[Bf-docboard-svn] bf-manual: [8907] branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst: Geometry Nodes: Triangulate Node - Add Selection Input

Aaron Carlisle noreply at blender.org
Sat Jan 29 22:35:47 CET 2022


Revision: 8907
          https://developer.blender.org/rBM8907
Author:   Blendify
Date:     2022-01-29 22:35:47 +0100 (Sat, 29 Jan 2022)
Log Message:
-----------
Geometry Nodes: Triangulate Node - Add Selection Input


rBabf30007abdac2a5bf3a12c90649a42294aad660

Modified Paths:
--------------
    branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst

Modified: branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst	2022-01-28 18:53:08 UTC (rev 8906)
+++ branches/blender-3.1-release/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst	2022-01-29 21:35:47 UTC (rev 8907)
@@ -20,6 +20,9 @@
 Mesh
    Standard geometry input.
 
+Selection
+   A standard Boolean selection input to determine which faces will be triangulated.
+
 Minimum Vertices
    Minimum number of vertices a face must have to be triangulated.
    For example, setting this value to 5, will prevent triangulation of :term:`Quads <Quad>`



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