[Bf-docboard-svn] bf-manual: [9371] trunk/blender_docs: Merge branch 'blender-3.2-release'

Aaron Carlisle noreply at blender.org
Sat Jun 18 00:29:41 CEST 2022


Revision: 9371
          https://developer.blender.org/rBM9371
Author:   Blendify
Date:     2022-06-18 00:29:41 +0200 (Sat, 18 Jun 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/interface/window_system/areas.rst
    trunk/blender_docs/manual/interface/window_system/introduction.rst
    trunk/blender_docs/manual/interface/window_system/regions.rst
    trunk/blender_docs/manual/interface/window_system/splash.rst
    trunk/blender_docs/manual/interface/window_system/status_bar.rst
    trunk/blender_docs/manual/interface/window_system/tabs_panels.rst
    trunk/blender_docs/manual/interface/window_system/topbar.rst
    trunk/blender_docs/manual/interface/window_system/workspaces.rst
    trunk/blender_docs/resources/theme/css/epub_overrides.css
    trunk/blender_docs/resources/theme/css/theme_overrides.css
    trunk/blender_docs/resources/theme/css/version_switch.css

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-06-17 22:26:41 UTC (rev 9370)
+++ trunk/blender_docs	2022-06-17 22:29:41 UTC (rev 9371)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -2,4 +2,4 ##
 /branches/blender-2.93-release/blender_docs:7959-8113
 /branches/blender-3.0-release/blender_docs:8543-9034
 /branches/blender-3.1-release/blender_docs:8904-9230
-/branches/blender-3.2-release/blender_docs:9236-9367
\ No newline at end of property
+/branches/blender-3.2-release/blender_docs:9236-9370
\ No newline at end of property
Modified: trunk/blender_docs/manual/interface/window_system/areas.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/areas.rst	2022-06-17 22:26:41 UTC (rev 9370)
+++ trunk/blender_docs/manual/interface/window_system/areas.rst	2022-06-17 22:29:41 UTC (rev 9371)
@@ -12,17 +12,26 @@
 
    Area boundaries are indicated by rounded corners (yellow highlights).
 
-The Blender window is divided up into a number of rectangles called Areas.
-Areas reserve screen space for :doc:`/editors/index`, such as the 3D Viewport, or the Outliner.
-In general an Editor provides a way to view and modify your work through a specific part of Blender.
-All hotkeys you press will affect the contents of the Editor in the Area the mouse pointer is located.
-Area boundaries are indicated by rounded (beveled) corners.
+The Blender window is divided into a number of rectangles called Areas.
+Areas reserve screen space for :doc:`/editors/index`, such as the
+:doc:`3D Viewport </editors/3dview/introduction>` or the
+:doc:`Outliner </editors/outliner/introduction>`.
+Each editor offers a specific piece of functionality.
 
-Areas can be customized to match specific tasks called
-:doc:`Workspaces </interface/window_system/workspaces>`,
-which can then be named and saved for later use.
+Areas are grouped into :doc:`Workspaces </interface/window_system/workspaces>`,
+which are geared towards particular tasks (modeling, animating and so on).
 
+.. note::
+   While some keyboard shortcuts in Blender are global (such as :kbd:`Ctrl-S`
+   for saving), many depend on which editor the mouse cursor is hovering over.
 
+   As an example, say you just selected two objects in the Outliner and want
+   to join them. If you pressed the shortcut for this (:kbd:`Ctrl-J`)
+   while the cursor is still in the Outliner, nothing would happen as the
+   shortcut isn't valid there; you first need to move your cursor
+   to the 3D Viewport.
+
+
 Resizing
 ========
 
@@ -46,8 +55,8 @@
 
 Splitting an area will create a new area. Placing the mouse cursor
 in an area corner will change the cursor to a cross (+) to indicate that
-pressing down :kbd:`LMB` will activate splitting or joining operator.
-Dragging from area corner **inward** will *split* the area.
+pressing down :kbd:`LMB` will activate splitting or joining.
+Dragging from an area corner **inward** will *split* the area.
 You define the split direction by dragging either horizontally or vertically.
 
 
@@ -63,12 +72,19 @@
 
 Dragging from an area corner **outward** will *join* two areas.
 The area that will be closed shows a dark overlay.
-You can select which area will be closed by moving the mouse over areas.
+You can select which area will be closed by moving the mouse over it.
 Release the :kbd:`LMB` to complete the join.
 If you press :kbd:`Esc` or :kbd:`RMB` before releasing the mouse,
 the operation will be canceled.
 
+.. tip::
 
+   The cursor will also turn into a cross when hovering over either
+   end of the border between two areas. When splitting or joining,
+   it's best not to start dragging from this border, but from a
+   corner inside one of the areas.
+
+
 Area Options
 ^^^^^^^^^^^^
 
@@ -86,7 +102,7 @@
 Swapping Contents
 -----------------
 
-You can swap the contents between two areas with :kbd:`Ctrl-LMB`
+You can swap the contents of two areas by pressing :kbd:`Ctrl-LMB`
 on one of the corners of the initial area, dragging towards the target area,
 and releasing the mouse there. The two areas do not need to be side-by-side,
 though they must be inside the same window.
@@ -107,12 +123,10 @@
 The new window is a fully functional window, which is part of the same instance of Blender.
 This can be useful, e.g. if you have multiple monitors.
 
-You can also create a new window from an existing area by :kbd:`Shift-LMB`
-on the area corner, then drag outward slightly.
+You can also create a new window from an existing area by pressing :kbd:`Shift-LMB`
+on an area corner, then dragging outward slightly.
 
