[Bf-docboard-svn] bf-manual: [9306] trunk/blender_docs/manual: Commits differential revision D15029
Nikhil Shringarpurey
noreply at blender.org
Thu May 26 00:08:11 CEST 2022
Revision: 9306
https://developer.blender.org/rBM9306
Author: Nikhil.Net
Date: 2022-05-26 00:08:10 +0200 (Thu, 26 May 2022)
Log Message:
-----------
Commits differential revision D15029
Modified Paths:
--------------
trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
trunk/blender_docs/manual/addons/mesh/3d_print_toolbox.rst
trunk/blender_docs/manual/addons/mesh/tissue.rst
trunk/blender_docs/manual/animation/markers.rst
trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst
trunk/blender_docs/manual/grease_pencil/modifiers/deform/smooth.rst
trunk/blender_docs/manual/grease_pencil/modifiers/generate/envelope.rst
trunk/blender_docs/manual/modeling/meshes/retopology.rst
trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
trunk/blender_docs/manual/video_editing/setup/directory_structure.rst
trunk/blender_docs/manual/video_editing/setup/introduction.rst
Modified: trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -637,7 +637,7 @@
Apply Modifiers
Export objects using the evaluated mesh, meaning the resulting mesh after all
-:doc:`Modifiers </modeling/modifiers/index>` have been calculated.
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
UVs
Export UVs (texture coordinates) with meshes.
Normals
Modified: trunk/blender_docs/manual/addons/mesh/3d_print_toolbox.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/3d_print_toolbox.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/addons/mesh/3d_print_toolbox.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -61,7 +61,7 @@
Upon execution of one of the checks, the `Result` field shows which, if any, parts of your mesh are invalid.
When in `Edit Mode`, clicking these results selects these parts of your mesh.
-You can use `View Selected` :kbd:`\`` to focus on these parts.
+You can use `View Selected` :kbd:`Backslash` to focus on these parts.
Although Slicers are becoming increasingly tolerant when it comes to "tidiness"
of meshes, it is always worth trying to provide as clean a mesh as possible.
Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -114,7 +114,8 @@
Assign the components according to the name of the materials assigned to each face.
If for a given material, there is no an object with the same name, then the face is not used.
- Watch the `Tutorial <https://youtu.be/2Wcu9E0EGEM>`__ (it is based on an old version of Tissue, the procedure is slightly different now)
+ Watch the `Tutorial <https://youtu.be/2Wcu9E0EGEM>`__ (it is based on an old version of Tissue,
+ the procedure is slightly different now)
Thickness
Scale Mode
@@ -402,7 +403,8 @@
Reaction Diffusion
------------------
-Tissue implements the Gray-Scott model for the `Reaction-Diffusion <https://en.wikipedia.org/wiki/Reaction%E2%80%93diffusion_system>`__ simulation.
+Tissue implements the Gray-Scott model for the
+`Reaction-Diffusion <https://en.wikipedia.org/wiki/Reaction%E2%80%93diffusion_system>`__ simulation.
This allows to simulate through the vertex groups the distribution of the two substances
that generate the various patterns of many living organisms.
Modified: trunk/blender_docs/manual/animation/markers.rst
===================================================================
--- trunk/blender_docs/manual/animation/markers.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/animation/markers.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -197,7 +197,7 @@
Having dozens of markers scattered throughout your scene's time will not help you much unless you
know what they stand for. You can name a marker by selecting it, pressing :kbd:`F2`,
-typing the name, and press :kbd:`Enter`
+typing the name, and press :kbd:`Return`
.. _bpy.ops.marker.move:
Modified: trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -70,6 +70,6 @@
.. hint::
This is useful when working with objects in dense scenes where painstakingly selecting objects to include in
- the local view isn't practical, especially when they intersect or are obscured by objects you don't want to include.
- In this case it's simpler to select many objects in a region and enter local view,
- then subtract objects from local view once they're visible.
