[Bf-docboard-svn] bf-manual: [9281] branches/blender-3.2-release/blender_docs/manual/render: Render: Add operators to add all used or remove all unused lightgroups
Aaron Carlisle
noreply at blender.org
Thu May 12 03:48:54 CEST 2022
Revision: 9281
https://developer.blender.org/rBM9281
Author: Blendify
Date: 2022-05-12 03:48:53 +0200 (Thu, 12 May 2022)
Log Message:
-----------
Render: Add operators to add all used or remove all unused lightgroups
rB2e77a8f9748fdf6311b6956d299e76cf05e6823d
Modified Paths:
--------------
branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst
branches/blender-3.2-release/blender_docs/manual/render/layers/passes.rst
Modified: branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst 2022-05-11 17:44:58 UTC (rev 9280)
+++ branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst 2022-05-12 01:48:53 UTC (rev 9281)
@@ -194,8 +194,8 @@
Light Group :guilabel:`Cycles only`
Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
current *World Surface Shader* too.
-
+
Add Light Group
If the name input into the *Light Group* field does not align with an existing
Light Group, then pressing this button will create a *Light Group* with that name
- and assign this *World Shader* to it.
+ and assign this *World Shader* to it.
Modified: branches/blender-3.2-release/blender_docs/manual/render/layers/passes.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/layers/passes.rst 2022-05-11 17:44:58 UTC (rev 9280)
+++ branches/blender-3.2-release/blender_docs/manual/render/layers/passes.rst 2022-05-12 01:48:53 UTC (rev 9281)
@@ -261,6 +261,9 @@
A *Value* type can be used for any single numerical value.
+.. _bpy.ops.scene.view_layer_add_lightgroup:
+.. _bpy.ops.scene.view_layer_remove_lightgroup:
+
Light Groups
============
@@ -273,11 +276,28 @@
.. _bpy.types.ViewLayer.active_lightgroup_index:
Active Light Group Index
- The name of the render pass. This is the name that is used when adding
+ The name of the render pass. This is the name that is used when adding
:ref:`World Shaders <bpy.types.World.lightgroup>`, :ref:`Lights and Objects <bpy.types.Object.lightgroup>`
to *Light Groups*.
+Lightgroup Sync
+---------------
+
+These operators are available in the menu to the right of the Light Group list.
+
+.. _bpy.ops.scene.view_layer_add_used_lightgroups:
+
+Add Used Lightgroups
+ Adds all Light Groups to the View Layer that have been created
+ elsewhere and have lights assigned to them.
+
+.. _bpy.ops.scene.view_layer_remove_unused_lightgroups:
+
+Remove Unused Lightgroups
+ Deletes all Light Groups that do not have any lights assigned to them.
+
+
Combining
=========
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