-The window can be closed with the OS *Close Window* button.
 
-
 .. _bpy.ops.screen.screen_full_area:
 
 Toggle Maximize Area
@@ -123,16 +137,10 @@
    :Menu:      :menuselection:`View --> Area --> Toggle Maximize Area`
    :Shortcut:  :kbd:`Ctrl-Spacebar`
 
-The maximized area fill the whole application window. You can maximize an area
-with :menuselection:`View --> Area --> Toggle Maximize Area` menu entry or keyboard shortcut.
-To return to normal size, use the keyboard shortcut again or the *Back to Previous* button on the Topbar.
+Expands the Area so it fills the whole window (while keeping the Topbar and Status Bar visible).
+To return to normal size, use the keyboard shortcut again or click the *Back to Previous* button in the Topbar.
 
-.. note::
 
-   The area your mouse is currently hovering over is the one
-   that will be maximized using the keyboard shortcuts.
-
-
 Toggle Fullscreen Area
 ======================
 
@@ -141,6 +149,7 @@
    :Menu:      :menuselection:`View --> Area --> Toggle Fullscreen Area`
    :Shortcut:  :kbd:`Ctrl-Alt-Spacebar`
 
-The fullscreen area contains only the main region of the editor.
-To exit fullscreen use the keyboard shortcut or move the mouse to the top right corner
-of the area to reveal the return icon.
+Expands the Area so it fills the whole window, hiding the Topbar, Status Bar, and even the
+secondary :doc:`regions </interface/window_system/regions>` (toolbars etc.) of the Area's own editor.
+To return to normal size, use the keyboard shortcut again or click the icon in the Area's top right corner
+(only becomes visible when hovering).

Modified: trunk/blender_docs/manual/interface/window_system/introduction.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/introduction.rst	2022-06-17 22:26:41 UTC (rev 9370)
+++ trunk/blender_docs/manual/interface/window_system/introduction.rst	2022-06-17 22:29:41 UTC (rev 9371)
@@ -3,9 +3,8 @@
 Window System Introduction
 **************************
 
-After starting Blender and closing the :ref:`Splash Screen <splash>`
-the Blender window should look something similar to the image below;
-as Blender's user interface is consistent across all platforms.
+After starting Blender and closing the :ref:`Splash Screen <splash>`,
+the Blender window should look similar to the image below.
 
 .. figure:: /images/interface_window-system_introduction_default-startup.png
    :align: center
@@ -32,8 +31,8 @@
 
 .. rubric:: Theme colors
 
-Blender allows for most of its interface color settings to be changed to suit the needs of the user.
-If you find that the colors you see on screen do not match those mentioned
-in the Manual then it could be that your default theme has been altered.
-Creating a new theme or selecting/altering a pre-existing one can be done by selecting
-the :doc:`Preferences </editors/preferences/index>` editor and clicking on the *Themes* tab.
+Blender allows for most of its interface colors to be changed to suit the needs of the user.
+If you find that the colors you see on screen do not match those
+in the Manual, it could be that your default theme has been altered.
+Creating a new theme or selecting/altering a pre-existing one can be done by opening
+the :doc:`Preferences </editors/preferences/index>` and clicking on the *Themes* tab.

Modified: trunk/blender_docs/manual/interface/window_system/regions.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/regions.rst	2022-06-17 22:26:41 UTC (rev 9370)
+++ trunk/blender_docs/manual/interface/window_system/regions.rst	2022-06-17 22:29:41 UTC (rev 9371)
@@ -58,7 +58,7 @@
 
 Show Header
    Toggles the visibility of the header.
-   If a header is hidden it can be made visible again by dragging
+   If a header is hidden, it can be made visible again by clicking or dragging
    the small arrow that appears at the top/bottom right of the editor.
 Show Tool Settings
    Toggles the visibility of the `Tool Settings`_.
@@ -80,29 +80,26 @@
 Toolbar
 =======
 
-The *Toolbar* (on the left side of the editor area) contains a set of interactive tools.
-:kbd:`T` toggles the visibility of the Toolbar.
+The :ref:`Toolbar <ui-region-toolbar>` (on the left side of the editor area)
+contains a set of interactive tools. :kbd:`T` toggles the visibility of the Toolbar.
 
-This is further documented here: :ref:`Toolbar <ui-region-toolbar>`.
 
-
 Tool Settings
 =============
 
-The *Tool Settings* (at the top/bottom of the editor area)
-contains as its name suggests the settings of the active tool.
-It's visibility can be toggled with the header's context menu just as its position
-with the *Flip to Bottom/Top* operator.
+A horizontal strip at the top or bottom of the editor (similar to the header)
+containing settings for the currently selected tool. Just like the header,
+it can be hidden and moved through its context menu.
 
 
 Adjust Last Operation
 =====================
 
-The *Adjust Last Operation* is a region that shows options when operators are run.
+:ref:`Adjust Last Operation <bpy.ops.screen.redo_last>` is a region that allows
+tweaking an operator after running it. For example, if you just added a cube,
+you can use this region to tweak its size.
 
-This is further documented here: :ref:`Adjust Last Operation <bpy.ops.screen.redo_last>`.
 
-
 .. _ui-region-sidebar:
 
 Sidebar
@@ -128,12 +125,12 @@
 ---------
 
 A region can be scrolled vertically and/or horizontally by dragging it with the :kbd:`MMB`.
-If the region has no zoom level, it can be scrolled by using the :kbd:`Wheel`,

@@ Diff output truncated at 10240 characters. @@


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