[Bf-docboard-svn] bf-manual: [9402] trunk/blender_docs/manual/editors/asset_browser.rst: Fix: Instance collection from asset browser

Aaron Carlisle noreply at blender.org
Sun Jul 10 03:26:21 CEST 2022


Revision: 9402
          https://developer.blender.org/rBM9402
Author:   Blendify
Date:     2022-07-10 03:26:21 +0200 (Sun, 10 Jul 2022)
Log Message:
-----------
Fix: Instance collection from asset browser

Author: @JulienKaspar

Differential Revision: https://developer.blender.org/D15314

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/asset_browser.rst

Modified: trunk/blender_docs/manual/editors/asset_browser.rst
===================================================================
--- trunk/blender_docs/manual/editors/asset_browser.rst	2022-07-10 01:19:01 UTC (rev 9401)
+++ trunk/blender_docs/manual/editors/asset_browser.rst	2022-07-10 01:26:21 UTC (rev 9402)
@@ -203,12 +203,16 @@
    the asset file will not be reflected in the file it's appended to.
 
 Instancing Collections
-   *Mimics the Instance Collections option when appending*
+   *Mimics the Instance Collections option when* :ref:`appending from the file browser <bpy.ops.wm.append>`
 
    Some asset types such as collections can be created as an instanced collection.
-   This is done by selecting the *Instance* option when dragging collection assets into the 3D Viewport.
-   By selecting this option the an empty object is added and creates an instance of the collection.
+   This is done by enabling the *Instance* option after dragging collection assets into the 3D Viewport.
+   By enabling this option an empty object is added that uses an instance of the collection.
+   If this option is disabled then the full collection hierarchy will be added to the scene.
 
+   Collection Assets from the current file will always be instanced.
+   
+
 Note that all regular Blender operations are available after the asset has been added to the current file.
 For example, you could choose to link an object to the scene; this will also link its mesh and its materials.
 Then you can make the object itself local



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