[Bf-docboard-svn] bf-manual-translations: [8388] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: sk - translation after r9717
Jozef Matta
noreply at blender.org
Sat Nov 26 09:15:41 CET 2022
Revision: 8388
https://developer.blender.org/rBMT8388
Author: pegas923
Date: 2022-11-26 09:15:41 +0100 (Sat, 26 Nov 2022)
Log Message:
-----------
sk - translation after r9717
Revision Links:
--------------
https://developer.blender.org/rBMT9717
Modified Paths:
--------------
trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2022-11-26 00:11:47 UTC (rev 8387)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2022-11-26 08:15:41 UTC (rev 8388)
@@ -8,8 +8,8 @@
msgstr ""
"Project-Id-Version: Blender 3.3 Manual 3.3\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-11-19 07:29+0100\n"
-"PO-Revision-Date: 2022-11-21 11:15+0100\n"
+"POT-Creation-Date: 2022-11-26 07:43+0100\n"
+"PO-Revision-Date: 2022-11-26 09:14+0100\n"
"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
"Language-Team: jm\n"
"Language: sk\n"
@@ -73,7 +73,7 @@
#: ../../manual/addons/materials/material_utils.rst:12
#: ../../manual/addons/mesh/auto_mirror.rst:10
#: ../../manual/addons/mesh/bsurfaces.rst:10
-#: ../../manual/addons/mesh/edit_mesh_tools.rst:42
+#: ../../manual/addons/mesh/edit_mesh_tools.rst:43
#: ../../manual/addons/mesh/f2.rst:12
#: ../../manual/addons/mesh/inset_straight_skeleton.rst:19
#: ../../manual/addons/mesh/looptools.rst:10
@@ -146,7 +146,7 @@
#: ../../manual/addons/materials/material_utils.rst:14
#: ../../manual/addons/mesh/auto_mirror.rst:12
#: ../../manual/addons/mesh/bsurfaces.rst:12
-#: ../../manual/addons/mesh/edit_mesh_tools.rst:44
+#: ../../manual/addons/mesh/edit_mesh_tools.rst:45
#: ../../manual/addons/mesh/f2.rst:14
#: ../../manual/addons/mesh/inset_straight_skeleton.rst:21
#: ../../manual/addons/mesh/looptools.rst:12
@@ -208,7 +208,7 @@
#: ../../manual/addons/animation/bone_selection_sets.rst:20
#: ../../manual/addons/animation/corrective_shape_keys.rst:23
#: ../../manual/addons/animation/turnaround_camera.rst:21
-#: ../../manual/addons/camera/camera_rigs.rst:101
+#: ../../manual/addons/camera/camera_rigs.rst:100
#: ../../manual/addons/development/icon_viewer.rst:21
#: ../../manual/addons/interface/amaranth.rst:397
#: ../../manual/addons/interface/brush_menus.rst:35
@@ -533,8 +533,8 @@
#: ../../manual/addons/animation/bone_selection_sets.rst:38
#: ../../manual/addons/animation/corrective_shape_keys.rst:51
#: ../../manual/addons/animation/turnaround_camera.rst:33
-#: ../../manual/addons/camera/camera_rigs.rst:121
-#: ../../manual/addons/camera/camera_rigs.rst:196
+#: ../../manual/addons/camera/camera_rigs.rst:120
+#: ../../manual/addons/camera/camera_rigs.rst:192
#: ../../manual/addons/development/dependency_graph.rst:6
#: ../../manual/addons/development/edit_operator.rst:36
#: ../../manual/addons/development/icon_viewer.rst:36
@@ -572,7 +572,7 @@
#: ../../manual/addons/mesh/3d_print_toolbox.rst:6
#: ../../manual/addons/mesh/auto_mirror.rst:24
#: ../../manual/addons/mesh/bsurfaces.rst:16
-#: ../../manual/addons/mesh/edit_mesh_tools.rst:78
+#: ../../manual/addons/mesh/edit_mesh_tools.rst:79
#: ../../manual/addons/mesh/f2.rst:46
#: ../../manual/addons/mesh/inset_straight_skeleton.rst:70
#: ../../manual/addons/mesh/looptools.rst:230
@@ -2016,7 +2016,7 @@
#: ../../manual/addons/mesh/3d_print_toolbox.rst:24
#: ../../manual/addons/mesh/auto_mirror.rst:0
#: ../../manual/addons/mesh/bsurfaces.rst:0
-#: ../../manual/addons/mesh/edit_mesh_tools.rst:49
+#: ../../manual/addons/mesh/edit_mesh_tools.rst:50
#: ../../manual/addons/mesh/edit_mesh_tools.rst:0
#: ../../manual/addons/mesh/f2.rst:19 ../../manual/addons/mesh/f2.rst:0
#: ../../manual/addons/mesh/inset_straight_skeleton.rst:26
@@ -2475,7 +2475,7 @@
#: ../../manual/addons/add_mesh/mesh_extra_objects.rst:75
