[Bf-docboard-svn] bf-manual: [9264] trunk/blender_docs/manual: Merge branch 'blender-3.2-release'

Aaron Carlisle noreply at blender.org
Mon May 9 02:55:05 CEST 2022


Revision: 9264
          https://developer.blender.org/rBM9264
Author:   Blendify
Date:     2022-05-09 02:55:05 +0200 (Mon, 09 May 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/curves/properties/active_spline.rst
    trunk/blender_docs/manual/modeling/meshes/properties/object_data.rst
    trunk/blender_docs/manual/modeling/meshes/retopology.rst
    trunk/blender_docs/manual/modeling/surfaces/properties/active_spline.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/toolbar.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/index.rst

Added Paths:
-----------
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/color_filter.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask_by_color.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/paint.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smear.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-05-09 00:51:41 UTC (rev 9263)
+++ trunk/blender_docs	2022-05-09 00:55:05 UTC (rev 9264)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -2,4 +2,4 ##
 /branches/blender-2.93-release/blender_docs:7959-8113
 /branches/blender-3.0-release/blender_docs:8543-9034
 /branches/blender-3.1-release/blender_docs:8904-9230
-/branches/blender-3.2-release/blender_docs:9236-9259
\ No newline at end of property
+/branches/blender-3.2-release/blender_docs:9236-9263
\ No newline at end of property
Modified: trunk/blender_docs/manual/modeling/curves/properties/active_spline.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/properties/active_spline.rst	2022-05-09 00:51:41 UTC (rev 9263)
+++ trunk/blender_docs/manual/modeling/curves/properties/active_spline.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -101,10 +101,8 @@
 Bézier U
    Makes the NURBS curve act like a Bézier curve.
    The NURBS control points act like *Free* handles of Bézier curve.
-   Depending on the *Order*, 3 or 4 control points form one curve segment.
-   *Cyclic* and *Endpoint* must be disabled for this option to work.
 Endpoint U
-   Makes the curve contact the end control points. *Cyclic* must be disabled for this option to work.
+   Makes the curve contact the end control points.
 
    .. list-table::
 

Modified: trunk/blender_docs/manual/modeling/meshes/properties/object_data.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/properties/object_data.rst	2022-05-09 00:51:41 UTC (rev 9263)
+++ trunk/blender_docs/manual/modeling/meshes/properties/object_data.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -35,12 +35,17 @@
 .. _bpy.ops.geometry.color_attribute_add:
 .. _bpy.ops.geometry.color_attribute_remove:
 .. _bpy.ops.geometry.color_attribute_render_set:
+.. _modeling-meshes-properties-object_data-color-attributes:
 
 Color Attributes
 ================
 
 Color data can be applied directly to an object's vertices rather than using a texture or a material.
-Colors can are painted onto vertices in :doc:`Vertex Paint </sculpt_paint/vertex_paint/index>` mode.
+There are two modes to paint color attributes in.
+Use :doc:`Vertex Paint </sculpt_paint/vertex_paint/index>` mode to paint per face corner
+by enabling the paint mask in the header.
+This is useful to achieve sharp edges in the color attribute on low-poly assets.
+Alternatively use Sculpt mode to paint on a much higher vertex count.
 
 
 .. _bpy.types.FaceMaps:

Modified: trunk/blender_docs/manual/modeling/meshes/retopology.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/retopology.rst	2022-05-09 00:51:41 UTC (rev 9263)
+++ trunk/blender_docs/manual/modeling/meshes/retopology.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -79,6 +79,8 @@
       Reprojects the :ref:`paint mask <sculpt-mask-menu>` onto the new mesh.
    Face Sets
       Reprojects :ref:`Face Sets <sculpting-editing-facesets>` onto the new mesh.
+   Color Attributes
+      Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto the new mesh.
 
 Voxel Remesh
    Performs the remeshing operation to create a new manifold mesh based on the volume of the current mesh.

Modified: trunk/blender_docs/manual/modeling/surfaces/properties/active_spline.rst
===================================================================
--- trunk/blender_docs/manual/modeling/surfaces/properties/active_spline.rst	2022-05-09 00:51:41 UTC (rev 9263)
+++ trunk/blender_docs/manual/modeling/surfaces/properties/active_spline.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -29,11 +29,9 @@
    The control points act like *Free* handles of a Bézier curve.
    Depending on the *Order*, 3 or 4 control points form one spline segment.
    This can be set per interpolation axis.
-   *Cyclic* and *Endpoint* must be disabled for this option to work.
 Endpoint U/V
    Makes the surface contact the end control points.
    This can be set per interpolation axis.
-   *Cyclic* must be disabled for this option to work.
 
    .. figure:: /images/modeling_surfaces_properties_active-spline_endpoint.png
       :align: center

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst	2022-05-09 00:51:41 UTC (rev 9263)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -55,6 +55,8 @@
       Reprojects the :ref:`paint mask <sculpt-mask-menu>` onto the new mesh.
    Face Sets
       Reprojects :ref:`Face Sets <sculpting-editing-facesets>` onto the new mesh.
+   Color Attributes
+      Reprojects the :ref:`Color Attributes <modeling-meshes-properties-object_data-color-attributes>` onto the new mesh.
 
