[Bf-docboard-svn] bf-manual: [9108] trunk/blender_docs/manual/modeling/modifiers/modify/mesh_sequence_cache.rst: Mesh Sequence Cache Modifier: Updated UI
Aaron Carlisle
noreply at blender.org
Mon Mar 14 23:49:11 CET 2022
Revision: 9108
https://developer.blender.org/rBM9108
Author: Blendify
Date: 2022-03-14 23:49:11 +0100 (Mon, 14 Mar 2022)
Log Message:
-----------
Mesh Sequence Cache Modifier: Updated UI
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/modify/mesh_sequence_cache.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/modify/mesh_sequence_cache.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/modify/mesh_sequence_cache.rst 2022-03-14 22:37:25 UTC (rev 9107)
+++ trunk/blender_docs/manual/modeling/modifiers/modify/mesh_sequence_cache.rst 2022-03-14 22:49:11 UTC (rev 9108)
@@ -1,4 +1,5 @@
.. index:: Modeling Modifiers; Mesh Sequence Cache Modifier
+.. _bpy.types.MeshSequenceCacheModifier:
****************************
Mesh Sequence Cache Modifier
@@ -32,6 +33,19 @@
File Path
Path to Alembic or USD file.
+Object Path
+ The path to the Alembic or USD object inside the archive or stage.
+
+Read Data
+ Type of data to read for a mesh object, respectively: vertices,
+ polygons, UV maps and Vertex Color layers.
+
+ Vertices, Faces, UV, Color
+
+
+Time
+----
+
Sequence
Whether or not the cache is separated in a series of files.
@@ -46,6 +60,10 @@
Subtracted from the current frame to use for looking up the data in the cache file,
or to determine which file to use in a file sequence.
+
+Velocity
+--------
+
Velocity Attribute
The name of the Alembic attribute used for generating motion blur data;
by default, this is ``.velocities`` which is standard for most Alembic files.
@@ -52,26 +70,16 @@
.. note:: The *Velocity Attribute* option is currently for Alembic files only.
-
Velocity Unit
Defines how the velocity vectors are interpreted with regard to time.
- Frame
+ :Frame:
The velocity unit was encoded in frames and does not need to be scale by scene FPS.
- Second
+ :Second:
The velocity unit was encoded in seconds and needs to be scaled by the scene FPS (1 / FPS).
.. note:: The *Velocity Unit* option is currently for Alembic files only.
-Object Path
- The path to the Alembic or USD object inside the archive or stage.
-
-Read Data
- Type of data to read for a mesh object, respectively: vertices,
- polygons, UV maps and Vertex Color layers.
-
- Vertices, Faces, UV, Color
-
Velocity Scale
Multiplier used to control the magnitude of the velocity vector for time effects such as motion blur.
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