[Bf-docboard-svn] bf-manual: [9232] trunk/blender_docs/manual: VR: Update scene inspection add-on, supported platforms

Peter Kim noreply at blender.org
Sun May 1 02:31:42 CEST 2022


Revision: 9232
          https://developer.blender.org/rBM9232
Author:   muxed-reality
Date:     2022-05-01 02:31:42 +0200 (Sun, 01 May 2022)
Log Message:
-----------
VR: Update scene inspection add-on, supported platforms

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst
    trunk/blender_docs/manual/getting_started/configuration/hardware.rst
    trunk/blender_docs/manual/images/addons_3d-view_vr-scene-inspection_action-maps.jpg
    trunk/blender_docs/manual/images/addons_3d-view_vr-scene-inspection_interface.jpg
    trunk/blender_docs/manual/images/addons_3d-view_vr-scene-inspection_view.jpg
    trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_oculus.jpg

Modified: trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst	2022-04-30 23:49:53 UTC (rev 9231)
+++ trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst	2022-05-01 00:31:42 UTC (rev 9232)
@@ -70,6 +70,10 @@
       Requires enabling the `Use Controller Actions <VR Session_>`_ option.
    Custom Overlays
       Set visibility of custom operator drawing (e.g. default teleport beam).
+   Object Extras
+      Set visibility of object extras, including empties, lights, and cameras.
+   Object Type Visibility ``👁``
+      Set visibility of objects by type.
 Controller Style
    Preferred visualization of VR motion controllers.
 Clip Start/End
@@ -101,6 +105,8 @@
    Add from Session ``⊕``
       Create a landmark from the viewer pose of the running VR session.
    Landmark Controls ``v``
+      Add Camera and VR Landmark from Session
+         Create a new camera and landmark from the viewer pose of the running VR session.
       Add Landmark from Camera
          Add a new landmark from the active camera object.
       Update Custom Landmark
@@ -140,6 +146,8 @@
       Enable bindings for the HP Reverb G2 controllers.
    HTC Vive Cosmos
       Enable bindings for the HTC Vive Cosmos controllers.
+   HTC Vive Focus
+      Enable bindings for the HTC Vive Focus 3 controllers.
    Huawei
       Enable bindings for the Huawei controllers.
 

Modified: trunk/blender_docs/manual/getting_started/configuration/hardware.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/configuration/hardware.rst	2022-04-30 23:49:53 UTC (rev 9231)
+++ trunk/blender_docs/manual/getting_started/configuration/hardware.rst	2022-05-01 00:31:42 UTC (rev 9232)
@@ -142,6 +142,9 @@
    * - `HTC Vive Cosmos`_
      - Windows
      - `Developer Preview <https://forum.vive.com/topic/9046-vive-openxr-support-for-vive-cosmos/>`__
+   * - `HTC Vive Focus 3`_
+     - Windows
+     - `Developer Preview <https://forum.vive.com/topic/9876-focus-3-openxr-support-status/page/3/>`__
    * - `Monado`_
      - GNU/Linux
      - *Not* recommended for general use yet.
@@ -178,6 +181,18 @@
 - Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
 
 
+HTC Vive Focus 3
+^^^^^^^^^^^^^^^^
+
+The dedicated platform for
+the `HTC Vive Focus 3 <https://www.vive.com/eu/product/vive-focus3/overview/>`__
+is currently targeted at developers and may lack features found in other platforms.
+
+- Follow the steps from
+  the `Vive Developer Forums <https://forum.vive.com/topic/9876-focus-3-openxr-support-status/page/3/>`__.
+- Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
+
+
 Monado
 ^^^^^^
 
@@ -203,7 +218,7 @@
 `Oculus <https://www.oculus.com/>`__ provides full support for OpenXR as of the Oculus v31 Software Update.
 
 - Download and install the `Oculus Rift/Oculus Link software <https://www.oculus.com/setup/>`__.
-- Set Oculus as the active OpenXR runtime via the *Beta* tab in the Oculus App Settings.
+- Set Oculus as the active OpenXR runtime via the *General* tab in the Oculus App Settings.
 
 .. figure:: /images/getting-started_configuration_hardware_xr_runtime_oculus.jpg
    :scale: 50 %

Modified: trunk/blender_docs/manual/images/addons_3d-view_vr-scene-inspection_action-maps.jpg
===================================================================
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Modified: trunk/blender_docs/manual/images/addons_3d-view_vr-scene-inspection_interface.jpg
===================================================================
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Modified: trunk/blender_docs/manual/images/addons_3d-view_vr-scene-inspection_view.jpg
===================================================================
(Binary files differ)

Modified: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_oculus.jpg
===================================================================
(Binary files differ)



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