[Bf-docboard-svn] bf-manual: [9064] trunk/blender_docs/manual/addons/interface/index.rst: Merge branch 'blender-3.1-release'

Pablo Vazquez noreply at blender.org
Tue Mar 1 19:57:40 CET 2022


Revision: 9064
          https://developer.blender.org/rBM9064
Author:   pablovazquez
Date:     2022-03-01 19:57:40 +0100 (Tue, 01 Mar 2022)
Log Message:
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Merge branch 'blender-3.1-release'

Modified Paths:
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    trunk/blender_docs/manual/addons/interface/index.rst

Added Paths:
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    trunk/blender_docs/manual/addons/interface/amaranth.rst

Property Changed:
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    trunk/blender_docs/

Index: trunk/blender_docs
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--- trunk/blender_docs	2022-03-01 18:54:40 UTC (rev 9063)
+++ trunk/blender_docs	2022-03-01 18:57:40 UTC (rev 9064)

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Modified: svn:mergeinfo
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Copied: trunk/blender_docs/manual/addons/interface/amaranth.rst (from rev 9063, branches/blender-3.1-release/blender_docs/manual/addons/interface/amaranth.rst)
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--- trunk/blender_docs/manual/addons/interface/amaranth.rst	                        (rev 0)
+++ trunk/blender_docs/manual/addons/interface/amaranth.rst	2022-03-01 18:57:40 UTC (rev 9064)
@@ -0,0 +1,424 @@
+
+################
+Amaranth Toolset
+################
+
+A collection of tools and settings to improve productivity.
+
+**********
+Activation
+**********
+
+- Open Blender and go to Edit menu, Preferences, then Add-ons.
+- Search for Amaranth, and activate the add-on.
+
+
+***********
+Description
+***********
+
+----
+
+3D View
+=======
+
+Set Camera Bounds as Render Border
+----------------------------------
+When in camera view, we can now set the border-render to be the same size of the camera,
+so we don't render outside the view. Makes faster render preview.
+
+Usage: Context menus (:kbd:`RMB`) when in Camera View.
+
+
+Select Meshlights
+-----------------
+Select all the meshes that emit light.
+
+Usage: On the header of the 3D View, top of the select menu.
+
+
+Adjust Passepartout
+-------------------
+The passepartout value of local Cameras is now available via the context menu,
+while in Camera view.
+
+Usage: Context menus (:kbd:`RMB`) when in Camera View.
+
+
+Scene, Cameras, and Meshlights Count
+------------------------------------
+Add the number of scenes, cameras, and light emitting meshes to the stats in the Status Bar.
+
+Disabled by default as there has been reports of very minor slowdown on scenes with many hi-poly objects.
+Never experienced myself but just in case.
+
+Usage: Once enabled in the add-on preferences, it will appear in the Status Bar.
+
+
+Wireframe Toggle
+----------------
+
+Enable or disable wireframe display on mesh objects. It even works on linked objects/scenes too, where this option is not accessible.
+
+"Display" will enable the wireframe, while "Clear" will disable it.
+
+Both using the following settings:
+
+Draw All Edges
+   Display edges even on coplanar faces
+
+Subdvision Optimal Display
+   Enable/Disable the "Optimal Display" option on Subdvision modifiers
+
+Only Selected Objects
+   Only apply to the selected objects, otherwise apply to all.
+
+All Scenes
+   Display wireframe on all the objects in all scenes.
+   Handy when working with linked scenes, where it's impossible to access the Wireframe option from the UI.
+
+
+----
+
+
+Render
+======
+
+UI: Final Resolution
+------------------------
+
+Display a **Final Resolution** label with the size in pixels of your render.
+It also displays the final size for border renders.
+
+Usage: Find it in the 'Format' panel, Render properties.
+
+
+Cycles: Set Samples Per
+-----------------------
+
+A quick way to see and set the number of render samples on each Scene or ViewLayer.
+
+Usage: Find it in the Sampling panel, on Render properties.
+
+
+Object ID for Collection Instances
+----------------------------------
+
+Override the Pass Index for all objects in the Collection.
+
+In order for the Pass Index to be loaded on computers without Amaranth installed,
+it will automatically create a text file (called AmaranthStartup.py) and save it inside the .blend,
+this will auto-run on startup and set the Pass Index. Remember to have auto-run Python scripts on your Preferences.
+
+Usage: Select an Instanced Collection and set a Pass Index (other than zero) and press "Apply Object ID to Duplis"
+in the Relations panel in Object Properties.
+
+
+----
+
+
+Nodes Editor
+============
+
+Display Image Node in Image Editor
+----------------------------------
+
+A quick way to view an image assigned to an Image node.
+
+Usage: Double-click an Image Node in the Nodes Editor (Compositor or Cycles), there must be at least 1 image editor available.
+
+
+Node Templates: Vignette
+------------------------
+
+Add a set of nodes to create a vignette effect attached to the selected node.
+
+Vignette
+   Adjust the size and position of the vignette with the Ellipse Mask's X/Y and width, height values.
+
+Usage: Find the templates in the Compositor's header, "Template" pulldown. Or hit :kbd:`W`.
+
+
+Nodes: XYZ Sliders for Normal Node
+----------------------------------
+
+Tweak the Normal node more accurately by using these sliders.