 Voxel Remesh
    Performs the remeshing operation to create a new manifold mesh based on the volume of the current mesh.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/toolbar.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/toolbar.rst	2022-05-09 00:51:41 UTC (rev 9263)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/toolbar.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -86,6 +86,9 @@
 :doc:`/sculpt_paint/sculpting/tools/mask`
    Paints a selection on parts of the mesh to be unaffected by other brushes.
 
+:doc:`/sculpt_paint/sculpting/tools/draw_facesets`
+   Paints a new Face Set with each stroke.
+
 :doc:`/sculpt_paint/sculpting/tools/multires_displacement_eraser`
    Deletes displacement information applied on a Multiresolution modifier.
 
@@ -92,6 +95,12 @@
 :doc:`/sculpt_paint/sculpting/tools/multires_displacement_smear`
    Deforms displacement information applied on a Multiresolution modifier.
 
+:doc:`/sculpt_paint/sculpting/tools/paint`
+   Paints on the active color attribute.
+
+:doc:`/sculpt_paint/sculpting/tools/smear`
+   Smears the colors of the active color attribute.
+
 :doc:`/sculpt_paint/sculpting/tools/box_trim`
    Creates a mask based on box select.
 
@@ -122,9 +131,15 @@
 :doc:`/sculpt_paint/sculpting/tools/cloth_filter`
    Applies a cloth simulation to all vertices in the mesh at the same time.
 
+:doc:`/sculpt_paint/sculpting/tools/color_filter`
+   Changes the active color attribute on all vertices in the mesh at the same time.
+
 :doc:`/sculpt_paint/sculpting/tools/edit_face_set`
    Modifies the face set under the cursor.
 
+:doc:`/sculpt_paint/sculpting/tools/mask_by_color`
+   Creates a mask from the color attribute. Click on any color on the mesh to create a new mask.
+
 Move
    Translation tool.
 

Copied: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/color_filter.rst (from rev 9263, branches/blender-3.2-release/blender_docs/manual/sculpt_paint/sculpting/tools/color_filter.rst)
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/color_filter.rst	                        (rev 0)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/color_filter.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -0,0 +1,35 @@
+
+************
+Color Filter
+************
+
+.. reference::
+
+   :Mode:      Sculpt Mode
+   :Tool:      :menuselection:`Toolbar --> Color Filter`
+
+Changes the color attribute on all vertices in the mesh at the same time.
+To use this tool, click and drag away from the object to have a positive effect
+and click and drag towards the mesh to have a negative effect.
+
+
+Tool Settings
+=============
+
+Filter Type
+   :Fill: Fills in a single color.
+   :Hue: Shifts the Hue of each color.
+   :Saturation: Increases or decreases the saturation.
+   :Value: Increases or decreases the values.
+   :Brightness: Increases or decreases the brightness.
+   :Contrast: Increases or decreases the contrast.
+   :Smooth: Blurs or sharpens the colors.
+   :Red: Increases or decreases the red channel.
+   :Green: Increases or decreases the green channel.
+   :Blue: Increases or decreases the blue channel.
+
+Fill Color
+   Set a color that will be used for the fill filter type.
+
+Strength
+   The amount of effect the filter has on the color attribute.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/index.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/index.rst	2022-05-09 00:51:41 UTC (rev 9263)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/index.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -33,9 +33,11 @@
    cloth.rst
    simplify.rst
    mask.rst
+   draw_facesets.rst
    multires_displacement_eraser.rst
    multires_displacement_smear.rst
-   draw_facesets.rst
+   paint.rst
+   smear.rst
    box_mask.rst
    lasso_mask.rst
    line_mask.rst
@@ -47,4 +49,5 @@
    mesh_filter.rst
    cloth_filter.rst
    edit_face_set.rst
+   mask_by_color.rst
    transforms.rst

Copied: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask_by_color.rst (from rev 9263, branches/blender-3.2-release/blender_docs/manual/sculpt_paint/sculpting/tools/mask_by_color.rst)
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask_by_color.rst	                        (rev 0)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask_by_color.rst	2022-05-09 00:55:05 UTC (rev 9264)
@@ -0,0 +1,25 @@
+
+*************
+Mask by Color
+*************
+
+.. reference::
+
+   :Mode:      Sculpt Mode
+   :Tool:      :menuselection:`Toolbar --> Mask by Color`
+
+Creates a mask from the color attribute. Click on any color on the mesh to create a new mask.
+
+
+Tool Settings
+=============
+
+Threshold
+   How much changes in color affect the mask generation. A smaller threshold includes fewer similar colors.
+   A larger threshold includes much more similar colors.
+Contiguous
+   Mask only contiguous color areas. Colors that don't touch the one that you click on will not be masked.
+Invert
+   Invert the generated mask.
+Preserve Previous Mask

@@ Diff output truncated at 10240 characters. @@


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