[Bf-docboard-svn] bf-manual: [9281] branches/blender-3.2-release/blender_docs/manual/render: Render: Add operators to add all used or remove all unused lightgroups

Aaron Carlisle noreply at blender.org
Thu May 12 03:48:54 CEST 2022


Revision: 9281
          https://developer.blender.org/rBM9281
Author:   Blendify
Date:     2022-05-12 03:48:53 +0200 (Thu, 12 May 2022)
Log Message:
-----------
Render: Add operators to add all used or remove all unused lightgroups

rB2e77a8f9748fdf6311b6956d299e76cf05e6823d

Modified Paths:
--------------
    branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst
    branches/blender-3.2-release/blender_docs/manual/render/layers/passes.rst

Modified: branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst	2022-05-11 17:44:58 UTC (rev 9280)
+++ branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst	2022-05-12 01:48:53 UTC (rev 9281)
@@ -194,8 +194,8 @@
 Light Group :guilabel:`Cycles only`
    Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
    current *World Surface Shader* too.
-   
+
    Add Light Group
       If the name input into the *Light Group* field does not align with an existing
       Light Group, then pressing this button will create a *Light Group* with that name
-      and assign this *World Shader* to it.  
+      and assign this *World Shader* to it.

Modified: branches/blender-3.2-release/blender_docs/manual/render/layers/passes.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/layers/passes.rst	2022-05-11 17:44:58 UTC (rev 9280)
+++ branches/blender-3.2-release/blender_docs/manual/render/layers/passes.rst	2022-05-12 01:48:53 UTC (rev 9281)
@@ -261,6 +261,9 @@
    A *Value* type can be used for any single numerical value.
 
 
+.. _bpy.ops.scene.view_layer_add_lightgroup:
+.. _bpy.ops.scene.view_layer_remove_lightgroup:
+
 Light Groups
 ============
 
@@ -273,11 +276,28 @@
 .. _bpy.types.ViewLayer.active_lightgroup_index:
 
 Active Light Group Index
-   The name of the render pass. This is the name that is used when adding 
+   The name of the render pass. This is the name that is used when adding
    :ref:`World Shaders <bpy.types.World.lightgroup>`, :ref:`Lights and Objects <bpy.types.Object.lightgroup>`
    to *Light Groups*.
 
 
+Lightgroup Sync
+---------------
+
+These operators are available in the menu to the right of the Light Group list.
+
+.. _bpy.ops.scene.view_layer_add_used_lightgroups:
+
+Add Used Lightgroups
+   Adds all Light Groups  to the View Layer that have been created
+   elsewhere and have lights assigned to them.
+
+.. _bpy.ops.scene.view_layer_remove_unused_lightgroups:
+
+Remove Unused Lightgroups
+   Deletes all Light Groups that do not have any lights assigned to them.
+
+
 Combining
 =========
 



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