[Bf-docboard-svn] bf-manual: [9077] trunk/blender_docs/manual: Video Editing: Move preview display mode to editor documentation

Aaron Carlisle noreply at blender.org
Thu Mar 3 21:08:17 CET 2022


Revision: 9077
          https://developer.blender.org/rBM9077
Author:   Blendify
Date:     2022-03-03 21:08:17 +0100 (Thu, 03 Mar 2022)
Log Message:
-----------
Video Editing: Move preview display mode to editor documentation

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/video_sequencer/preview/display/index.rst
    trunk/blender_docs/manual/video_editing/preview/index.rst
    trunk/blender_docs/manual/video_editing/preview/introduction.rst

Added Paths:
-----------
    trunk/blender_docs/manual/editors/video_sequencer/preview/display/display_mode.rst

Removed Paths:
-------------
    trunk/blender_docs/manual/video_editing/preview/display_mode.rst

Copied: trunk/blender_docs/manual/editors/video_sequencer/preview/display/display_mode.rst (from rev 9076, trunk/blender_docs/manual/video_editing/preview/display_mode.rst)
===================================================================
--- trunk/blender_docs/manual/editors/video_sequencer/preview/display/display_mode.rst	                        (rev 0)
+++ trunk/blender_docs/manual/editors/video_sequencer/preview/display/display_mode.rst	2022-03-03 20:08:17 UTC (rev 9077)
@@ -0,0 +1,137 @@
+.. _bpy.types.SpaceSequenceEditor.display_mode:
+
+************
+Display Mode
+************
+
+The display mode affects how the image of the current frame is represented in the preview region.
+There are several modes available, each having a specific purpose.
+
+
+Image Preview
+=============
+
+The Image Preview mode shows you what the resulting video will look like when saved.
+This is the main working mode for adding strips and moving them around,
+cutting, grouping (making meta) and splicing them through special effects.
+
+
+Luma Waveform
+=============
+
+For the selected channel, brightness, or luminosity, is mapped with this display.
+
+A luma waveform allows you to judge the quality of the luminance distribution across the video signal,
+you can view a luma waveform instead of the usual output display on every control monitor.
+
+The display plots for every scanline the luminance value. The lines are all drawn on top of each other.
+The points get brighter if the lines cross (which is very likely with several hundred scanlines).
+You will understand the picture most easily if you plug an oscilloscope to
+the Luma-video-output of your television set. It will basically look the same.
+
+In this mode, the vertical axis represents the luminosity: 0 at the bottom, 1 at the top;
+the horizontal axis is a mapping from the horizontal axis of the frame.
+There are as many curves as scanlines in the frame:
+each one of these curves represents the luminosity of the pixels of one line.
+Moreover, the color of a pixel in this mode represents the number of pixels from the matching column of
+the frame sharing the same luminosity, i.e. the number of curves that cross at this point
+(black/transparent, for no pixel, white/opaque for at least three pixels).
+
+Separate Colors
+   Separates RGB channels into separate graphs.
+
+This mode is good for:
+
+- If the waveform does not fill the whole picture you might want to play with the Bright/Contrast modifier
+  until it fills the whole picture (contrast autostretch).
+- With the more advanced Curves or Color Balance modifiers, you can be more precise.
+- You can judge if you want to dump the whole thing since it is
+  completely distorted and clips at the top or the bottom.
+
+.. list-table::
+
+   * - .. figure:: /images/video-editing_preview_display-mode_luma-waveform-example-1.png
+
+          The various horizontal lines in the Luma waveform
+          match the uniform-colored lines of the picture. Note that the 'gray 20%'
+          one-pixel width line (inside the yellow strip) is represented in the Luma waveform by a gray line.
+          The two lines drawing an "X" are from the two linear tone shades (white --> black and black --> white).
+          Finally, the broken line matches the complex tone shade at the bottom of the picture.
+
+     - .. figure:: /images/video-editing_preview_display-mode_luma-waveform-example-2.png
+
+          The curves are quite visible. We found a luma of 80-100% for the sky,
+          a luma around 40% for the sea, and a luma of 10-20% for the mountains,
+          growing around 40% for the sunny part.
+
+.. note::
+
+   The pictures (first green frame, at the top) are only 50px high,
+   to limit the number of curves displayed in the *Luma waveform*.
+
+Use this display to check for appropriate contrast and luminosity across all frames in the channel.
+When spots in the film that should have even illumination do not,
+it looks like a flashbulb went off or an extra light was suddenly turned on. This can happen
+if two strips were rendered or shot under different lighting conditions but are supposed to be contiguous.
+
+
+Chroma Vectorscope
+==================
+
+Use this mode to judge the quality of the color-distribution and saturation, you can also view a U/V scatter-plot.
+
+The picture is converted to YUV-format. The U and V values represent the angle of the color.
+For pixel of the picture, one point is plotted in the display at the U and V value position.
+If several pixels happen to have the same UV value the pixel in the plot gets brighter.
+
+To help you understand what color is meant, a hexagram marking the extreme positions
+(red, magenta, blue, cyan, green, yellow) is shown and a red cross to mark the origin.
+
+In other words, for the selected channel, this display shows the color space of the image inside a hexagon.
+Each point of the hexagon is a primary color: red, magenta, blue, cyan, green, and yellow.
+Black is at the center, and overall saturation is scaled as dots closer to the outside.
+The example to the right shows that the image has a lot of red (50% saturation)
+and small amount of blue, with no green.
+
+Always: remember to activate an additional control monitor of the end result.
+Color calibration is a matter of taste and depends on what you want.
+
+Use this display to check for too much color saturation.
+While over-saturated images look great for op-art and computer displays,
+they might not when shown on the big screen TV.
+
+This mode is good for:
+
+- If your picture looks very moody or desaturated you might want to take a look at the U/V plot.
+  You will most likely see all pixels building a crowd at the origin.
+  If you add saturation using the *Saturation* slider in the Filter panel or any modifiers that change color,
+  you can see in the U/V plot if you distort the color.
+- If you do color-matching on a by hand basis you can match the angle you see of different channels monitors.
+
+.. figure:: /images/video-editing_preview_display-mode_example.jpg
+
+   Example image.
+
+.. figure:: /images/video-editing_preview_display-mode_vectorscope.png
+
+   Example of a Chroma Vectorscope Preview.
+
+
+Histogram
+=========
+
+This mode displays a graph showing the distribution of color information in the pixels of
+the currently displayed image. The X axis represents values of pixel, from 0 to 1 (or 0 to 255),
+while the Y axis represents the number of pixels in that tonal range. A predominantly dark
+image would have most of its information toward the left side of the graph.
+
+Use this mode to balance out the tonal range in an image.
+A well-balanced image should have nice and smooth distribution of color values.
+
+.. figure:: /images/video-editing_preview_display-mode_example.jpg
+
+   Example image.
+
+.. figure:: /images/video-editing_preview_display-mode_histogram.png
+
+   Example of Histogram Preview.

