[Bf-docboard-svn] bf-manual: [9076] trunk/blender_docs/manual: Nodes: Use alt text instead of caption for node ui images

Aaron Carlisle noreply at blender.org
Thu Mar 3 19:26:54 CET 2022


Revision: 9076
          https://developer.blender.org/rBM9076
Author:   Blendify
Date:     2022-03-03 19:26:53 +0100 (Thu, 03 Mar 2022)
Log Message:
-----------
Nodes: Use alt text instead of caption for node ui images

The caption does not add any information other than was can be see in the picture. The picture alread shows that it is a node and the node as the label of the type of node. Use alt text to give a little bit of description to screen readers.

Modified Paths:
--------------
    trunk/blender_docs/manual/compositing/types/color/alpha_over.rst
    trunk/blender_docs/manual/compositing/types/color/bright_contrast.rst
    trunk/blender_docs/manual/compositing/types/color/color_balance.rst
    trunk/blender_docs/manual/compositing/types/color/color_correction.rst
    trunk/blender_docs/manual/compositing/types/color/exposure.rst
    trunk/blender_docs/manual/compositing/types/color/gamma.rst
    trunk/blender_docs/manual/compositing/types/color/hue_correct.rst
    trunk/blender_docs/manual/compositing/types/color/hue_saturation.rst
    trunk/blender_docs/manual/compositing/types/color/invert.rst
    trunk/blender_docs/manual/compositing/types/color/mix.rst
    trunk/blender_docs/manual/compositing/types/color/posterize.rst
    trunk/blender_docs/manual/compositing/types/color/rgb_curves.rst
    trunk/blender_docs/manual/compositing/types/color/tone_map.rst
    trunk/blender_docs/manual/compositing/types/color/z_combine.rst
    trunk/blender_docs/manual/compositing/types/converter/alpha_convert.rst
    trunk/blender_docs/manual/compositing/types/converter/color_ramp.rst
    trunk/blender_docs/manual/compositing/types/converter/color_space.rst
    trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst
    trunk/blender_docs/manual/compositing/types/converter/id_mask.rst
    trunk/blender_docs/manual/compositing/types/converter/math.rst
    trunk/blender_docs/manual/compositing/types/converter/rgb_to_bw.rst
    trunk/blender_docs/manual/compositing/types/converter/set_alpha.rst
    trunk/blender_docs/manual/compositing/types/converter/switch_view.rst
    trunk/blender_docs/manual/compositing/types/distort/corner_pin.rst
    trunk/blender_docs/manual/compositing/types/distort/crop.rst
    trunk/blender_docs/manual/compositing/types/distort/displace.rst
    trunk/blender_docs/manual/compositing/types/distort/flip.rst
    trunk/blender_docs/manual/compositing/types/distort/lens_distortion.rst
    trunk/blender_docs/manual/compositing/types/distort/map_uv.rst
    trunk/blender_docs/manual/compositing/types/distort/movie_distortion.rst
    trunk/blender_docs/manual/compositing/types/distort/plane_track_deform.rst
    trunk/blender_docs/manual/compositing/types/distort/rotate.rst
    trunk/blender_docs/manual/compositing/types/distort/scale.rst
    trunk/blender_docs/manual/compositing/types/distort/stabilize_2d.rst
    trunk/blender_docs/manual/compositing/types/distort/transform.rst
    trunk/blender_docs/manual/compositing/types/distort/translate.rst
    trunk/blender_docs/manual/compositing/types/filter/anti_aliasing.rst
    trunk/blender_docs/manual/compositing/types/filter/bilateral_blur.rst
    trunk/blender_docs/manual/compositing/types/filter/blur_node.rst
    trunk/blender_docs/manual/compositing/types/filter/bokeh_blur.rst
    trunk/blender_docs/manual/compositing/types/filter/defocus.rst
    trunk/blender_docs/manual/compositing/types/filter/denoise.rst
    trunk/blender_docs/manual/compositing/types/filter/despeckle.rst
    trunk/blender_docs/manual/compositing/types/filter/dilate_erode.rst
    trunk/blender_docs/manual/compositing/types/filter/directional_blur.rst
    trunk/blender_docs/manual/compositing/types/filter/filter_node.rst
    trunk/blender_docs/manual/compositing/types/filter/glare.rst
    trunk/blender_docs/manual/compositing/types/filter/inpaint.rst
    trunk/blender_docs/manual/compositing/types/filter/pixelate.rst
    trunk/blender_docs/manual/compositing/types/filter/sun_beams.rst
    trunk/blender_docs/manual/compositing/types/filter/vector_blur.rst
    trunk/blender_docs/manual/compositing/types/input/bokeh_image.rst
    trunk/blender_docs/manual/compositing/types/input/image.rst
    trunk/blender_docs/manual/compositing/types/input/mask.rst
    trunk/blender_docs/manual/compositing/types/input/movie_clip.rst
    trunk/blender_docs/manual/compositing/types/input/render_layers.rst
    trunk/blender_docs/manual/compositing/types/input/rgb.rst
    trunk/blender_docs/manual/compositing/types/input/texture.rst
    trunk/blender_docs/manual/compositing/types/input/time_curve.rst
    trunk/blender_docs/manual/compositing/types/input/track_position.rst
    trunk/blender_docs/manual/compositing/types/input/value.rst
    trunk/blender_docs/manual/compositing/types/layout/switch.rst
    trunk/blender_docs/manual/compositing/types/matte/box_mask.rst
    trunk/blender_docs/manual/compositing/types/matte/channel_key.rst
    trunk/blender_docs/manual/compositing/types/matte/chroma_key.rst
    trunk/blender_docs/manual/compositing/types/matte/color_key.rst
    trunk/blender_docs/manual/compositing/types/matte/color_spill.rst
    trunk/blender_docs/manual/compositing/types/matte/cryptomatte.rst
    trunk/blender_docs/manual/compositing/types/matte/cryptomatte_legacy.rst
    trunk/blender_docs/manual/compositing/types/matte/difference_key.rst
    trunk/blender_docs/manual/compositing/types/matte/distance_key.rst
    trunk/blender_docs/manual/compositing/types/matte/double_edge_mask.rst
    trunk/blender_docs/manual/compositing/types/matte/ellipse_mask.rst
    trunk/blender_docs/manual/compositing/types/matte/keying.rst
    trunk/blender_docs/manual/compositing/types/matte/keying_screen.rst
    trunk/blender_docs/manual/compositing/types/matte/luminance_key.rst
    trunk/blender_docs/manual/compositing/types/output/composite.rst
    trunk/blender_docs/manual/compositing/types/output/file.rst
    trunk/blender_docs/manual/compositing/types/output/levels.rst
    trunk/blender_docs/manual/compositing/types/output/split_viewer.rst
    trunk/blender_docs/manual/compositing/types/output/viewer.rst
    trunk/blender_docs/manual/compositing/types/vector/map_range.rst
    trunk/blender_docs/manual/compositing/types/vector/map_value.rst
    trunk/blender_docs/manual/compositing/types/vector/normal.rst
    trunk/blender_docs/manual/compositing/types/vector/normalize.rst
    trunk/blender_docs/manual/compositing/types/vector/vector_curves.rst
    trunk/blender_docs/manual/editors/texture_node/types/converter/distance.rst
    trunk/blender_docs/manual/editors/texture_node/types/converter/value_to_normal.rst
    trunk/blender_docs/manual/editors/texture_node/types/distort/at.rst
    trunk/blender_docs/manual/editors/texture_node/types/distort/rotate.rst
    trunk/blender_docs/manual/editors/texture_node/types/distort/scale.rst
    trunk/blender_docs/manual/editors/texture_node/types/distort/translate.rst
    trunk/blender_docs/manual/editors/texture_node/types/input/coordinates.rst
    trunk/blender_docs/manual/editors/texture_node/types/input/image.rst
    trunk/blender_docs/manual/editors/texture_node/types/input/texture.rst
    trunk/blender_docs/manual/editors/texture_node/types/output/output.rst
    trunk/blender_docs/manual/editors/texture_node/types/output/viewer.rst
    trunk/blender_docs/manual/editors/texture_node/types/patterns/bricks.rst
    trunk/blender_docs/manual/editors/texture_node/types/patterns/checker.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/blend.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/clouds.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/distorted_noise.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/magic.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/marble.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/musgrave.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/noise.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/stucci.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/voronoi.rst
    trunk/blender_docs/manual/editors/texture_node/types/textures/wood.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_statistic.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/domain_size.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/color/combine_rgb.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/color/separate_rgb.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_handle_position.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_length.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_tangent.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_tilt.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_points.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/endpoint_selection.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/fill_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/fillet_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/is_spline_cyclic.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/reverse_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/sample_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_curve_radius.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_curve_tilt.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_handle_positions.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_handle_type.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_spline_cyclic.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_spline_resolution.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_spline_type.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/spline_length.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/spline_parameter.