+
+Usage: Find it in the Properties panel, when selecting a Normal node.
+
+
+Object / Material Indices Panel
+-------------------------------
+
+When working with ID Masks in the Nodes Editor, it's hard to follow track of which Objects/Materials have which Pass Index.
+
+This adds a panel on the sidebar when an ID Mask node is selected. The active object is highlighted between [square brackets]
+
+Usage: On the Nodes Editor's sidebar, when an ID Mask node is selected.
+
+
+Shaders Extra Info
+------------------
+
+Display the name and type of the current object. It works on Materials and Lights.
+
+Usage: Find it in the Node Editor's header.
+
+
+Nodes Stats
+-----------
+
+Display the number of selected and total nodes on the compositor.
+
+Usage: Find it in the Compositing Nodes Editor.
+
+
+Nodes Simplify Panel
+--------------------
+
+Disable/Enable certain nodes at a time. Useful to quickly "simplify" compositing.
+
+This feature is a work in progress, the main issue now is when switching many different kinds one after the other.
+
+Experimental feature.
+
+Usage: Find it in the Nodes Editor sidebar (:kbd:`N`).
+
+
+----
+
+
+Animation
+=========
+
+Jump N Frames
+-------------
+
+Press :kbd:`Shift+Up` or :kbd:`Shift+Down` to jump forward/backwards a custom number of frames.
+
+Useful for example when animating at 12 frames per second, to be able to jump every 1 second with a shortcut.
+Make sure to save the preferences so this value is stored and used in the future.
+
+Usage: Find it in Preferences, Animation section, Timeline panel.
+
+
+Current Frame Slider
+--------------------
+
+Currently the only way to change the current frame is to have a Timeline editor open, but sometimes you don't have one,
+or you're fullscreen. This feature adds the `Current Frame` slider to the context menu.
+
+Usage: Find it in the :kbd:`RMB` (context or :kbd:`W` in right-click select keymap) menu in Object mode or Pose mode,
+click-drag sideways or click in the middle to set the frame manually.
+
+
+Bone Motion Paths: Match Frame Range + Clear All Paths
+------------------------------------------------------
+
+Clear All Paths
+   Simple operator to loop through all bones and clear their paths, useful when having hidden bones
+   (otherwise you have to go through each one of them and clear manually)
+
+Match Current Frame Range
+   Set the current frame range as motion path range.
+
+
+----
+
+
+Scene
+=====
+
+Save & Reload File
+------------------
+
+When working with linked libraries, very often you need to save and load again to see the changes.
+
+Note: Since this feature is meant to speed-up the save/reload process, there is no prompt on save.
+
+Usage: Press :kbd:`Ctrl+Shift+W` or find it at the bottom of the File menu
+
+
+Refresh Scene
+-------------
+
+Refresh the current scene, useful when working with libraries or drivers.
+
+Usage: Press :kbd:`F5` or find it in the context menu :kbd:`W`
+
+
+----
+
+
+Debug
+===========
+
+List Missing Images
+-------------------
+
+Display a list of missing images (that is, images that can't be found) Under a collapsable list.
+
+Display the image name and its path, if the image is coming from a linked .blend, display the path to it.
+
+Clicking on the .blend library path (Blender icon) will open the file in a new Blender instance.
+
+Usage: Find it in the Scene Debug panel, under Scene Properties.
+
+
+List Missing Node Links
+-----------------------
+
+Operator to look for empty image nodes, or missing images in nodes.
+
+The "List Missing Node Links" button will print:
+* Node Groups that were linked but are now "Missing Datablock"
+* Image Nodes pointing to a non-existent image
+* Image Nodes that don't have any output connected
+
+Additionally, it will print in the terminal a list of all the Materials that meet any of the missing cases above,
+the object they belong to, and their path (if they're coming from a Library).
+
+Usage: Find it in the Scene Debug panel, on Scene Properties.
+
+
+List Empty Material Slots
+-------------------------
+
+Having empty material slots with no material assigned to it is rare, but can happen.
+Sometimes because the material was linked and the link got lost.
+
+The "List Empty Material Slots" button will print a list of all the objects that have empty material slots.
+
+If the objects are linked, it will show a list of the libraries paths, click on them to open a new Blender instance with that library.
+
+Usage: Find it in the Scene Debug panel, on Scene Properties.
+
+
+List Cycles Material using X shader
+-----------------------------------
+
+Where X is any shader type you want. It will display (and print on console) a list of all the materials containing
+the shader you specified above.
+
+Good for finding out if there's any meshlight (Emission) material hidden somewhere,
+or if there are many glossy shaders making things noisy.
+
+
+Lighter's Corner
+----------------
+
+A list of all the lights in the scene, including meshlights (meshes that have a Material with Emission shader).
+
+From this list it is possible to adjust Ray Visibility (Camera, Diffuse, Glossy, Shadow) and renderability.
+
+Usage: Find it in the Lighter's Corner panel, on Scene Properties.
+
+
+----
+
+
+File Browser
+============
+
+Go to Current Blend's Folder
+----------------------------
+
+A quick way to go to the currently open blend's directory.
+
+
+Libraries Bookmark
+------------------
+

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