[Bf-docboard-svn] bf-manual: [8907] branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst: Geometry Nodes: Triangulate Node - Add Selection Input
Aaron Carlisle
noreply at blender.org
Sat Jan 29 22:35:47 CET 2022
Revision: 8907
https://developer.blender.org/rBM8907
Author: Blendify
Date: 2022-01-29 22:35:47 +0100 (Sat, 29 Jan 2022)
Log Message:
-----------
Geometry Nodes: Triangulate Node - Add Selection Input
rBabf30007abdac2a5bf3a12c90649a42294aad660
Modified Paths:
--------------
branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
Modified: branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst 2022-01-28 18:53:08 UTC (rev 8906)
+++ branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst 2022-01-29 21:35:47 UTC (rev 8907)
@@ -20,6 +20,9 @@
Mesh
Standard geometry input.
+Selection
+ A standard Boolean selection input to determine which faces will be triangulated.
+
Minimum Vertices
Minimum number of vertices a face must have to be triangulated.
For example, setting this value to 5, will prevent triangulation of :term:`Quads <Quad>`
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