#: ../../manual/addons/animation/animall.rst:36
#: ../../manual/addons/animation/corrective_shape_keys.rst:59
-#: ../../manual/addons/camera/camera_rigs.rst:204
+#: ../../manual/addons/camera/camera_rigs.rst:200
#: ../../manual/addons/development/edit_operator.rst:44
#: ../../manual/addons/development/icon_viewer.rst:44
#: ../../manual/addons/development/is_key_free.rst:39
@@ -2491,7 +2491,7 @@
#: ../../manual/addons/lighting/trilighting.rst:43
#: ../../manual/addons/materials/material_library.rst:92
#: ../../manual/addons/mesh/auto_mirror.rst:31
-#: ../../manual/addons/mesh/edit_mesh_tools.rst:87
+#: ../../manual/addons/mesh/edit_mesh_tools.rst:88
#: ../../manual/addons/mesh/f2.rst:53
#: ../../manual/addons/mesh/inset_straight_skeleton.rst:77
#: ../../manual/addons/mesh/looptools.rst:238
@@ -2577,7 +2577,7 @@
#: ../../manual/addons/animation/bone_selection_sets.rst:47
#: ../../manual/addons/animation/corrective_shape_keys.rst:60
#: ../../manual/addons/animation/turnaround_camera.rst:42
-#: ../../manual/addons/camera/camera_rigs.rst:205
+#: ../../manual/addons/camera/camera_rigs.rst:201
#: ../../manual/addons/development/edit_operator.rst:45
#: ../../manual/addons/development/icon_viewer.rst:45
#: ../../manual/addons/development/is_key_free.rst:40
@@ -2689,7 +2689,7 @@
#: ../../manual/addons/animation/bone_selection_sets.rst:48
#: ../../manual/addons/animation/corrective_shape_keys.rst:61
#: ../../manual/addons/animation/turnaround_camera.rst:43
-#: ../../manual/addons/camera/camera_rigs.rst:206
+#: ../../manual/addons/camera/camera_rigs.rst:202
#: ../../manual/addons/development/dependency_graph.rst:18
#: ../../manual/addons/development/edit_operator.rst:46
#: ../../manual/addons/development/icon_viewer.rst:46
@@ -2708,7 +2708,7 @@
#: ../../manual/addons/materials/material_utils.rst:91
#: ../../manual/addons/mesh/3d_print_toolbox.rst:18
#: ../../manual/addons/mesh/auto_mirror.rst:32
-#: ../../manual/addons/mesh/edit_mesh_tools.rst:88
+#: ../../manual/addons/mesh/edit_mesh_tools.rst:89
#: ../../manual/addons/mesh/f2.rst:54
#: ../../manual/addons/mesh/inset_straight_skeleton.rst:78
#: ../../manual/addons/mesh/looptools.rst:239
@@ -6550,7 +6550,7 @@
msgstr "Nástroje pre výber a správu kamier."
#: ../../manual/addons/3d_view/stored_views.rst:41
-#: ../../manual/addons/camera/camera_rigs.rst:198
+#: ../../manual/addons/camera/camera_rigs.rst:194
#: ../../manual/addons/camera/index.rst:4
#: ../../manual/addons/render/povray.rst:416
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:33
@@ -8218,7 +8218,7 @@
#: ../../manual/addons/add_curve/curve_tools.rst:122
#: ../../manual/addons/add_curve/curve_tools.rst:150
#: ../../manual/addons/add_curve/curve_tools.rst:171
-#: ../../manual/addons/camera/camera_rigs.rst:123
+#: ../../manual/addons/camera/camera_rigs.rst:122
#: ../../manual/advanced/operators.rst:35
#: ../../manual/advanced/operators.rst:68
#: ../../manual/advanced/operators.rst:93
@@ -11265,7 +11265,7 @@
#: ../../manual/addons/animation/bone_selection_sets.rst:45
#: ../../manual/addons/animation/corrective_shape_keys.rst:58
#: ../../manual/addons/animation/turnaround_camera.rst:40
-#: ../../manual/addons/camera/camera_rigs.rst:203
+#: ../../manual/addons/camera/camera_rigs.rst:199
#: ../../manual/addons/interface/copy_attributes.rst:144
msgid "to do"
msgstr "Úloha na dopracovanie"
@@ -11525,7 +11525,7 @@
msgstr "3D Výbavy (pojazd a žeriav)"
#: ../../manual/addons/camera/camera_rigs.rst:45
-#: ../../manual/addons/camera/camera_rigs.rst:70
+#: ../../manual/addons/camera/camera_rigs.rst:69
msgid "Root Bone"
msgstr "Koreňová kosť"
@@ -11539,10 +11539,10 @@
#: ../../manual/addons/camera/camera_rigs.rst:48
msgid ""
-"This is the bone (named ``Ctrl``) that will translate the camera around. By "
-"default it will track to the aim bone."
