[Bf-docboard-svn] bf-manual: [9330] trunk/blender_docs/manual/render/shader_nodes/input/ao.rst: Merge branch 'blender-3.2-release'
Alaska
noreply at blender.org
Wed Jun 1 06:05:28 CEST 2022
Revision: 9330
https://developer.blender.org/rBM9330
Author: Alaska
Date: 2022-06-01 06:05:28 +0200 (Wed, 01 Jun 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-06-01 04:04:44 UTC (rev 9329)
+++ trunk/blender_docs 2022-06-01 04:05:28 UTC (rev 9330)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -2,4 +2,4 ##
/branches/blender-2.93-release/blender_docs:7959-8113
/branches/blender-3.0-release/blender_docs:8543-9034
/branches/blender-3.1-release/blender_docs:8904-9230
-/branches/blender-3.2-release/blender_docs:9236-9326
\ No newline at end of property
+/branches/blender-3.2-release/blender_docs:9236-9329
\ No newline at end of property
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-06-01 04:04:44 UTC (rev 9329)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-06-01 04:05:28 UTC (rev 9330)
@@ -216,6 +216,9 @@
- MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Reciever and a
Shadow Caustic light before the ray is terminated and caustics are ignored.
+ - The :ref:`Ambient Occlusion <bpy.types.ShaderNodeAmbientOcclusion>` node will not produce a valid result
+ while an object is either a Caustic caster or Caustic receiver.
+
- MNEE Caustics only work if the caustic caster has smooth normals.
- Volumetric materials can not considered when calculating MNEE caustics.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-06-01 04:04:44 UTC (rev 9329)
+++ trunk/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-06-01 04:05:28 UTC (rev 9330)
@@ -12,9 +12,15 @@
This can be used for procedural texturing, for example to add weathering effects to corners only.
For Cycles, this is an expensive shader and can slow down render significantly.
-If render time is a concern, using Pointiness from the Geometry node or baking Ambient Occlusion will render faster.
+If render time is a concern, using Pointiness from the Geometry node or baking Ambient Occlusion will result
+in faster renders.
+.. note::
+ :guilabel:`Cycles Only`
+ The Ambient Occlusion node will not produce a valid result while an object is either a
+ :ref:`Caustic caster or Caustic receiver <bpy.types.CyclesObjectSettings.is_caustics_caster>`.
+
Inputs
======
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