[Bf-docboard-svn] bf-manual: [8910] branches/blender-3.1-release/blender_docs/manual: Object transformation are in local space

Aaron Carlisle noreply at blender.org
Mon Jan 31 18:26:27 CET 2022


Revision: 8910
          https://developer.blender.org/rBM8910
Author:   Blendify
Date:     2022-01-31 18:26:26 +0100 (Mon, 31 Jan 2022)
Log Message:
-----------
Object transformation are in local space

Fixes T94015

Modified Paths:
--------------
    branches/blender-3.1-release/blender_docs/manual/editors/3dview/controls/orientation.rst
    branches/blender-3.1-release/blender_docs/manual/scene_layout/object/properties/transforms.rst

Modified: branches/blender-3.1-release/blender_docs/manual/editors/3dview/controls/orientation.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/editors/3dview/controls/orientation.rst	2022-01-29 22:13:16 UTC (rev 8909)
+++ branches/blender-3.1-release/blender_docs/manual/editors/3dview/controls/orientation.rst	2022-01-31 17:26:26 UTC (rev 8910)
@@ -62,7 +62,7 @@
 Gimbal
    Align each axis to the Euler rotation axis as used for input.
    Uses a :term:`Gimbal` behavior that can be changed
-   depending on the current :ref:`Rotation Mode <rotation-modes>`.
+   depending on the current :ref:`Rotation Mode <bpy.types.Object.rotation_mode>`.
 
 View
    Align the transformation axes to the window of the 3D Viewport:

Modified: branches/blender-3.1-release/blender_docs/manual/scene_layout/object/properties/transforms.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/scene_layout/object/properties/transforms.rst	2022-01-29 22:13:16 UTC (rev 8909)
+++ branches/blender-3.1-release/blender_docs/manual/scene_layout/object/properties/transforms.rst	2022-01-31 17:26:26 UTC (rev 8910)
@@ -30,28 +30,28 @@
 .. _bpy.types.Object.location:
 
 Location
-   The object's origin location in global coordinates.
+   The object's origin location in local coordinates.
 
 .. _bpy.types.Object.rotation:
 
 Rotation
-   The object's orientation, relative to the global axes and its own origin.
+   The object's local orientation, relative to the global axes and its own origin.
 
-   .. _rotation-modes:
+.. _bpy.types.Object.rotation_mode:
 
-   Rotation Mode
-      Method for calculating rotations, additional information can be found
-      in the :doc:`manual's appendix </advanced/appendices/rotations>`.
+Rotation Mode
+   Method for calculating rotations, additional information can be found
+   in the :doc:`manual's appendix </advanced/appendices/rotations>`.
 
-      Euler
-         The gizmo handles are aligned to the :term:`Euler` axis,
-         allowing you to see the discreet XYZ axis underlying the Euler rotation,
-         as well as possible :term:`Gimbal Lock`.
-      Axis Angle
-         The X, Y, and Z coordinates define a point relative to the object origin.
-         This point and the origin define an axis around the W value defines the rotation.
-      Quaternion
-         X, Y, Z and W correspond to the :term:`Quaternion` components.
+   :Euler:
+      The gizmo handles are aligned to the :term:`Euler` axis,
+      allowing you to see the discreet XYZ axis underlying the Euler rotation,
+      as well as possible :term:`Gimbal Lock`.
+   :Axis Angle:
+      The X, Y, and Z coordinates define a point relative to the object origin.
+      This point and the origin define an axis around the W value defines the rotation.
+   :Quaternion:
+      X, Y, Z and W correspond to the :term:`Quaternion` components.
 
 .. _bpy.types.Object.scale:
 



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