+"This is the bone (named ``Camera``) that will translate the camera around. "
+"By default it will track to the aim bone."
msgstr ""
-"Toto je kosť (s názvom ``Ctrl``), ktorá bude premiestňovať kameru. "
+"Toto je kosť (s názvom ``kamera``), ktorá bude premiestňovať kameru. "
"Predvolene bude sledovať cieľovú kosť."
#: ../../manual/addons/camera/camera_rigs.rst:52
@@ -11563,19 +11563,19 @@
#: ../../manual/addons/camera/camera_rigs.rst:57
msgid ""
-"This rig is mainly designed to function like a rostrum camera (stage "
-"camera), aiming at one direction. With it, you can frame the action by "
-"moving two of the corners of the camera, instead of moving and rotating it. "
-"It produces smooth movements that would be hard to achieve without it, by "
-"using complex drivers to calculate the appropriate camera settings."
+"This rig is designed to provide fine controls over the framing while aiming "
+"at one direction. With it, you can frame the action by moving two of the "
+"corners of the camera, instead of moving and rotating it. It produces smooth "
+"movements that would be hard to achieve without it, by using complex drivers "
+"to calculate the appropriate camera settings."
msgstr ""
-"Táto výbava je navrhnutá tak, aby fungovala hlavne ako pódiová kamera, ktorá "
-"je zameraná jedným smerom. Môžete ňou vytvoriť snímku akcie pohybom dvoch "
-"rohov kamery namiesto jej posúvania a otáčania. Zložitými ovládačmi na "
-"výpočet vhodných nastavení kamery vytvára plynulé pohyby, ktoré by bolo bez "
-"nej ťažké dosiahnuť."
+"Táto výbava je navrhnutá tak, aby poskytovalo jemné ovládanie snímania pri "
+"mierení jedným smerom. S ním môžete snímať akciu pohybom dvoch rohov kamery "
+"namiesto toho, aby ste ju presúvali a otáčali. Vytvára plynulé pohyby, ktoré "
+"by bez nej bolo ťažké dosiahnuť, použitím zložitých ovládačov na výpočet "
+"príslušných nastavení kamery."
-#: ../../manual/addons/camera/camera_rigs.rst:64
+#: ../../manual/addons/camera/camera_rigs.rst:63
msgid ""
"`This video <https://vimeo.com/280727941>`__ shows a comparison of an "
"animated camera movement without (top) and with (bottom) the help of the "
@@ -11586,7 +11586,7 @@
"pohybu kamery bez (hore) a (dole) výbavou. Ako môžete vidieť v ľavom dolnom "
"rohu, môžete dosiahnuť plynulejší pohyb kamery bez otočného pohybu snímky."
-#: ../../manual/addons/camera/camera_rigs.rst:70
+#: ../../manual/addons/camera/camera_rigs.rst:69
msgid ""
"This is the parent of the entire rig. It is the only bone that you should "
"rotate to aim approximately at the action."
@@ -11594,11 +11594,11 @@
"Toto je nadradená časť celej výbavy. Je to jediná kosť, ktorou by ste mali "
"otáčať, aby ste ju nasmerovali približne na akciu."
-#: ../../manual/addons/camera/camera_rigs.rst:75
+#: ../../manual/addons/camera/camera_rigs.rst:74
msgid "Left_corner and Right_corner Bones"
msgstr "Kosti ľavého a pravého rohu"
-#: ../../manual/addons/camera/camera_rigs.rst:73
+#: ../../manual/addons/camera/camera_rigs.rst:72
@@ Diff output truncated at 10240 characters. @@
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