[Bf-docboard-svn] bf-manual: [9114] trunk/blender_docs/manual: Various Improvements to 3D View Docs
Campbell Barton
noreply at blender.org
Tue Mar 15 02:09:37 CET 2022
Revision: 9114
https://developer.blender.org/rBM9114
Author: campbellbarton
Date: 2022-03-15 02:09:37 +0100 (Tue, 15 Mar 2022)
Log Message:
-----------
Various Improvements to 3D View Docs
- Remove unnecessary note about square image for the UV layout export add-on.
- Remove unnecessarily specific comment about middle-mouse emulation
and area focus in the 3D viewports "Orbit" docs.
- Note that Alt locks to axes when orbiting.
- Link to rotate angle preference from "Roll" docs.
- Link to "Auto Perspective" from projection docs.
Modified Paths:
--------------
trunk/blender_docs/manual/addons/import_export/mesh_uv_layout.rst
trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst
trunk/blender_docs/manual/editors/3dview/navigate/projections.rst
trunk/blender_docs/manual/editors/preferences/navigation.rst
trunk/blender_docs/manual/sculpt_paint/navigation.rst
trunk/blender_docs/manual/troubleshooting/3d_view.rst
Modified: trunk/blender_docs/manual/addons/import_export/mesh_uv_layout.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_uv_layout.rst 2022-03-15 00:36:05 UTC (rev 9113)
+++ trunk/blender_docs/manual/addons/import_export/mesh_uv_layout.rst 2022-03-15 01:09:37 UTC (rev 9114)
@@ -55,6 +55,6 @@
Format
Select the type of image file to save (``.png``, ``.eps``, ``.svg``).
Size
- select the size of the image in pixels. The image be square.
+ Select the size of the image in pixels.
Fill Opacity
Set the opacity of the fill.
Modified: trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst 2022-03-15 00:36:05 UTC (rev 9113)
+++ trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst 2022-03-15 01:09:37 UTC (rev 9114)
@@ -3,6 +3,7 @@
Navigation
**********
+
.. _bpy.ops.view3d.view_orbit:
Orbit
@@ -20,24 +21,17 @@
If you start in the middle of the area and move up and down or left and right,
the view is rotated around the middle of the area.
+Holding :kbd:`Alt` while dragging locks to axes.
+
To change the viewing angle in discrete steps, use :kbd:`Numpad8` and :kbd:`Numpad2`
or use :kbd:`Numpad4` and :kbd:`Numpad6`
to rotate the scene around the global Z axis from your current point of view.
Finally :kbd:`Numpad9` switches to the opposite side of the view.
-Or if the :ref:`Emulate 3 Button Mouse <preferences-input-emulate-mouse>`
-option is select in the Preferences you can press and hold :kbd:`Alt`
-while dragging :kbd:`LMB` in the viewport's area.
-
-.. note:: Hotkeys
-
- Remember that most hotkeys affect the **active** area (the one that has focus),
- so check that the mouse cursor is in the area you want to work in before you use the hotkeys.
-
.. seealso::
- :ref:`Orbit Style Preference <prefs-input-orbit-style>`
- - :ref:`Auto-Perspective Preference <prefs-interface-auto-perspective>`
+ - :ref:`Auto-Perspective Preference <prefs-navigation-auto_perspective>`
Roll
@@ -49,7 +43,8 @@
:Menu: :menuselection:`View --> Navigation --> Roll`
:Shortcut: :kbd:`Shift-Numpad4`, :kbd:`Shift-Numpad6`
-Rotate the viewport camera around its local Z axis in 15° discrete steps.
+Rotate the viewport camera around its local Z axis in 15° discrete steps by default,
+see :ref:`rotation angle <prefs-navigation-rotation_angle>` preference to configure.
