[Bf-docboard-svn] bf-manual: [9372] branches/blender-3.2-release/blender_docs/manual/getting_started: Improve "Getting Started" section

Aaron Carlisle noreply at blender.org
Sat Jun 18 00:45:23 CEST 2022


Revision: 9372
          https://developer.blender.org/rBM9372
Author:   Blendify
Date:     2022-06-18 00:45:23 +0200 (Sat, 18 Jun 2022)
Log Message:
-----------
Improve "Getting Started" section

This commit adds some general improvements to the "Getting Started" section.
Mostly small fixes, but also a few rewritten paragraphs for better clarity and conciseness.

Author: @arc_

Differential Revision: https://developer.blender.org/D14940

Modified Paths:
--------------
    branches/blender-3.2-release/blender_docs/manual/getting_started/about/history.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/about/introduction.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/defaults.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/hardware.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/introduction.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/help.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/installing/index.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/installing/linux.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/installing/macos.rst
    branches/blender-3.2-release/blender_docs/manual/getting_started/installing/windows.rst

Modified: branches/blender-3.2-release/blender_docs/manual/getting_started/about/history.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/getting_started/about/history.rst	2022-06-17 22:29:41 UTC (rev 9371)
+++ branches/blender-3.2-release/blender_docs/manual/getting_started/about/history.rst	2022-06-17 22:45:23 UTC (rev 9372)
@@ -114,7 +114,7 @@
    Another version full of improvements: object hooks, curve deforms and curve tapers,
    particle duplicators and much more.
 `2.36 <https://archive.blender.org/development/release-logs/blender-236/>`__ -- December 2004:
-   A stabilization version, much work behind the scene, normal and displacement mapping improvements.
+   A stabilization version, much work behind the scenes, normal and displacement mapping improvements.
 `2.37 <https://archive.blender.org/development/release-logs/blender-237a/>`__ -- June 2005:
    Transformation tools and widgets, soft bodies, force fields, deflections,
    incremental subdivision surfaces, transparent shadows, and multi-threaded rendering.
@@ -276,4 +276,4 @@
    Cycles Color Attribute baking, APIC fluid simulations, Video Sequencer improvements, and much more.
 `2.93 <https://www.blender.org/download/releases/2-93/>`__ -- June 2021:
    New geometry nodes, sculpting improvements, Grease Pencil Line Art modifier along with other improvements,
-   an improve :abbr:`DOF (Depth Of Field)` for the Eevee render engine, redesigned Cryptomatte workflow, and more.
+   an improved :abbr:`DOF (Depth Of Field)` for the Eevee render engine, redesigned Cryptomatte workflow, and more.

Modified: branches/blender-3.2-release/blender_docs/manual/getting_started/about/introduction.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/getting_started/about/introduction.rst	2022-06-17 22:29:41 UTC (rev 9371)
+++ branches/blender-3.2-release/blender_docs/manual/getting_started/about/introduction.rst	2022-06-17 22:45:23 UTC (rev 9372)
@@ -6,7 +6,7 @@
 Welcome to Blender! Blender is a free and open-source 3D creation suite.
 
 With Blender, you can create 3D visualizations such as
-still images, 3D animations, VFX shots, and video editing.
+still images, 3D animations and VFX shots. You can also edit videos.
 It is well suited to individuals and small studios who
 benefit from its unified pipeline and responsive development process.
 
@@ -42,7 +42,7 @@
 - It is cross platform, with an OpenGL GUI that is uniform on all major platforms
   (and customizable with Python scripts).
 - It has a high-quality 3D architecture, enabling fast and efficient creation workflow.
-- It boasts active community support, see `blender.org/community <https://www.blender.org/community>`__
+- It boasts active community support. See `blender.org/community <https://www.blender.org/community>`__
   for an extensive list of sites.
 - It has a small executable, which is optionally portable.
 
@@ -68,5 +68,5 @@
 Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist,
 and understanding them, even broadly, will help you to use Blender to its best.
 
-So keep reading this manual, learn the great tool that Blender is, keep your mind open to
-other artistic and technological areas and you too can become a great artist.
+So keep reading this manual, learn the great tool that Blender is, and keep your mind open to
+other artistic and technological areas -- and you, too, can become a great artist.

Modified: branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/defaults.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/defaults.rst	2022-06-17 22:29:41 UTC (rev 9371)
+++ branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/defaults.rst	2022-06-17 22:45:23 UTC (rev 9372)
@@ -6,7 +6,7 @@
 
 When you start Blender for the first time, the interactive region of
 the :doc:`Splash Screen </interface/window_system/splash>` is replaced with
-a couple of initial preferences to configure how you interact inside Blender.
+a couple of initial preferences to configure how you interact with Blender.
 
 .. note::
 
@@ -13,7 +13,7 @@
    These options can always be changed later in the :doc:`Preferences </editors/preferences/index>`.
 
 Language
-   The language used for translating the user interface.
+   The language used in the user interface.
    The list is broken up into categories determining how complete the translations are.
    More language preferences can be set in the :ref:`Translation Preferences <prefs-interface-translation>`.
 