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/spline_resolution.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/subdivide_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/trim_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/arc.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/bezier_segment.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_circle.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_line.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_spiral.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/quadratic_bezier.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/quadrilateral.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/star.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/delete_geometry.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_to_instance.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/merge_by_distance.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/raycast.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/separate_components.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/separate_geometry.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/set_position.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/transform.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/boolean.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/color.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/id.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/integer.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/material.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/normal.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/position.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/radius.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/scene_time.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/string.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/vector.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/instance_on_points.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/instances_to_points.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/realize_instances.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/rotate_instances.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/scale_instances.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/translate_instances.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/material_index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/material_selection.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/replace_material.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/set_material.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/set_material_index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/dual_mesh.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_angle.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_neighbors.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_vertices.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/extrude_mesh.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_area.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_neighbors.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/flip_faces.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/is_shade_smooth.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_island.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_points.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/scale_elements.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/set_shade_smooth.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/split_edges.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivide_mesh.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/vertex_neighbors.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cone.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cube.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/grid.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/icosphere.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/mesh_circle.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/mesh_line.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/uv_sphere.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/output/viewer.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/distribute_points_on_faces.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/points_to_vertices.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/points_to_volume.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/set_point_radius.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/join_strings.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/replace_string.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/slice_string.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/special_characters.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/string_length.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/string_to_curves.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/value_to_string.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/voronoi.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/wave.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/white_noise.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/accumulate_field.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/boolean_math.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/compare.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/field_at_index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/float_to_integer.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/rotate_euler.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/switch.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/vector/combine_xyz.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/vector/separate_xyz.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/volume/volume_to_mesh.rst
    trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/clamp.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/float_curve.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/map_range.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst
    trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
    trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst
    trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
    trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst
    trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst
    trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst
    trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst
    trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst
    trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/point_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/tangent.rst
    trunk/blender_docs/manual/render/shader_nodes/input/texture_coordinate.rst
    trunk/blender_docs/manual/render/shader_nodes/input/uv_map.rst
    trunk/blender_docs/manual/render/shader_nodes/input/vertex_color.rst
    trunk/blender_docs/manual/render/shader_nodes/input/volume_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/wireframe.rst
    trunk/blender_docs/manual/render/shader_nodes/osl.rst
    trunk/blender_docs/manual/render/shader_nodes/output/aov.rst
    trunk/blender_docs/manual/render/shader_nodes/output/light.rst
    trunk/blender_docs/manual/render/shader_nodes/output/material.rst
    trunk/blender_docs/manual/render/shader_nodes/output/world.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/add.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/anisotropic.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/background.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/diffuse.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/emission.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/glass.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/glossy.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/hair.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/holdout.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/mix.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/refraction.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/specular_bsdf.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/toon.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/translucent.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/transparent.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/velvet.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/volume_absorption.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/volume_principled.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/volume_scatter.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/brick.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/checker.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/environment.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/gradient.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/ies.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/magic.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/musgrave.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/noise.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/point_density.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/voronoi.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/wave.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/white_noise.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/bump.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/displacement.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/mapping.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/normal_map.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/transform.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/vector_displacement.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst

