[Bf-docboard-svn] bf-manual: [9231] trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst: Fix T97745: Incorrect image and text for glass shadow trick
Alaska
noreply at blender.org
Sun May 1 01:49:53 CEST 2022
Revision: 9231
https://developer.blender.org/rBM9231
Author: Alaska
Date: 2022-05-01 01:49:53 +0200 (Sun, 01 May 2022)
Log Message:
-----------
Fix T97745: Incorrect image and text for glass shadow trick
Modified Paths:
--------------
trunk/blender_docs/manual/images/render_cycles_optimizations_reducing-noise_glass-group.png
trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-04-30 23:48:02 UTC (rev 9230)
+++ trunk/blender_docs 2022-04-30 23:49:53 UTC (rev 9231)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,4 +1,4 ##
/branches/blender-2.92-release/blender_docs:7610-7921
/branches/blender-2.93-release/blender_docs:7959-8113
/branches/blender-3.0-release/blender_docs:8543-9034
-/branches/blender-3.1-release/blender_docs:8904-9213
\ No newline at end of property
+/branches/blender-3.1-release/blender_docs:8904-9230
\ No newline at end of property
Modified: trunk/blender_docs/manual/images/render_cycles_optimizations_reducing-noise_glass-group.png
===================================================================
(Binary files differ)
Modified: trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst 2022-04-30 23:48:02 UTC (rev 9230)
+++ trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst 2022-04-30 23:49:53 UTC (rev 9231)
@@ -243,8 +243,8 @@
Glass and Transparent Shadows
=============================
-With caustics disabled, glass will miss shadows,
-and with filter glossy they might be too soft.
+With caustics disabled, glass shadows may appear too dark,
+and with filter glossy the caustics might be too soft.
We can make a glass shader that will use a Glass BSDF when viewed *directly*,
and a Transparent BSDF when viewed *indirectly*. The Transparent BSDF can be used for
transparent shadows to find light sources straight through surfaces,
@@ -256,7 +256,7 @@
Optimized glass shader.
Above we can see the node setup used for the glass transparency trick;
-on the left the render has too much shadow due to missing caustics,
+on the left the render has dark shadows due to missing caustics,
and on the right the render with the trick.
.. list-table::
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