@@ -25,11 +25,11 @@
       This is the default keymap.
       Read more about this keymap :doc:`here </interface/keymap/blender_default>`.
    Blender 2.7x
-      This keymap is intended to match the last major series of Blender versions
+      This keymap is intended to match an older series of Blender versions
       and is designed for people upgrading who do not want to learn the updated keymap.
    Industry Compatible
       This keymap is intended to match common creation software
-      and is intended for people who use many different creation software.
+      and is intended for people who use many different such applications.
       Read more about this keymap :doc:`here </interface/keymap/industry_compatible>`.
 
 Select With
@@ -39,8 +39,8 @@
    These and other shortcuts can be modified in the :doc:`keymap preferences </editors/preferences/keymap>`.
 
    Play
-      Starts playing through the :doc:`Timeline </editors/timeline>`,
-      this option is good for animation or video editing.
+      Starts playing through the :doc:`Timeline </editors/timeline>`.
+      This option is good for animation or video editing.
    Tools
       Opens the Toolbar underneath the cursor to quickly change the active tool.
       This option is good if doing a lot of modeling or rigging.
@@ -63,8 +63,8 @@
 Preferences
    The :ref:`Preferences <prefs-menu>` file stores keymap, add-ons theme and other options.
 Startup File
-   The :ref:`Startup File <startup-file>` stores the scene, Workspaces and interface which is displayed at startup
-   and when loading a new file (:menuselection:`File --> New`).
+   The :ref:`Startup File <startup-file>` stores the scene and UI setup which are displayed at startup
+   and when creating a new file (:menuselection:`File --> New`).
 
 
 Saving Defaults
@@ -73,7 +73,7 @@
 The user preferences are automatically saved when changed.
 
 Changing the default startup file can be done via
-:menuselection:`File --> Defaults --> Save Startup File`
+:menuselection:`File --> Defaults --> Save Startup File`.
 See :ref:`Startup File <startup-file>`.
 
 
@@ -80,7 +80,7 @@
 Loading Factory Settings
 ========================
 
-You can revert your own customizations to Blender's defaults:
+You can revert your customizations to Blender's defaults:
 
 Preferences
    The :ref:`Preferences <prefs-menu>` Load Factory Settings.

Modified: branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/hardware.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/hardware.rst	2022-06-17 22:29:41 UTC (rev 9371)
+++ branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/hardware.rst	2022-06-17 22:45:23 UTC (rev 9372)
@@ -26,9 +26,8 @@
 
 .. note::
 
-   If you are missing an input device such as a mouse or numpad you can change
-   Blender's :doc:`keymap </interface/keymap/blender_default>` to emulate these devices.
-   Settings to enable this can be found in the :doc:`Input Preferences </editors/preferences/input>`.
+   If you don't have a middle mouse button or numpad, you can emulate these
+   in the :doc:`Input Preferences </editors/preferences/input>`.
 
 
 Mouse
@@ -61,9 +60,10 @@
 Numpad Emulation
 ^^^^^^^^^^^^^^^^
 
-If you do not have a numeric Numpad on the side of your keyboard,
-you may want to emulate one (uses the numbers at the top of the keyboard instead,
-however, removes quick access to layer visibility).
+If you do not have a numpad on the side of your keyboard,
+you may want to emulate one. You can then use the number row at the top of the keyboard instead,
+but will no longer have access to these keys' original functions (such as switching between
+vertex/edge/face selection in Edit Mode).
 
 .. seealso::
 
@@ -73,14 +73,13 @@
 Non-English Keyboards
 ^^^^^^^^^^^^^^^^^^^^^
 
-If you use a keyboard with a non-English keyboard layout, you still may benefit from switching
-your computer to the UK or US layout as long as you work with Blender.
+If you use a keyboard with a non-English layout, you may still benefit from switching
+to the UK or US layout while working with Blender.
 
 .. note::
 
-   You can also change the default keymap and
-   default hotkeys from the :doc:`Preferences </editors/preferences/input>`,
-   however, this manual assumes you are using the default keymap.
+   You can also change the keymap from the :doc:`Preferences </editors/preferences/input>`.
+   However, this manual assumes you are using the default keymap.
 
 
 .. _hardware-tablet:
@@ -106,10 +105,9 @@
 
 3D mice or :abbr:`NDOF (N-Degrees of Freedom)` devices are hardware that you can use to navigate a scene in Blender.
 Currently only devices made by 3Dconnexion are supported.
-These devices allow you to explore a scene, as well as making :ref:`Fly/Walk Navigation <3dview-fly-walk>`
-easier to control. The NDOF device can be configured in the :ref:`Preference <editors_preferences_input_ndof>`.
-These settings can also be accessed using the :kbd:`NDOFMenu` button on the NDOF device
-to open a pop-up menu to adjust the settings directly from the viewport.
+These devices allow you to explore a scene, and make :ref:`Fly/Walk Navigation <3dview-fly-walk>`
+easier to control. The NDOF device can be configured in the :ref:`Preferences <editors_preferences_input_ndof>`.
+These settings can also be accessed directly from the viewport using the :kbd:`NDOFMenu` button on the NDOF device.
 
 .. seealso::
 

Modified: branches/blender-3.2-release/blender_docs/manual/getting_started/configuration/introduction.rst

@@ Diff output truncated at 10240 characters. @@


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