Modified: trunk/blender_docs/manual/compositing/types/color/alpha_over.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/alpha_over.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/alpha_over.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -6,9 +6,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeAlphaOver.png
    :align: right
+   :alt: Alpha Over Node.
 
-   Alpha Over Node.
-
 The *Alpha Over* node is used to layer images on top of one another.
 Where the foreground image pixels have an alpha greater than 0, it will be overlaid over the background image.
 

Modified: trunk/blender_docs/manual/compositing/types/color/bright_contrast.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/bright_contrast.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/bright_contrast.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -10,10 +10,9 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeBrightContrast.png
    :align: right
+   :alt: Brightness/Contrast Node.
 
-   Brightness/Contrast Node.
 
-
 Inputs
 ======
 

Modified: trunk/blender_docs/manual/compositing/types/color/color_balance.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/color_balance.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/color_balance.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -7,10 +7,9 @@
 The Color Balance node can adjust the color and values of an image.
 
 .. figure:: /images/compositing_node-types_CompositorNodeColorBalance.png
+   :alt: Color Balance Node.
 
-   Color Balance Node.
 
-
 Inputs
 ======
 

Modified: trunk/blender_docs/manual/compositing/types/color/color_correction.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/color_correction.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/color_correction.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -5,9 +5,8 @@
 *********************
 
 .. figure:: /images/compositing_node-types_CompositorNodeColorCorrection.png
+   :alt: Color Balance Node.
 
-   Color Balance Node.
-
 The Color Correction node can adjust the color of an image, separately in several tonal ranges
 (highlights, midtones and shadows) and only affect the necessary RGB channels.
 

Modified: trunk/blender_docs/manual/compositing/types/color/exposure.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/exposure.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/exposure.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -6,9 +6,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeExposure.png
    :align: right
+   :alt: Exposure Node.
 
