[Bf-docboard-svn] bf-manual: [8909] branches/blender-3.1-release/blender_docs/manual/files: Create copy of obj exportor

Aaron Carlisle noreply at blender.org
Sat Jan 29 23:13:16 CET 2022


Revision: 8909
          https://developer.blender.org/rBM8909
Author:   Blendify
Date:     2022-01-29 23:13:16 +0100 (Sat, 29 Jan 2022)
Log Message:
-----------
Create copy of obj exportor

These page will be updated following the changes made in
rB4e44cfa3d9969f0f3e175b53f116f377278a3245

Modified Paths:
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    branches/blender-3.1-release/blender_docs/manual/files/import_export.rst

Added Paths:
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    branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst

Added: branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst	                        (rev 0)
+++ branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst	2022-01-29 22:13:16 UTC (rev 8909)
@@ -0,0 +1,138 @@
+
+*************
+Wavefront OBJ
+*************
+
+.. reference::
+
+   :Category:  Import-Export
+   :Menu:      :menuselection:`File --> Import/Export --> Wavefront (.obj)`
+
+OBJ is a widely used de facto standard in the 3D industry.
+The OBJ format is a popular plain text format, however, it has only basic geometry and material support.
+
+- Mesh: vertices, faces, edges, normals, UVs
+- Separation by groups/objects
+- Materials/textures
+- NURBS curves and surfaces
+
+.. note::
+
+   There is no support for mesh vertex colors, armatures, animation,
+   lights, cameras, empty objects, parenting, or transformations.
+
+.. note::
+
+   Blender now only supports complex node-based shading. OBJ having a fixed pipeline-like support of materials,
+   this add-on uses the :doc:`generic wrapper </addons/import_export/node_shaders_info>`
+   featured by Blender to convert between both.
+
+
+Usage
+=====
+
+Import/Export geometry and curves to the OBJ format.
+
+If there is a matching ``.MTL`` for the OBJ then its materials will be imported too.
+
+
+Exporting
+=========
+
+Properties
+----------
+
+Include
+^^^^^^^
+
+Selected Objects
+   Only export the selected objects. Otherwise export all objects in the scene.
+Objects as OBJ Objects / Groups
+   Write out each Blender object as an OBJ object.
+
+   .. note::
+
+      Note that as far as Blender is concerned there is no difference between OBJ Groups and Objects,
+      this option is only included for applications that treat them differently.
+
+Material Groups
+   Create OBJ groups per material.
+Animation
+   Exports a numbered OBJ for each frame from the start to the end frame.
+   Please be aware that this can take quite a long time.
+
+
+Transform
+^^^^^^^^^
+
+Scale
+   Global scale to use on export.
+Path Mode
+   When referencing paths in exported files you may want some control as to the method used since absolute paths
+   may only be correct on you are own system. Relative paths on the other hand are more portable
+   but mean you have to keep your files grouped when moving about on your local file system.
+   In some cases the path doesn't matter since the target application will search
+   a set of predefined paths anyway so you have the option to strip the path too.
+
+   :Auto: Uses relative paths for files which are in a subdirectory of the exported location,
+          absolute for any directories outside that.
+   :Absolute: Uses full paths.
+   :Relative: Uses relative paths in every case (except when on a different drive on Windows).
+   :Match: Uses relative / absolute paths based on the paths used in Blender.
+   :Strip Path: Only write the filename and omit the path component.
+   :Copy: Copy the file on exporting and reference it with a relative path.
+
+Forward / Up
+   Since many applications use a different axis for 'Up', there are axis conversion settings,
+   Forward and Up axis -- By mapping these to different axis you can convert rotations
+   between applications default up and forward axis.
+
+   Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
+   For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
+
+
+Geometry
+^^^^^^^^
+
+Apply Modifiers
+   Export mesh objects as seen in the 3D Viewport with all modifiers applied.
+   Mostly you will want this unless you are exporting a subdivision surface cage.
+Smooth Groups
+   Write Blender's sharp edges as smooth groups.
+Bitflag Groups
+   Todo.
+Write Normals
+   Write out Blender's face and vertex normals (depending on the faces smooth setting).
+
+   Mostly this isn't needed since most applications will calculate their
+   own normals but to match Blender's normal map textures you will need to write these too.
+Include UVs
+   Write out the active UV layers coordinates from Blender.
+Write Materials
+   Write out the MTL-file along with the OBJ. Most importers that support OBJ will also read the MTL-file.
+Triangulate Faces
+   Write out quads as two triangles. Some programs only have very basic OBJ support and only support triangles.
+Curves as NURBS
+   Write out NURBS curves as OBJ NURBS rather than converting to geometry.
+Polygroups
+   Write faces into OBJ groups based on the meshes vertex group.
+   Note that this does a best guess since a face's vertices can be in multiple vertex groups.
+Keep Vertex Order
+   Maintain vertex order on export. This is needed when OBJ is used for morph targets.
+
+
+Compatibility
+=============
+
+NURBS surfaces, text3D and metaballs are converted to meshes at export time.
+
+
+Missing
+-------
+
+Some of the following features are missing:
+
+- NURBS Surfaces -- this could be added but is not widely used.
+- Advanced Material Settings -- There are material options documented
+  but very few files use them and there are few examples available.
+- Normals -- Blender ignores normals from imported files, recalculating them based on the geometry.


Property changes on: branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst
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Added: svn:eol-style
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Modified: branches/blender-3.1-release/blender_docs/manual/files/import_export.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/files/import_export.rst	2022-01-29 21:52:52 UTC (rev 8908)
+++ branches/blender-3.1-release/blender_docs/manual/files/import_export.rst	2022-01-29 22:13:16 UTC (rev 8909)
@@ -23,6 +23,7 @@
    import_export/alembic.rst
    import_export/collada.rst
    import_export/usd.rst
+   import_export/obj.rst
    import_export/grease_pencil_svg.rst
    import_export/grease_pencil_pdf.rst
 



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