[Bf-docboard-svn] bf-manual: [9282] trunk/blender_docs/manual: Merge branch 'blender-3.2-release'

Aaron Carlisle noreply at blender.org
Thu May 12 03:51:56 CEST 2022


Revision: 9282
          https://developer.blender.org/rBM9282
Author:   Blendify
Date:     2022-05-12 03:51:56 +0200 (Thu, 12 May 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/mesh_ply.rst
    trunk/blender_docs/manual/addons/import_export/mesh_stl.rst
    trunk/blender_docs/manual/addons/import_export/pc2.rst
    trunk/blender_docs/manual/addons/import_export/scene_fbx.rst
    trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
    trunk/blender_docs/manual/addons/import_export/scene_x3d.rst
    trunk/blender_docs/manual/files/import_export/collada.rst
    trunk/blender_docs/manual/files/import_export/obj.rst
    trunk/blender_docs/manual/render/cycles/world_settings.rst
    trunk/blender_docs/manual/render/layers/passes.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs	2022-05-12 01:51:56 UTC (rev 9282)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -2,4 +2,4 ##
 /branches/blender-2.93-release/blender_docs:7959-8113
 /branches/blender-3.0-release/blender_docs:8543-9034
 /branches/blender-3.1-release/blender_docs:8904-9230
-/branches/blender-3.2-release/blender_docs:9236-9278
\ No newline at end of property
+/branches/blender-3.2-release/blender_docs:9236-9281
\ No newline at end of property
Modified: trunk/blender_docs/manual/addons/import_export/mesh_ply.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_ply.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/mesh_ply.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -51,7 +51,8 @@
 ^^^^^^^^
 
 Apply Modifiers
-   Todo.
+   Export objects using the evaluated mesh, meaning the resulting mesh after all
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 Normals
    Todo.
 UVs

Modified: trunk/blender_docs/manual/addons/import_export/mesh_stl.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_stl.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/mesh_stl.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -82,7 +82,8 @@
 ^^^^^^^^
 
 Apply Modifiers
-   TODO.
+   Export objects using the evaluated mesh, meaning the resulting mesh after all
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 
 
 Usage

Modified: trunk/blender_docs/manual/addons/import_export/pc2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/pc2.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/pc2.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -23,7 +23,8 @@
 Export into World Space
    Transform the mesh data into world space.
 Apply Modifiers
-   Whether to apply modifiers before exporting.
+   Export objects using the evaluated mesh, meaning the resulting mesh after all
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 Start Frame
    First frame to export.
 End Frame

Modified: trunk/blender_docs/manual/addons/import_export/scene_fbx.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_fbx.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/scene_fbx.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -201,7 +201,8 @@
 Export Subdivision Surface
    Todo.
 Apply Modifiers
-   When enabled, the mesh will be from the output of the modifiers applied to the mesh.
+   Export objects using the evaluated mesh, meaning the resulting mesh after all
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 Loose Edges
    TODO.
 Tangent Space

Modified: trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -628,7 +628,8 @@
 ^^^^^^^^
 
 Apply Modifiers
-   Apply modifiers (excluding armatures) to mesh objects.
+   Export objects using the evaluated mesh, meaning the resulting mesh after all
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 UVs
    Export UVs (texture coordinates) with meshes.
 Normals

Modified: trunk/blender_docs/manual/addons/import_export/scene_x3d.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_x3d.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/addons/import_export/scene_x3d.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -67,7 +67,8 @@
 ^^^^^^^^
 
 Apply Modifiers
-   TODO.
+   Export objects using the evaluated mesh, meaning the resulting mesh after all
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 Triangulate
    TODO.
 Normals

Modified: trunk/blender_docs/manual/files/import_export/collada.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/collada.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/files/import_export/collada.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -97,8 +97,8 @@
    the mesh itself is not affected.
 
 Apply Modifiers
-   All :doc:`Modifiers </modeling/modifiers/index>` will be applied in a non-destructive way.
-   That is, the modifiers will be applied to copies of the meshes.
+   Export objects using the evaluated mesh, meaning the resulting mesh after all
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 
    Resolution
       Controls whether to apply the 3D Viewport resolution or the render resolution

Modified: trunk/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/obj.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/files/import_export/obj.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -30,8 +30,8 @@
 Properties
 ----------
 
-Animatioon
-^^^^^^^^^^
+Animation
+^^^^^^^^^
 
 Animation
    Exports a numbered OBJ for each frame from the start to the end frame.
@@ -54,6 +54,9 @@
    Global scale to use on export.
 Selected Only
    Only export the selected objects. Otherwise export all objects in the scene.
+Apply Modifiers
+   Export objects using the evaluated mesh, meaning the resulting mesh after all
+   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 Properties
    For properties that have different settings for the viewport/final render pick which is used for output.
    One example where this is important is the :doc:`/modeling/modifiers/generate/subdivision_surface`.

Modified: trunk/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/world_settings.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/render/cycles/world_settings.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -194,8 +194,8 @@
 Light Group :guilabel:`Cycles only`
    Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
    current *World Surface Shader* too.
-   
+
    Add Light Group
       If the name input into the *Light Group* field does not align with an existing
       Light Group, then pressing this button will create a *Light Group* with that name
-      and assign this *World Shader* to it.  
+      and assign this *World Shader* to it.

Modified: trunk/blender_docs/manual/render/layers/passes.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/passes.rst	2022-05-12 01:48:53 UTC (rev 9281)
+++ trunk/blender_docs/manual/render/layers/passes.rst	2022-05-12 01:51:56 UTC (rev 9282)
@@ -261,6 +261,9 @@
    A *Value* type can be used for any single numerical value.
 
 
+.. _bpy.ops.scene.view_layer_add_lightgroup:
+.. _bpy.ops.scene.view_layer_remove_lightgroup:
+
 Light Groups
 ============
 
@@ -273,11 +276,28 @@
 .. _bpy.types.ViewLayer.active_lightgroup_index:
 
 Active Light Group Index
-   The name of the render pass. This is the name that is used when adding 
+   The name of the render pass. This is the name that is used when adding
    :ref:`World Shaders <bpy.types.World.lightgroup>`, :ref:`Lights and Objects <bpy.types.Object.lightgroup>`
    to *Light Groups*.
 
 
+Lightgroup Sync
+---------------
+
+These operators are available in the menu to the right of the Light Group list.
+
+.. _bpy.ops.scene.view_layer_add_used_lightgroups:
+
+Add Used Lightgroups
+   Adds all Light Groups  to the View Layer that have been created
+   elsewhere and have lights assigned to them.
+
+.. _bpy.ops.scene.view_layer_remove_unused_lightgroups:
+
+Remove Unused Lightgroups
+   Deletes all Light Groups that do not have any lights assigned to them.
+
+
 Combining
 =========
 



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