[Bf-docboard-svn] bf-manual: [9245] trunk/blender_docs/manual: Merge branch 'blender-3.2-release'

Alaska noreply at blender.org
Thu May 5 09:36:19 CEST 2022


Revision: 9245
          https://developer.blender.org/rBM9245
Author:   Alaska
Date:     2022-05-05 09:36:19 +0200 (Thu, 05 May 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/motion_paths.rst
    trunk/blender_docs/manual/interface/controls/nodes/arranging.rst
    trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst
    trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
    trunk/blender_docs/manual/video_editing/edit/montage/strips/scene.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-05-04 16:24:55 UTC (rev 9244)
+++ trunk/blender_docs	2022-05-05 07:36:19 UTC (rev 9245)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,4 +1,5 ##
 /branches/blender-2.92-release/blender_docs:7610-7921
 /branches/blender-2.93-release/blender_docs:7959-8113
 /branches/blender-3.0-release/blender_docs:8543-9034
-/branches/blender-3.1-release/blender_docs:8904-9230
\ No newline at end of property
+/branches/blender-3.1-release/blender_docs:8904-9230
+/branches/blender-3.2-release/blender_docs:9236-9244
\ No newline at end of property
Modified: trunk/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- trunk/blender_docs/manual/animation/motion_paths.rst	2022-05-04 16:24:55 UTC (rev 9244)
+++ trunk/blender_docs/manual/animation/motion_paths.rst	2022-05-05 07:36:19 UTC (rev 9245)
@@ -90,6 +90,15 @@
    Allows displaying one point for every *n* frames on the path.
    Mostly useful when you enable the frame number display (see below), to avoid cluttering the 3D Viewport.
 
+.. _bpy.types.AnimVizMotionPaths.range:
+
+Calculation Range
+   The method to choose the upper and lower bounds of Motion Paths.
+
+   :Scene Frame Range: Calculates Motion Paths for the entire Scene or Preview frame duration.
+   :Selected Keys: Calculates Motion Paths for the range of the first selected keyframe to the last keyframe.
+   :All Keys: Calculates Motion Paths from the first keyframe to the last keyframe.
+
 .. _bpy.types.MotionPath.frame_start:
 .. _bpy.types.MotionPath.frame_end:
 

Modified: trunk/blender_docs/manual/interface/controls/nodes/arranging.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/arranging.rst	2022-05-04 16:24:55 UTC (rev 9244)
+++ trunk/blender_docs/manual/interface/controls/nodes/arranging.rst	2022-05-05 07:36:19 UTC (rev 9245)
@@ -6,9 +6,12 @@
 Snapping
 ========
 
+.. _bpy.types.ToolSettings.use_snap_node:
+
 Snap
    Toggle snapping mode for moving nodes around.
-Snap Node Element Selector
+
+Snap Node Element
    This selector provide the following node elements for snap:
 
    :Grid: Snap to grid background.

Modified: trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst	2022-05-04 16:24:55 UTC (rev 9244)
+++ trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst	2022-05-05 07:36:19 UTC (rev 9245)
@@ -64,18 +64,23 @@
 -----------------------
 
 Match a real world camera by specifying the coordinates of a 4th degree polynomial.
-A position :math:`(x, y)` on the camera sensor in mm is mapped to a direction with
-spherical coordinates :math:`(1, \theta, \phi)` in radians as follows:
 
+The projection works as follows.
+Pixels in the image are mapped to positions :math:`(x, y)` on the camera sensor in mm.
+A position on the sensor is mapped to a direction with spherical coordinates
+:math:`(1, \theta, \phi)` in radians as follows:
+
 .. math::
   & r = \sqrt{x^2 + y^2}\\
   & \theta = k_0 + k_1 r + k_2 r^2 + k_3 r^3 + k_4 r^4\\
   & \phi = acos(x/r)
 
+Incoming light from this direction is then projected onto the corresponding pixel.
+
 This can be used to model both fisheye and perspective cameras.
 
 Mirror Ball
 -----------
 
-Render is if taking a photo of a reflective mirror ball.
+Render as if taking a photo of a reflective mirror ball.
 This can be useful in rare cases to compare with a similar photo taken to capture an environment.

Modified: trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst	2022-05-04 16:24:55 UTC (rev 9244)
+++ trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst	2022-05-05 07:36:19 UTC (rev 9245)
@@ -1,4 +1,4 @@
-.. _bpy.types.ShaderNodeObjectInfo:
+rB15186f4259a2e0611a64a3aed8db8858e8ca081f.. _bpy.types.ShaderNodeObjectInfo:
 
 ****************
 Object Info Node
@@ -34,6 +34,8 @@
    Location of the object in world space.
 Color
    Object color, same as *Color* in the :menuselection:`Properties --> Object Properties --> Viewport Display`.
+Alpha
+   The :term:`Alpha` component of the object's viewport display color (see the *Color* output for more details).
 Object Index
    Object pass index, same as *Pass Index*
    in the :menuselection:`Properties --> Object Properties --> Relations`.

Modified: trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/textures/image.rst	2022-05-04 16:24:55 UTC (rev 9244)
+++ trunk/blender_docs/manual/render/shader_nodes/textures/image.rst	2022-05-05 07:36:19 UTC (rev 9245)
@@ -28,10 +28,7 @@
    These include options to control the alpha channel along with addition options for the color space.
    These addition options are documented with the rest of
    :ref:`Common Image Settings <editors-image-image-settings-common>`.
-Color Space
-   Type of data that the image contains, either Color or Non-Color Data.
-   For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map,
-   the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
+
 Interpolation
    Method to scale images up or down for rendering.
 
@@ -43,6 +40,7 @@
    :Smart: :guilabel:`Cycles Only`
       Only for Open Shading Language. Use cubic interpolation when scaling up and linear when scaling down,
       for a better performance and sharpness.
+
 Projection
    Projection to use for mapping the textures.
 
@@ -75,7 +73,17 @@
    :Extend: Will extend the image by repeating pixels on its edges.
    :Clip: Clip to the original image size and set all the exterior pixels values to transparent black.
 
+Color Space
+   Type of data that the image contains, either Color or Non-Color Data.
+   For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map,
+   the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
 
+Alpha
+   If the source file has an Alpha (transparency) channel, you can choose how the alpha channel is encoded in the image.
+
+   :term:`Straight Alpha` or :term:`Premultiplied Alpha`
+
+
 Outputs
 =======
 

Modified: trunk/blender_docs/manual/video_editing/edit/montage/strips/scene.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/edit/montage/strips/scene.rst	2022-05-04 16:24:55 UTC (rev 9244)
+++ trunk/blender_docs/manual/video_editing/edit/montage/strips/scene.rst	2022-05-05 07:36:19 UTC (rev 9245)
@@ -18,7 +18,7 @@
 =======
 
 Scene
-   A :ref:`ui-data-block` to select the scene to render from.
+   A :ref:`ui-data-block` to select or create the scene to render from.
 
 Input
    Input type to use for the Scene strip.



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