[Bf-docboard-svn] bf-manual: [9109] trunk/blender_docs/manual: Cleanup: syntax corrections for shortcuts & line length
Campbell Barton
noreply at blender.org
Mon Mar 14 23:49:39 CET 2022
Revision: 9109
https://developer.blender.org/rBM9109
Author: campbellbarton
Date: 2022-03-14 23:49:39 +0100 (Mon, 14 Mar 2022)
Log Message:
-----------
Cleanup: syntax corrections for shortcuts & line length
Modified Paths:
--------------
trunk/blender_docs/manual/addons/interface/amaranth.rst
trunk/blender_docs/manual/addons/mesh/tissue.rst
trunk/blender_docs/manual/index.rst
trunk/blender_docs/manual/render/eevee/lighting.rst
Modified: trunk/blender_docs/manual/addons/interface/amaranth.rst
===================================================================
--- trunk/blender_docs/manual/addons/interface/amaranth.rst 2022-03-14 22:49:11 UTC (rev 9108)
+++ trunk/blender_docs/manual/addons/interface/amaranth.rst 2022-03-14 22:49:39 UTC (rev 9109)
@@ -187,7 +187,7 @@
Jump N Frames
-------------
-Press :kbd:`Shift+Up` or :kbd:`Shift+Down` to jump forward/backwards a custom number of frames.
+Press :kbd:`Shift-Up` or :kbd:`Shift-Down` to jump forward/backwards a custom number of frames.
Useful for example when animating at 12 frames per second, to be able to jump every 1 second with a shortcut.
Make sure to save the preferences so this value is stored and used in the future.
@@ -228,7 +228,7 @@
Note: Since this feature is meant to speed-up the save/reload process, there is no prompt on save.
-Usage: Press :kbd:`Ctrl+Shift+W` or find it at the bottom of the File menu
+Usage: Press :kbd:`Shift-Ctrl-W` or find it at the bottom of the File menu
Refresh Scene
Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-03-14 22:49:11 UTC (rev 9108)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-03-14 22:49:39 UTC (rev 9109)
@@ -7,7 +7,8 @@
.. figure:: /images/addons_mesh_tissue_cover.jpg
Tissue is a collection of tools that facilitate the use of computational-design techniques inside Blender.
-It consists of different tools, visible in the right panel. According to the active mode, different tools are displayed:
+It consists of different tools, visible in the right panel.
+According to the active mode, different tools are displayed:
- :ref:`Tissue Tools <tissue tools>` (visible in Edit Mode and Object Mode)
- :ref:`Tissue Weight Tools <tissue weight tools>` (visible in Weight Paint Mode)
@@ -46,7 +47,8 @@
.. figure:: /images/addons_mesh_tissue_tessellate-operator.jpg
-Later it will be possible to change them, together with more advanced settings from the *Object Data Panel* of the generated object.
+Later it will be possible to change them,
+together with more advanced settings from the *Object Data Panel* of the generated object.
.. figure:: /images/addons_mesh_tissue_tessellate-panel.jpg
@@ -112,7 +114,8 @@
Allows to control the alignment of the components in relation to the Base object surface.
Weight and Morphing
- Combine the Vertex Groups of the base object with the Shape Keys from the component, in order to generate morphing components.
+ Combine the Vertex Groups of the base object with the Shape Keys from the component,
+ in order to generate morphing components.
.. figure:: /images/addons_mesh_tissue_tessellate-weight-and-morphing.jpg
@@ -144,8 +147,9 @@
All
Combine the tessellation with all the faces from the previous iteration.
+
Dual Mesh
-----------
+---------
*Dual Mesh* modifies the selected meshes creating dual meshes.
Dual Mesh output is a polygonal mesh derived from the triangular mesh.
@@ -160,6 +164,7 @@
Preserve Borders
Prevent alteration of the open boundaries of the mesh.
+
Convert to Curve
----------------
@@ -263,7 +268,8 @@
Weight Formula
--------------
-Weight based on Vertices parameters. Allows to use vertices coordinates and normals direction. Integer and Float sliders can be created in order to find the proper parameters more easily.
+Weight based on Vertices parameters. Allows to use vertices coordinates and normals direction.
+Integer and Float sliders can be created in order to find the proper parameters more easily.
.. figure:: /images/addons_mesh_tissue_weight-formula.jpg
@@ -291,7 +297,8 @@
Edges Deformation
-----------------
-Generate a Vertex Group based on Edges Deformation evaluated on the Modifiers result (Deformation Modifiers and Simulations)
+Generate a Vertex Group based on Edges Deformation evaluated on the Modifiers result
+(Deformation Modifiers and Simulations)
.. figure:: /images/addons_mesh_tissue_weight-edges-deformation.jpg
@@ -299,7 +306,8 @@
Edges Bending
-------------
-Generate a Vertex Group based on Edges Bending evaluated on the Modifiers result (Deformation Modifiers and Simulations)
+Generate a Vertex Group based on Edges Bending evaluated on the Modifiers result
+(Deformation Modifiers and Simulations).
.. figure:: /images/addons_mesh_tissue_weight-edges-bending.jpg
Modified: trunk/blender_docs/manual/index.rst
===================================================================
--- trunk/blender_docs/manual/index.rst 2022-03-14 22:49:11 UTC (rev 9108)
+++ trunk/blender_docs/manual/index.rst 2022-03-14 22:49:39 UTC (rev 9109)
@@ -3,6 +3,8 @@
Blender |BLENDER_VERSION| Reference Manual
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+Hel
+
Welcome to the manual for `Blender <https://www.blender.org>`__,
the free and open source 3D creation suite.
Modified: trunk/blender_docs/manual/render/eevee/lighting.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/lighting.rst 2022-03-14 22:49:11 UTC (rev 9108)
+++ trunk/blender_docs/manual/render/eevee/lighting.rst 2022-03-14 22:49:39 UTC (rev 9109)
@@ -27,9 +27,8 @@
=====
Specular
- Specular Light intensity multiplier. Use it for artistic control.
- Defines the intensity with which the light object will be visible in reflections on the surface of specular objects,
- like metals or mirrors.
+ Specular Light intensity multiplier. Use it for artistic control. Defines the intensity with which the light object
+ will be visible in reflections on the surface of specular objects, like metals or mirrors.
Setting this to 0 will make the light object disappear from specular reflections. Keep it exactly at 1.0 for
photo-realistic results.
Custom Distance
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