[Bf-docboard-svn] bf-manual: [9306] trunk/blender_docs/manual: Commits differential revision D15029

Nikhil Shringarpurey noreply at blender.org
Thu May 26 00:08:11 CEST 2022


Revision: 9306
          https://developer.blender.org/rBM9306
Author:   Nikhil.Net
Date:     2022-05-26 00:08:10 +0200 (Thu, 26 May 2022)
Log Message:
-----------
Commits differential revision D15029

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
    trunk/blender_docs/manual/addons/mesh/3d_print_toolbox.rst
    trunk/blender_docs/manual/addons/mesh/tissue.rst
    trunk/blender_docs/manual/animation/markers.rst
    trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst
    trunk/blender_docs/manual/grease_pencil/modifiers/deform/smooth.rst
    trunk/blender_docs/manual/grease_pencil/modifiers/generate/envelope.rst
    trunk/blender_docs/manual/modeling/meshes/retopology.rst
    trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
    trunk/blender_docs/manual/video_editing/setup/directory_structure.rst
    trunk/blender_docs/manual/video_editing/setup/introduction.rst

Modified: trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -637,7 +637,7 @@
 
 Apply Modifiers
    Export objects using the evaluated mesh, meaning the resulting mesh after all
-:doc:`Modifiers </modeling/modifiers/index>` have been calculated.
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 UVs
    Export UVs (texture coordinates) with meshes.
 Normals

Modified: trunk/blender_docs/manual/addons/mesh/3d_print_toolbox.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/3d_print_toolbox.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/addons/mesh/3d_print_toolbox.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -61,7 +61,7 @@
 Upon execution of one of the checks, the `Result` field shows which, if any, parts of your mesh are invalid.
 
 When in `Edit Mode`, clicking these results selects these parts of your mesh.
-You can use `View Selected` :kbd:`\`` to focus on these parts.
+You can use `View Selected` :kbd:`Backslash` to focus on these parts.
 
 Although Slicers are becoming increasingly tolerant when it comes to "tidiness"
 of meshes, it is always worth trying to provide as clean a mesh as possible.

Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -114,7 +114,8 @@
     Assign the components according to the name of the materials assigned to each face.
     If for a given material, there is no an object with the same name, then the face is not used.
 
-    Watch the `Tutorial <https://youtu.be/2Wcu9E0EGEM>`__ (it is based on an old version of Tissue, the procedure is slightly different now)
+    Watch the `Tutorial <https://youtu.be/2Wcu9E0EGEM>`__ (it is based on an old version of Tissue,
+    the procedure is slightly different now)
 
 Thickness
   Scale Mode
@@ -402,7 +403,8 @@
 Reaction Diffusion
 ------------------
 
-Tissue implements the Gray-Scott model for the `Reaction-Diffusion <https://en.wikipedia.org/wiki/Reaction%E2%80%93diffusion_system>`__ simulation.
+Tissue implements the Gray-Scott model for the
+`Reaction-Diffusion <https://en.wikipedia.org/wiki/Reaction%E2%80%93diffusion_system>`__ simulation.
 This allows to simulate through the vertex groups the distribution of the two substances
 that generate the various patterns of many living organisms.
 

Modified: trunk/blender_docs/manual/animation/markers.rst
===================================================================
--- trunk/blender_docs/manual/animation/markers.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/animation/markers.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -197,7 +197,7 @@
 
 Having dozens of markers scattered throughout your scene's time will not help you much unless you
 know what they stand for. You can name a marker by selecting it, pressing :kbd:`F2`,
-typing the name, and press :kbd:`Enter`
+typing the name, and press :kbd:`Return`
 
 
 .. _bpy.ops.marker.move:

Modified: trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -70,6 +70,6 @@
 .. hint::
 
    This is useful when working with objects in dense scenes where painstakingly selecting objects to include in
-   the local view isn't practical, especially when they intersect or are obscured by objects you don't want to include.
-   In this case it's simpler to select many objects in a region and enter local view,
-   then subtract objects from local view once they're visible.
+   the local view isn't practical, especially when they intersect or are obscured by objects you don't want
+   to include. In this case it's simpler to select many objects in a region and enter local view, then subtract
+   objects from local view once they're visible.

