[Bf-docboard-svn] bf-manual: [9323] trunk/blender_docs/manual: Merge branch 'blender-3.2-release'
Aaron Carlisle
noreply at blender.org
Tue May 31 03:37:59 CEST 2022
Revision: 9323
https://developer.blender.org/rBM9323
Author: Blendify
Date: 2022-05-31 03:37:59 +0200 (Tue, 31 May 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'
Modified Paths:
--------------
trunk/blender_docs/manual/animation/actions.rst
trunk/blender_docs/manual/compositing/types/output/file.rst
trunk/blender_docs/manual/editors/nla/editing.rst
trunk/blender_docs/manual/editors/video_sequencer/preview/header.rst
trunk/blender_docs/manual/files/import_export/collada.rst
trunk/blender_docs/manual/files/import_export/obj.rst
trunk/blender_docs/manual/grease_pencil/animation/tools.rst
trunk/blender_docs/manual/render/color_management.rst
trunk/blender_docs/manual/render/output/properties/output.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs 2022-05-31 01:37:59 UTC (rev 9323)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -2,4 +2,4 ##
/branches/blender-2.93-release/blender_docs:7959-8113
/branches/blender-3.0-release/blender_docs:8543-9034
/branches/blender-3.1-release/blender_docs:8904-9230
-/branches/blender-3.2-release/blender_docs:9236-9314
\ No newline at end of property
+/branches/blender-3.2-release/blender_docs:9236-9322
\ No newline at end of property
Modified: trunk/blender_docs/manual/animation/actions.rst
===================================================================
--- trunk/blender_docs/manual/animation/actions.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/animation/actions.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -65,27 +65,6 @@
The :doc:`NLA Editor </editors/nla/index>` is used to blend multiple actions together.
-.. _bpy.ops.nla.bake:
-
-Bake Action
-===========
-
-.. reference::
-
- :Editor: 3D Viewport
- :Mode: Object and Pose Modes
- :Menu: :menuselection:`Object/Pose --> Animation --> Bake Action...`
-
-The final motion of objects or bones depends not only on the keyframed animation,
-but also on any active F-Curve modifiers, drivers, and constraints.
-On each frame of all the scene's frames, the *Bake Action* tool computes
-the final animation of the selected objects or bones with all those
-modifiers, drivers, and constraints applied, and keyframes the result.
-
-This can be useful for adding deviation to a cyclic action like a :term:`Walk Cycle`,
-or to create a keyframe animation created from drivers or constraints.
-
-
.. _actions-frame-range:
Manual Frame Range
Modified: trunk/blender_docs/manual/compositing/types/output/file.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/output/file.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/compositing/types/output/file.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -39,7 +39,7 @@
``{base path}/{file name}{frame number}.{extension}``.
Besides being split into two settings, in all other respects,
- this setting is treated the same as the :ref:`render output path <render-tab-output>`.
+ this setting is treated the same as the :ref:`render output path <bpy.types.RenderSettings.filepath>`.
File Format
Label that shows the selected file format.
Modified: trunk/blender_docs/manual/editors/nla/editing.rst
===================================================================
--- trunk/blender_docs/manual/editors/nla/editing.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/editors/nla/editing.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -17,6 +17,32 @@
Todo.
+.. _bpy.ops.nla.bake:
+
+Bake Action
+===========
+
+.. reference::
+
+ :Editor: Nonlinear Animation
+ :Menu: :menuselection:`Edit --> Bake Action`
+
+.. reference::
+
+ :Editor: 3D Viewport
+ :Mode: Object and Pose Modes
+ :Menu: :menuselection:`Header --> Object Animation --> Bake Action...`
+
+The final motion of objects or bones depends not only on the keyframed animation,
+but also on any active F-Curve modifiers, drivers, and constraints.
+On each frame of all the scene's frames, the *Bake Action* operator computes
+the final animation of the selected objects or bones with all those
+modifiers, drivers, and constraints applied, and keyframes the result.
+
+This can be useful for adding deviation to a cyclic action like a :term:`Walk Cycle`,
+or to create a keyframe animation created from drivers or constraints.
+
+
.. _bpy.ops.nla.duplicate:
Duplicate
Modified: trunk/blender_docs/manual/editors/video_sequencer/preview/header.rst
===================================================================
--- trunk/blender_docs/manual/editors/video_sequencer/preview/header.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/editors/video_sequencer/preview/header.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -21,6 +21,9 @@
Preview During Transform
Show a preview of the start or end frame while transforming a strip's start/end handles.
+Frame Selected
+ Zoom and position the bounding box of the selected image into the center of the preview.
+
Fit Preview in Window :kbd:`Home`
Resize the preview so that it fits in the area.
