[Bf-docboard-svn] bf-manual: [9329] branches/blender-3.2-release/blender_docs/manual/render: Note Ambient Occlusion and MNEE are mutually exclusive
Alaska
noreply at blender.org
Wed Jun 1 06:04:44 CEST 2022
Revision: 9329
https://developer.blender.org/rBM9329
Author: Alaska
Date: 2022-06-01 06:04:44 +0200 (Wed, 01 Jun 2022)
Log Message:
-----------
Note Ambient Occlusion and MNEE are mutually exclusive
Modified Paths:
--------------
branches/blender-3.2-release/blender_docs/manual/render/cycles/object_settings/object_data.rst
branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/input/ao.rst
Modified: branches/blender-3.2-release/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-06-01 03:52:36 UTC (rev 9328)
+++ branches/blender-3.2-release/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-06-01 04:04:44 UTC (rev 9329)
@@ -216,6 +216,9 @@
- MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Reciever and a
Shadow Caustic light before the ray is terminated and caustics are ignored.
+ - The :ref:`Ambient Occlusion <bpy.types.ShaderNodeAmbientOcclusion>` node will not produce a valid result
+ while an object is either a Caustic caster or Caustic receiver.
+
- MNEE Caustics only work if the caustic caster has smooth normals.
- Volumetric materials can not considered when calculating MNEE caustics.
Modified: branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/input/ao.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-06-01 03:52:36 UTC (rev 9328)
+++ branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-06-01 04:04:44 UTC (rev 9329)
@@ -15,7 +15,12 @@
If render time is a concern, using Pointiness from the Geometry node or baking Ambient Occlusion will result
in faster renders.
+.. note::
+ :guilabel:`Cycles Only`
+ The Ambient Occlusion node will not produce a valid result while an object is either a
+ :ref:`Caustic caster or Caustic receiver <bpy.types.CyclesObjectSettings.is_caustics_caster>`.
+
Inputs
======
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