun disc lighting.
Sun Size
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