Modified: trunk/blender_docs/manual/editors/video_sequencer/preview/display/index.rst
===================================================================
--- trunk/blender_docs/manual/editors/video_sequencer/preview/display/index.rst	2022-03-03 18:26:53 UTC (rev 9076)
+++ trunk/blender_docs/manual/editors/video_sequencer/preview/display/index.rst	2022-03-03 20:08:17 UTC (rev 9077)
@@ -6,5 +6,6 @@
 .. toctree::
    :maxdepth: 2
 
+   display_mode.rst
    gizmos.rst
    overlays.rst

Deleted: trunk/blender_docs/manual/video_editing/preview/display_mode.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/preview/display_mode.rst	2022-03-03 18:26:53 UTC (rev 9076)
+++ trunk/blender_docs/manual/video_editing/preview/display_mode.rst	2022-03-03 20:08:17 UTC (rev 9077)
@@ -1,137 +0,0 @@
-.. _bpy.types.SpaceSequenceEditor.display_mode:
-
-************
-Display Mode
-************
-
-The display mode affects how the image of the current frame is represented in the preview region.
-There are several modes available, each having a specific purpose.
-
-
-Image Preview
-=============
-
-The Image Preview mode shows you what the resulting video will look like when saved.
-This is the main working mode for adding strips and moving them around,
-cutting, grouping (making meta) and splicing them through special effects.
-
-
-Luma Waveform
-=============
-
-For the selected channel, brightness, or luminosity, is mapped with this display.
-
-A luma waveform allows you to judge the quality of the luminance distribution across the video signal,
-you can view a luma waveform instead of the usual output display on every control monitor.
-
-The display plots for every scanline the luminance value. The lines are all drawn on top of each other.
-The points get brighter if the lines cross (which is very likely with several hundred scanlines).
-You will understand the picture most easily if you plug an oscilloscope to
-the Luma-video-output of your television set. It will basically look the same.
-
-In this mode, the vertical axis represents the luminosity: 0 at the bottom, 1 at the top;
-the horizontal axis is a mapping from the horizontal axis of the frame.
-There are as many curves as scanlines in the frame:
-each one of these curves represents the luminosity of the pixels of one line.
-Moreover, the color of a pixel in this mode represents the number of pixels from the matching column of
-the frame sharing the same luminosity, i.e. the number of curves that cross at this point
-(black/transparent, for no pixel, white/opaque for at least three pixels).
-
-Separate Colors
-   Separates RGB channels into separate graphs.
-
-This mode is good for:
-
-- If the waveform does not fill the whole picture you might want to play with the Bright/Contrast modifier
-  until it fills the whole picture (contrast autostretch).
-- With the more advanced Curves or Color Balance modifiers, you can be more precise.
-- You can judge if you want to dump the whole thing since it is
-  completely distorted and clips at the top or the bottom.
-
-.. list-table::
-
-   * - .. figure:: /images/video-editing_preview_display-mode_luma-waveform-example-1.png
-
-          The various horizontal lines in the Luma waveform
-          match the uniform-colored lines of the picture. Note that the 'gray 20%'
-          one-pixel width line (inside the yellow strip) is represented in the Luma waveform by a gray line.

@@ Diff output truncated at 10240 characters. @@


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