-   Exposure Node.
-
 The Exposure Node adjusts the perceived brightness of an image by a scalar value.
 This node allows you to make areas of an image brighter or dimmer.
 

Modified: trunk/blender_docs/manual/compositing/types/color/gamma.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/gamma.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/gamma.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -10,9 +10,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeGamma.png
    :align: right
+   :alt: Gamma Node.
 
-   Gamma Node.
-
 Use this node to apply a gamma correction.
 
 

Modified: trunk/blender_docs/manual/compositing/types/color/hue_correct.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/hue_correct.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/hue_correct.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -8,10 +8,9 @@
 with an input curve.
 
 .. figure:: /images/compositing_node-types_CompositorNodeHueCorrect.png
+   :alt: Hue Correct Node.
 
-   Hue Correct Node.
 
-
 Inputs
 ======
 

Modified: trunk/blender_docs/manual/compositing/types/color/hue_saturation.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/hue_saturation.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/hue_saturation.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -10,9 +10,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeHueSat.png
    :align: right
+   :alt: Hue Saturation Node.
 
-   Hue Saturation Node.
-
 The *Hue Saturation Value Node* applies a color transformation in the HSV color space.
 
 

Modified: trunk/blender_docs/manual/compositing/types/color/invert.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/invert.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/invert.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -10,9 +10,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeInvert.png
    :align: right
+   :alt: Invert Node.
 
-   Invert Node.
-
 The *Invert Node* inverts the colors in the input image, producing a negative.
 
 

Modified: trunk/blender_docs/manual/compositing/types/color/mix.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/mix.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/mix.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -11,9 +11,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeMixRGB.png
    :align: right
+   :alt: Mix Node.
 
-   Mix Node.
-
 The *Mix Node* mixes images by working on the individual and corresponding pixels
 of the two input images. Called "MixRGB" in the shader, geometry, and texture context.
 

Modified: trunk/blender_docs/manual/compositing/types/color/posterize.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/posterize.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/posterize.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -6,9 +6,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodePosterize.png
    :align: right
+   :alt: Posterize Node.
 
-   Posterize Node.
-
 The *Posterize Node* reduces the number of colors that compose the image
 by converting portions of continuous gradation into abrupt changes from one color to another.
 This node is useful for generating masks in particular for rotoscoping.

Modified: trunk/blender_docs/manual/compositing/types/color/rgb_curves.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/rgb_curves.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/rgb_curves.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -10,9 +10,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeCurveRGB.png
    :align: right
+   :alt: RGB Curves Node.
 
-   RGB Curves Node.
-
 The *RGB Curves Node* allows color corrections for each color channel
 and levels adjustments in the compositing context.
 

Modified: trunk/blender_docs/manual/compositing/types/color/tone_map.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/tone_map.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/tone_map.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -6,9 +6,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeTonemap.png
    :align: right
+   :alt: Tone Map Node.
 
-   Tone Map Node.
-
 Tone mapping is a technique used in image processing and computer graphics to map one set of
 colors to another in order to approximate the appearance of high dynamic range images
 in a medium that has a more limited dynamic range.

Modified: trunk/blender_docs/manual/compositing/types/color/z_combine.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/z_combine.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/color/z_combine.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -6,9 +6,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeZcombine.png
    :align: right
+   :alt: Z Combine Node.
 
-   Z Combine Node.
-
 The Z Combine node combines two images based on their Z-depth maps.
 It overlays the images using the provided Z values to
 detect which parts of one image are in front of the other.

Modified: trunk/blender_docs/manual/compositing/types/converter/alpha_convert.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/converter/alpha_convert.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/converter/alpha_convert.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -6,9 +6,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodePremulKey.png
    :align: right
+   :alt: Alpha Convert Node.
 
-   Alpha Convert Node.
-
 The *Alpha Convert Node* converts the alpha channel interpretation of an image.
 
 For compositing and rendering, :term:`Premultiplied Alpha` is the standard in Blender.

Modified: trunk/blender_docs/manual/compositing/types/converter/color_ramp.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/converter/color_ramp.rst	2022-03-03 17:05:08 UTC (rev 9075)
+++ trunk/blender_docs/manual/compositing/types/converter/color_ramp.rst	2022-03-03 18:26:53 UTC (rev 9076)
@@ -8,9 +8,8 @@
 
 .. figure:: /images/compositing_node-types_CompositorNodeValToRGB.png
    :align: right
+   :alt: Color Ramp Node.
 
-   Color Ramp Node.
-
 The Color Ramp Node is used for mapping values to colors with the use of a gradient.
 
 

Modified: trunk/blender_docs/manual/compositing/types/converter/color_space.rst
===================================================================

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-docboard-svn mailing list