Modified: trunk/blender_docs/manual/grease_pencil/modifiers/deform/smooth.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modifiers/deform/smooth.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/grease_pencil/modifiers/deform/smooth.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -38,7 +38,8 @@
    High values can reduce the animation performance (FPS).
 
 Keep Shape
-   When enabled, the smoothing algorithm will try to maintain as close as possible the overall shape of the original stroke.
+   When enabled, the smoothing algorithm will try to maintain as close as possible the overall
+   shape of the original stroke.
 
 
 Influence

Modified: trunk/blender_docs/manual/grease_pencil/modifiers/generate/envelope.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modifiers/generate/envelope.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/grease_pencil/modifiers/generate/envelope.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -5,7 +5,8 @@
 Envelope Modifier
 *****************
 
-The *Envelope* modifier creates a shape known as envelope over the existing strokes connecting all the points that have n points between them.
+The *Envelope* modifier creates a shape known as envelope over the existing strokes
+connecting all the points that have n points between them.
 
 
 Options

Modified: trunk/blender_docs/manual/modeling/meshes/retopology.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/retopology.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/modeling/meshes/retopology.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -80,7 +80,8 @@
    Face Sets
       Reprojects :ref:`Face Sets <sculpting-editing-facesets>` onto the new mesh.
    Color Attributes
-      Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto the new mesh.
+      Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto
+      the new mesh.
 
 Voxel Remesh
    Performs the remeshing operation to create a new manifold mesh based on the volume of the current mesh.

Modified: trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -35,7 +35,8 @@
 Color
    Object color, same as *Color* in the :menuselection:`Properties --> Object Properties --> Viewport Display`.
 Alpha
-   The :term:`Alpha Channel` component of the object's viewport display color (see the *Color* output for more details).
+   The :term:`Alpha Channel` component of the object's viewport display color (see the *Color* output for 
+   more details).
 Object Index
    Object pass index, same as *Pass Index*
    in the :menuselection:`Properties --> Object Properties --> Relations`.

Modified: trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/textures/image.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/render/shader_nodes/textures/image.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -83,7 +83,8 @@
    :ref:`Default OpenColorIO Configuration <ocio-config-default-color-spaces>`
 
 Alpha
-   If the source file has an Alpha (transparency) channel, you can choose how the alpha channel is encoded in the image.
+   If the source file has an Alpha (transparency) channel, you can choose how the alpha channel is encoded in
+   the image.
 
    :term:`Straight Alpha` or :term:`Premultiplied Alpha`
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -56,7 +56,8 @@
    Face Sets
       Reprojects :ref:`Face Sets <sculpting-editing-facesets>` onto the new mesh.
    Color Attributes
-      Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto the new mesh.
+      Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto the
+      new mesh.
 
 Voxel Remesh
    Performs the remeshing operation to create a new manifold mesh based on the volume of the current mesh.

Modified: trunk/blender_docs/manual/video_editing/setup/directory_structure.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/setup/directory_structure.rst	2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/video_editing/setup/directory_structure.rst	2022-05-25 22:08:10 UTC (rev 9306)
@@ -33,4 +33,6 @@
 
    Figure 1: Organizing your project.
 
-Blender haven't yet implemented the concept of Bins (virtual directories that only exist within the project). Nor does it have a full-blown asset manager for its video assets. For the moment, you're stuck with the `File Browser <https://docs.blender.org/manual/en/dev/editors/file_browser.html>`_.
+Blender hasn't yet implemented the concept of Bins (virtual directories that only exist within the project).
+Nor does it have a full-blown asset manager for its video assets. For the moment, you're stuck with the
+`File Browser <https://docs.blender.org/manual/en/dev/editors/file_browser.html>`_.


@@ Diff output truncated at 10240 characters. @@


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