.. _bpy.ops.view3d.view_pan:
Modified: trunk/blender_docs/manual/editors/3dview/navigate/projections.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/projections.rst 2022-03-15 00:36:05 UTC (rev 9113)
+++ trunk/blender_docs/manual/editors/3dview/navigate/projections.rst 2022-03-15 01:09:37 UTC (rev 9114)
@@ -46,5 +46,6 @@
.. seealso::
+ - :ref:`Auto-Perspective Preference <prefs-navigation-auto_perspective>`
- :ref:`Render perspective <camera-lens-type>`
- :term:`Camera Projections <Projection>`
Modified: trunk/blender_docs/manual/editors/preferences/navigation.rst
===================================================================
--- trunk/blender_docs/manual/editors/preferences/navigation.rst 2022-03-15 00:36:05 UTC (rev 9113)
+++ trunk/blender_docs/manual/editors/preferences/navigation.rst 2022-03-15 01:09:37 UTC (rev 9114)
@@ -35,7 +35,7 @@
of rotation per-pixel to control how fast the 3D Viewport rotates.
- Trackball: *Orbit Sensitivity* as a simple factor for how fast the 3D Viewport rotates.
-.. _prefs-orbit-around-selection:
+.. _prefs-navigation-orbit_around_selection:
Orbit Around Selection
The selection center becomes the rotation center of the viewport.
@@ -50,15 +50,18 @@
it can be inconvenient for larger objects such as a terrain mesh,
where the center is not necessarily a point of interest.
-.. _prefs-interface-auto-perspective:
-.. _prefs-auto-depth:
Auto
+ .. _prefs-navigation-auto_depth:
+
Perspective
When enabled, the view switches to perspective when orbiting the view,
setting axis views (Top, Side, Front, Back, etc.), sets the view to orthographic.
When disabled, orthographic/perspective mode needs to be changed manually.
+
+ .. _prefs-navigation-auto_perspective:
+
Auto Depth
Use the depth under the mouse to improve view pan, rotate, zoom functionality.
Useful in combination with *Zoom To Mouse Position*.
@@ -67,6 +70,8 @@
Time (in milliseconds) the animation takes when changing views
(Top/Side/Front/Camera...). Reduce to zero to remove the animation.
+.. _prefs-navigation-rotation_angle:
+
Rotation Angle
Rotation step size in degrees, when :kbd:`Numpad4`, :kbd:`Numpad6`, :kbd:`Numpad8`,
or :kbd:`Numpad2` are used to rotate the 3D Viewport.
@@ -111,7 +116,7 @@
.. tip::
- This is useful in combination with :ref:`Auto Depth <prefs-auto-depth>`
+ This is useful in combination with :ref:`Auto Depth <prefs-navigation-auto_depth>`
to quickly zoom into the point under the cursor.
Invert Zoom Direction
Modified: trunk/blender_docs/manual/sculpt_paint/navigation.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/navigation.rst 2022-03-15 00:36:05 UTC (rev 9113)
+++ trunk/blender_docs/manual/sculpt_paint/navigation.rst 2022-03-15 01:09:37 UTC (rev 9114)
@@ -7,4 +7,4 @@
Center the View on the average position of the last stroke.
Orbit Around the Last Stroke
You can orbit the view around the average position of the last stroke,
- if you enable :ref:`Orbit Around Selection <prefs-orbit-around-selection>`.
+ if you enable :ref:`Orbit Around Selection <prefs-navigation-orbit_around_selection>`.
Modified: trunk/blender_docs/manual/troubleshooting/3d_view.rst
===================================================================
--- trunk/blender_docs/manual/troubleshooting/3d_view.rst 2022-03-15 00:36:05 UTC (rev 9113)
+++ trunk/blender_docs/manual/troubleshooting/3d_view.rst 2022-03-15 01:09:37 UTC (rev 9114)
@@ -126,7 +126,7 @@
- Use :ref:`View Dolly <3dview-nav-zoom-dolly>`.
- Use :ref:`Walk/Fly Navigation <3dview-fly-walk>`.
-- Use :ref:`Auto Depth <prefs-auto-depth>` and :ref:`Zoom to Mouse Position <prefs-zoom-mouse-pos>`.
+- Use :ref:`Auto Depth <prefs-navigation-auto_depth>` and :ref:`Zoom to Mouse Position <prefs-zoom-mouse-pos>`.
These tools will make sure the distance is always the value under the mouse cursor,
- Use :ref:`3dview-nav-zoom-region` as it also resets the center point when zooming.
- Center the view around the mouse cursor :kbd:`Alt-MMB`.
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