[Bf-docboard-svn] bf-manual: [8880] trunk/blender_docs/manual: Geometry Nodes: Mesh Island Node

Hans Goudey noreply at blender.org
Wed Jan 26 17:29:23 CET 2022


Revision: 8880
          https://developer.blender.org/rBM8880
Author:   HooglyBoogly
Date:     2022-01-26 17:29:22 +0100 (Wed, 26 Jan 2022)
Log Message:
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Geometry Nodes: Mesh Island Node

rB069d63561a4ca07aec94ce003d71bd090ebbb887
rB87c5423c5e1e7b1907a336ce6b74dfd44bde5526
rB4251455dcd739bb54c4dda8d9fd64460660e5b5f

Modified Paths:
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    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst

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    trunk/blender_docs/manual/images/modeling_geometry-nodes_input_mesh-island_node.png
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_island.rst

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Index: trunk/blender_docs/manual/images/modeling_geometry-nodes_input_mesh-island_node.png
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--- trunk/blender_docs/manual/images/modeling_geometry-nodes_input_mesh-island_node.png	2022-01-26 05:31:54 UTC (rev 8879)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_input_mesh-island_node.png	2022-01-26 16:29:22 UTC (rev 8880)

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--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst	2022-01-26 05:31:54 UTC (rev 8879)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst	2022-01-26 16:29:22 UTC (rev 8880)
@@ -27,6 +27,7 @@
    face_area.rst
    face_neighbors.rst
    is_shade_smooth.rst
+   mesh_island.rst
    vertex_neighbors.rst
 
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_island.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_island.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_island.rst	2022-01-26 16:29:22 UTC (rev 8880)
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+.. index:: Geometry Nodes; Mesh Island
+.. _bpy.types.GeometryNodeEdgeNeighbors:
+
+****************
+Mesh Island Node
+****************
+
+.. figure:: /images/modeling_geometry-nodes_input_mesh-island_node.png
+   :align: right
+
+   Mesh Island Node.
+
+The *Mesh Island* node outputs information about separate connected regions, or "islands" of a mesh.
+Whenever two vertices are connected together by an edge, they are considered as part of the same island,
+and will have the same *Island Index* output.
+
+This node's behavior is similar to the :ref:`Select Linked <bpy.ops.mesh.select_linked>` operator
+in edit mode, or the *Random per Island* output of the
+:doc:`Geometry shader node</render/shader_nodes/input/geometry>`.
+
+
+Inputs
+======
+
+This node has no inputs.
+
+
+Properties
+==========
+
+This node has no properties.
+
+
+Outputs
+=======
+
+Island Index
+   The index of the each vertex's island. Indices are decided based on the 
+   lowest vertex index contained in each island
+
+Island Count
+   The total number of mesh islands. This is a single value, and does not vary per element.
+


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