[Bf-docboard-svn] bf-manual: [8910] branches/blender-3.1-release/blender_docs/manual: Object transformation are in local space
Aaron Carlisle
noreply at blender.org
Mon Jan 31 18:26:27 CET 2022
Revision: 8910
https://developer.blender.org/rBM8910
Author: Blendify
Date: 2022-01-31 18:26:26 +0100 (Mon, 31 Jan 2022)
Log Message:
-----------
Object transformation are in local space
Fixes T94015
Modified Paths:
--------------
branches/blender-3.1-release/blender_docs/manual/editors/3dview/controls/orientation.rst
branches/blender-3.1-release/blender_docs/manual/scene_layout/object/properties/transforms.rst
Modified: branches/blender-3.1-release/blender_docs/manual/editors/3dview/controls/orientation.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/editors/3dview/controls/orientation.rst 2022-01-29 22:13:16 UTC (rev 8909)
+++ branches/blender-3.1-release/blender_docs/manual/editors/3dview/controls/orientation.rst 2022-01-31 17:26:26 UTC (rev 8910)
@@ -62,7 +62,7 @@
Gimbal
Align each axis to the Euler rotation axis as used for input.
Uses a :term:`Gimbal` behavior that can be changed
- depending on the current :ref:`Rotation Mode <rotation-modes>`.
+ depending on the current :ref:`Rotation Mode <bpy.types.Object.rotation_mode>`.
View
Align the transformation axes to the window of the 3D Viewport:
Modified: branches/blender-3.1-release/blender_docs/manual/scene_layout/object/properties/transforms.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/scene_layout/object/properties/transforms.rst 2022-01-29 22:13:16 UTC (rev 8909)
+++ branches/blender-3.1-release/blender_docs/manual/scene_layout/object/properties/transforms.rst 2022-01-31 17:26:26 UTC (rev 8910)
@@ -30,28 +30,28 @@
.. _bpy.types.Object.location:
Location
- The object's origin location in global coordinates.
+ The object's origin location in local coordinates.
.. _bpy.types.Object.rotation:
Rotation
- The object's orientation, relative to the global axes and its own origin.
+ The object's local orientation, relative to the global axes and its own origin.
- .. _rotation-modes:
+.. _bpy.types.Object.rotation_mode:
- Rotation Mode
- Method for calculating rotations, additional information can be found
- in the :doc:`manual's appendix </advanced/appendices/rotations>`.
+Rotation Mode
+ Method for calculating rotations, additional information can be found
+ in the :doc:`manual's appendix </advanced/appendices/rotations>`.
- Euler
- The gizmo handles are aligned to the :term:`Euler` axis,
- allowing you to see the discreet XYZ axis underlying the Euler rotation,
- as well as possible :term:`Gimbal Lock`.
- Axis Angle
- The X, Y, and Z coordinates define a point relative to the object origin.
- This point and the origin define an axis around the W value defines the rotation.
- Quaternion
- X, Y, Z and W correspond to the :term:`Quaternion` components.
+ :Euler:
+ The gizmo handles are aligned to the :term:`Euler` axis,
+ allowing you to see the discreet XYZ axis underlying the Euler rotation,
+ as well as possible :term:`Gimbal Lock`.
+ :Axis Angle:
+ The X, Y, and Z coordinates define a point relative to the object origin.
+ This point and the origin define an axis around the W value defines the rotation.
+ :Quaternion:
+ X, Y, Z and W correspond to the :term:`Quaternion` components.
.. _bpy.types.Object.scale:
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