Zoom :kbd:`Shift-B`
Modified: trunk/blender_docs/manual/files/import_export/collada.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/collada.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/files/import_export/collada.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -293,7 +293,7 @@
- Animations of armatures in Object Mode.
- Fully rigified armature animations (referring to the Rigify add-on). For export of rigified armature animations:
- - Select Bake Action. (Open :doc:`/interface/controls/templates/operator_search` and type "Bake Action".)
+ - Run the :ref:`bpy.ops.nla.bake` operator.
- If you have only the deform bones selected check *Only Selected*.
This will give smaller dae. Otherwise uncheck *Only Selected*.
- Check *Clear Constraints*.
Modified: trunk/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/obj.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/files/import_export/obj.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -118,14 +118,48 @@
Generate Bitflags for smooth Groups.
+Compatibility
+-------------
+
+NURBS surfaces, text3D and metaballs are converted to meshes at export time.
+
+
+.. _bpy.ops.wm.obj_import:
+
Importing
=========
-Importing OBJ-files is currently handled by a python importer which is included as an addon.
-It's documentation can be found here: `OBJ Importer </addons/import_export/scene_obj>`.
+Import geometry and curves to the OBJ format.
+If there is a matching ``.MTL`` for the OBJ then its materials will be imported too.
-Compatibility
-=============
+.. note::
-NURBS surfaces, text3D and metaballs are converted to meshes at export time.
+ Blender now only supports complex node-based shading. OBJ having a fixed pipeline-like support of materials,
+ this add-on uses the :doc:`generic wrapper </addons/import_export/node_shaders_info>`
+ featured by Blender to convert between both.
+
+
+Properties
+----------
+
+Transform
+^^^^^^^^^
+
+Clamp Bounding Box
+ OBJ-files often vary greatly in scale, this setting clamps the imported file to a fixed size.
+Axis Forward, Up
+ Since many applications use a different axis for 'Up', these are axis conversion for these settings,
+ Forward and Up axes -- By mapping these to different axes you can convert rotations
+ between applications default up and forward axes.
+
+ Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
+ For example, it's common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
+
+
+Options
+^^^^^^^
+
+Validate Meshes
+ Checks the imported mesh data for errors and corrects them if needed.
+ This slows down the importing process but can fix glitches in the imported mesh.
Modified: trunk/blender_docs/manual/grease_pencil/animation/tools.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/animation/tools.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/grease_pencil/animation/tools.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -89,7 +89,7 @@
:Menu: :menuselection:`Object --> Animation --> Bake Mesh to Grease Pencil...`
Converts each frame of a mesh animation within a selected frame range to
-a Grease Pencil object keyframed strokes. The *Bake Action* tool computes the final animation of
+a Grease Pencil object keyframed strokes. The *Bake Action* operator computes the final animation of
the selected objects with all those modifiers, drivers, and constraints applied, and keyframes the result.
Target Object
Modified: trunk/blender_docs/manual/render/color_management.rst
===================================================================
--- trunk/blender_docs/manual/render/color_management.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/render/color_management.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -93,8 +93,8 @@
.. _render-post-color-management:
-Settings
-========
+Render Settings
+===============
.. reference::
@@ -106,6 +106,11 @@
Color Management properties.
+These are color management settings that are used across Blender.
+These color management settings are Scene specific so settings can be customized per Scene.
+Color management can also be overridden when saving images;
+this behavior can be set in the :ref:`Output Color Management Properties <render-output-color-management-panel>`.
+
.. _bpy.types.ColorManagedDisplaySettings.display_device:
Display Device
@@ -116,8 +121,9 @@
It would typically be changed when viewing the image on another display device connected to the computer,
or when writing out image files intended to be displayed on another device.
- *Rec709* is commonly used for HDTVs, while *XYZ* and *DCI-P3* are common for digital projectors.
- Color management can be disabled by setting the device to *None*.
+ :sRGB: Used by most displays.
+ :XYZ: Commonly used by digital projectors.
+ :None: Disables color management.
.. _bpy.types.ColorManagedViewSettings.view_transform:
Modified: trunk/blender_docs/manual/render/output/properties/output.rst
===================================================================
--- trunk/blender_docs/manual/render/output/properties/output.rst 2022-05-31 01:28:03 UTC (rev 9322)
+++ trunk/blender_docs/manual/render/output/properties/output.rst 2022-05-31 01:37:59 UTC (rev 9323)
@@ -1,4 +1,3 @@
-.. _render-tab-output:
******
Output
@@ -73,6 +72,26 @@
- Start as many machines as you wish rendering to that directory.
+.. _render-output-color-management-panel:
+
+Color Management
+================
+
@@ Diff output truncated at 10240 characters. @@
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