[Bf-docboard-svn] bf-manual: [9282] trunk/blender_docs/manual: Merge branch 'blender-3.2-release'
Aaron Carlisle
noreply at blender.org
Thu May 12 03:51:56 CEST 2022
Revision: 9282
https://developer.blender.org/rBM9282
Author: Blendify
Date: 2022-05-12 03:51:56 +0200 (Thu, 12 May 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'
Modified Paths:
--------------
trunk/blender_docs/manual/addons/import_export/mesh_ply.rst
trunk/blender_docs/manual/addons/import_export/mesh_stl.rst
trunk/blender_docs/manual/addons/import_export/pc2.rst
trunk/blender_docs/manual/addons/import_export/scene_fbx.rst
trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
trunk/blender_docs/manual/addons/import_export/scene_x3d.rst
trunk/blender_docs/manual/files/import_export/collada.rst
trunk/blender_docs/manual/files/import_export/obj.rst
trunk/blender_docs/manual/render/cycles/world_settings.rst
trunk/blender_docs/manual/render/layers/passes.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs 2022-05-12 01:51:56 UTC (rev 9282)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -2,4 +2,4 ##
/branches/blender-2.93-release/blender_docs:7959-8113
/branches/blender-3.0-release/blender_docs:8543-9034
/branches/blender-3.1-release/blender_docs:8904-9230
-/branches/blender-3.2-release/blender_docs:9236-9278
\ No newline at end of property
+/branches/blender-3.2-release/blender_docs:9236-9281
\ No newline at end of property
Modified: trunk/blender_docs/manual/addons/import_export/mesh_ply.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_ply.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/mesh_ply.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -51,7 +51,8 @@
^^^^^^^^
Apply Modifiers
- Todo.
+ Export objects using the evaluated mesh, meaning the resulting mesh after all
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
Normals
Todo.
UVs
Modified: trunk/blender_docs/manual/addons/import_export/mesh_stl.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_stl.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/mesh_stl.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -82,7 +82,8 @@
^^^^^^^^
Apply Modifiers
- TODO.
+ Export objects using the evaluated mesh, meaning the resulting mesh after all
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
Usage
Modified: trunk/blender_docs/manual/addons/import_export/pc2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/pc2.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/pc2.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -23,7 +23,8 @@
Export into World Space
Transform the mesh data into world space.
Apply Modifiers
- Whether to apply modifiers before exporting.
+ Export objects using the evaluated mesh, meaning the resulting mesh after all
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
Start Frame
First frame to export.
End Frame
Modified: trunk/blender_docs/manual/addons/import_export/scene_fbx.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_fbx.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/scene_fbx.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -201,7 +201,8 @@
Export Subdivision Surface
Todo.
Apply Modifiers
- When enabled, the mesh will be from the output of the modifiers applied to the mesh.
+ Export objects using the evaluated mesh, meaning the resulting mesh after all
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
Loose Edges
TODO.
Tangent Space
Modified: trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -628,7 +628,8 @@
^^^^^^^^
Apply Modifiers
- Apply modifiers (excluding armatures) to mesh objects.
+ Export objects using the evaluated mesh, meaning the resulting mesh after all
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
UVs
Export UVs (texture coordinates) with meshes.
Normals
Modified: trunk/blender_docs/manual/addons/import_export/scene_x3d.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_x3d.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/scene_x3d.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -67,7 +67,8 @@
^^^^^^^^
Apply Modifiers
- TODO.
+ Export objects using the evaluated mesh, meaning the resulting mesh after all
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
Triangulate
TODO.
Normals
Modified: trunk/blender_docs/manual/files/import_export/collada.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/collada.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/files/import_export/collada.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -97,8 +97,8 @@
the mesh itself is not affected.
Apply Modifiers
- All :doc:`Modifiers </modeling/modifiers/index>` will be applied in a non-destructive way.
- That is, the modifiers will be applied to copies of the meshes.
+ Export objects using the evaluated mesh, meaning the resulting mesh after all
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
Resolution
Controls whether to apply the 3D Viewport resolution or the render resolution
Modified: trunk/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/obj.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/files/import_export/obj.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -30,8 +30,8 @@
Properties
----------
-Animatioon
-^^^^^^^^^^
+Animation
+^^^^^^^^^
Animation
Exports a numbered OBJ for each frame from the start to the end frame.
@@ -54,6 +54,9 @@
Global scale to use on export.
Selected Only
Only export the selected objects. Otherwise export all objects in the scene.
+Apply Modifiers
+ Export objects using the evaluated mesh, meaning the resulting mesh after all
+ :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
Properties
For properties that have different settings for the viewport/final render pick which is used for output.
One example where this is important is the :doc:`/modeling/modifiers/generate/subdivision_surface`.
Modified: trunk/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/world_settings.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/render/cycles/world_settings.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -194,8 +194,8 @@
Light Group :guilabel:`Cycles only`
Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
current *World Surface Shader* too.
-
+
Add Light Group
If the name input into the *Light Group* field does not align with an existing
Light Group, then pressing this button will create a *Light Group* with that name
- and assign this *World Shader* to it.
+ and assign this *World Shader* to it.
Modified: trunk/blender_docs/manual/render/layers/passes.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/passes.rst 2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/render/layers/passes.rst 2022-05-12 01:51:56 UTC (rev 9282)
@@ -261,6 +261,9 @@
A *Value* type can be used for any single numerical value.
+.. _bpy.ops.scene.view_layer_add_lightgroup:
+.. _bpy.ops.scene.view_layer_remove_lightgroup:
+
Light Groups
============
@@ -273,11 +276,28 @@
.. _bpy.types.ViewLayer.active_lightgroup_index:
Active Light Group Index
- The name of the render pass. This is the name that is used when adding
+ The name of the render pass. This is the name that is used when adding
:ref:`World Shaders <bpy.types.World.lightgroup>`, :ref:`Lights and Objects <bpy.types.Object.lightgroup>`
to *Light Groups*.
+Lightgroup Sync
+---------------
+
+These operators are available in the menu to the right of the Light Group list.
+
+.. _bpy.ops.scene.view_layer_add_used_lightgroups:
+
+Add Used Lightgroups
+ Adds all Light Groups to the View Layer that have been created
+ elsewhere and have lights assigned to them.
+
+.. _bpy.ops.scene.view_layer_remove_unused_lightgroups:
+
+Remove Unused Lightgroups
+ Deletes all Light Groups that do not have any lights assigned to them.
+
+
Combining
=========
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