+ the local view isn't practical, especially when they intersect or are obscured by objects you don't want
+ to include. In this case it's simpler to select many objects in a region and enter local view, then subtract
+ objects from local view once they're visible.
Modified: trunk/blender_docs/manual/grease_pencil/modifiers/deform/smooth.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modifiers/deform/smooth.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/grease_pencil/modifiers/deform/smooth.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -38,7 +38,8 @@
High values can reduce the animation performance (FPS).
Keep Shape
- When enabled, the smoothing algorithm will try to maintain as close as possible the overall shape of the original stroke.
+ When enabled, the smoothing algorithm will try to maintain as close as possible the overall
+ shape of the original stroke.
Influence
Modified: trunk/blender_docs/manual/grease_pencil/modifiers/generate/envelope.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modifiers/generate/envelope.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/grease_pencil/modifiers/generate/envelope.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -5,7 +5,8 @@
Envelope Modifier
*****************
-The *Envelope* modifier creates a shape known as envelope over the existing strokes connecting all the points that have n points between them.
+The *Envelope* modifier creates a shape known as envelope over the existing strokes
+connecting all the points that have n points between them.
Options
Modified: trunk/blender_docs/manual/modeling/meshes/retopology.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/retopology.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/modeling/meshes/retopology.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -80,7 +80,8 @@
Face Sets
Reprojects :ref:`Face Sets <sculpting-editing-facesets>` onto the new mesh.
Color Attributes
- Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto the new mesh.
+ Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto
+ the new mesh.
Voxel Remesh
Performs the remeshing operation to create a new manifold mesh based on the volume of the current mesh.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -35,7 +35,8 @@
Color
Object color, same as *Color* in the :menuselection:`Properties --> Object Properties --> Viewport Display`.
Alpha
- The :term:`Alpha Channel` component of the object's viewport display color (see the *Color* output for more details).
+ The :term:`Alpha Channel` component of the object's viewport display color (see the *Color* output for
+ more details).
Object Index
Object pass index, same as *Pass Index*
in the :menuselection:`Properties --> Object Properties --> Relations`.
Modified: trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/textures/image.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/render/shader_nodes/textures/image.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -83,7 +83,8 @@
:ref:`Default OpenColorIO Configuration <ocio-config-default-color-spaces>`
Alpha
- If the source file has an Alpha (transparency) channel, you can choose how the alpha channel is encoded in the image.
+ If the source file has an Alpha (transparency) channel, you can choose how the alpha channel is encoded in
+ the image.
:term:`Straight Alpha` or :term:`Premultiplied Alpha`
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -56,7 +56,8 @@
Face Sets
Reprojects :ref:`Face Sets <sculpting-editing-facesets>` onto the new mesh.
Color Attributes
- Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto the new mesh.
+ Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto the
+ new mesh.
Voxel Remesh
Performs the remeshing operation to create a new manifold mesh based on the volume of the current mesh.
Modified: trunk/blender_docs/manual/video_editing/setup/directory_structure.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/setup/directory_structure.rst 2022-05-25 02:32:46 UTC (rev 9305)
+++ trunk/blender_docs/manual/video_editing/setup/directory_structure.rst 2022-05-25 22:08:10 UTC (rev 9306)
@@ -33,4 +33,6 @@
Figure 1: Organizing your project.
-Blender haven't yet implemented the concept of Bins (virtual directories that only exist within the project). Nor does it have a full-blown asset manager for its video assets. For the moment, you're stuck with the `File Browser <https://docs.blender.org/manual/en/dev/editors/file_browser.html>`_.
+Blender hasn't yet implemented the concept of Bins (virtual directories that only exist within the project).
+Nor does it have a full-blown asset manager for its video assets. For the moment, you're stuck with the
+`File Browser <https://docs.blender.org/manual/en/dev/editors/file_browser.html>`_.
@@ Diff output truncated at 10240 characters. @@
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