[Bf-docboard-svn] bf-manual: [8877] trunk/blender_docs/manual: Geometry Nodes: 4 Field Inputs for Mesh Topology Data

Hans Goudey noreply at blender.org
Wed Jan 26 05:49:07 CET 2022


Revision: 8877
          https://developer.blender.org/rBM8877
Author:   HooglyBoogly
Date:     2022-01-26 05:49:07 +0100 (Wed, 26 Jan 2022)
Log Message:
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Geometry Nodes: 4 Field Inputs for Mesh Topology Data

rB2814740f5be86fc389ba82ffbb3a40c43f47a9f5

Modified Paths:
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    trunk/blender_docs/manual/images/modeling_geometry-nodes_attribute_attribute-statistic_node.png
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst

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    trunk/blender_docs/manual/images/modeling_geometry-nodes_input_edge-vertices_node.png
    trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-area_node.png
    trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-area_surface-area.png
    trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-neighbors_node.png
    trunk/blender_docs/manual/images/modeling_geometry-nodes_input_is-vertex-neighbors_node.png
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_vertices.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_area.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_neighbors.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/vertex_neighbors.rst

Modified: trunk/blender_docs/manual/images/modeling_geometry-nodes_attribute_attribute-statistic_node.png
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Added: trunk/blender_docs/manual/images/modeling_geometry-nodes_input_edge-vertices_node.png
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Index: trunk/blender_docs/manual/images/modeling_geometry-nodes_input_edge-vertices_node.png
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--- trunk/blender_docs/manual/images/modeling_geometry-nodes_input_edge-vertices_node.png	2022-01-26 04:45:57 UTC (rev 8876)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_input_edge-vertices_node.png	2022-01-26 04:49:07 UTC (rev 8877)

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Index: trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-area_node.png
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--- trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-area_node.png	2022-01-26 04:45:57 UTC (rev 8876)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-area_node.png	2022-01-26 04:49:07 UTC (rev 8877)

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Index: trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-area_surface-area.png
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--- trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-area_surface-area.png	2022-01-26 04:45:57 UTC (rev 8876)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-area_surface-area.png	2022-01-26 04:49:07 UTC (rev 8877)

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Index: trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-neighbors_node.png
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--- trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-neighbors_node.png	2022-01-26 04:45:57 UTC (rev 8876)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-neighbors_node.png	2022-01-26 04:49:07 UTC (rev 8877)

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Index: trunk/blender_docs/manual/images/modeling_geometry-nodes_input_is-vertex-neighbors_node.png
===================================================================
--- trunk/blender_docs/manual/images/modeling_geometry-nodes_input_is-vertex-neighbors_node.png	2022-01-26 04:45:57 UTC (rev 8876)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_input_is-vertex-neighbors_node.png	2022-01-26 04:49:07 UTC (rev 8877)

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Added: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_vertices.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_vertices.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_vertices.rst	2022-01-26 04:49:07 UTC (rev 8877)
@@ -0,0 +1,44 @@
+.. index:: Geometry Nodes; Edge Vertices
+.. _bpy.types.GeometryNodeEdgeVertices:
+
+******************
+Edge Vertices Node
+******************
+
+.. figure:: /images/modeling_geometry-nodes_input_edge-vertices_node.png
+   :align: right
+
+   Edge Vertices Node.
+
+The *Edge Vertices* node outputs the position and index of the two vertices of each of a mesh's edges.
+
+.. note::
+
+   The order of the two vertices of an edge is arbitrary. In some cases it may be predictable
+   based on the internals of the algorithm that created the mesh, but in general the order should
+   not be relied upon.
+
+
+Inputs
+======
+
+This node has no inputs.
+
+
+Properties
+==========
+
+This node has no properties.
+
+
+Outputs
+=======
+
+Vertex Index 1/2
+   The :doc:`index </modeling/geometry_nodes/input/input_index>` of the two vertices of the edge.
+   
+Position 1/2
+   The :doc:`position </modeling/geometry_nodes/input/position>` of each of the edge's vertices.
+   This output is for convenience, it is the same as using index output to retrieve the position from the
+   :doc:`/modeling/geometry_nodes/utilities/field_at_index`.
+   


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Added: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_area.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_area.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_area.rst	2022-01-26 04:49:07 UTC (rev 8877)
@@ -0,0 +1,51 @@
+.. index:: Geometry Nodes; Face Area
+.. _bpy.types.GeometryNodeFaceArea:
+
+**************
+Face Area Node
+**************
+
+.. figure:: /images/modeling_geometry-nodes_input_face-area_node.png
+   :align: right
+
+   Face Area Node.
+
+The *Face Area* node outputs the surface area of a mesh's faces.
+The units are in Blender units no matter the unit system,
+equivalent to meters-squared at the default unit scale.
+
+.. note::
+
+   For :term:`quads <Quad>` and :term:`N-gons <N-gon>`, when the face's vertices are not planar,
+   the output is not necessarily the same as the sum of every one of the face's triangles visible
+   in the viewport. In this case it should only be used an approximation. In some cases,
+   the :doc:`/modeling/geometry_nodes/mesh/triangulate` can be used to get an exact value.
+
+
+Inputs
+======
+
+This node has no inputs.
+
+
+Properties
+==========
+
+This node has no properties.
+
+
+Outputs
+=======
+
+Area
+   The surface area of each of the mesh's faces.
+
+
+Examples
+========
+
+.. figure:: /images/modeling_geometry-nodes_input_face-area_surface-area.png
+   :align: right
+
+Combined with the :doc:`/modeling/geometry_nodes/attribute/attribute_statistic`,
+this node can be used to calculate the total surface area of a mesh.


Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_area.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_neighbors.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_neighbors.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_neighbors.rst	2022-01-26 04:49:07 UTC (rev 8877)
@@ -0,0 +1,37 @@
+.. index:: Geometry Nodes; Face Neighbors
+.. _bpy.types.GeometryNodeFaceNeighbors:
+
+*******************
+Face Neighbors Node
+*******************
+
+.. figure:: /images/modeling_geometry-nodes_input_face-neighbors_node.png
+   :align: right
+
+   Face Neighbors Node.
+
+The *Face Neighbors* node outputs topology information relating to each face of a mesh.
+
+
+Inputs
+======
+
+This node has no inputs.
+
+
+Properties
+==========
+
+This node has no properties.
+
+
+Outputs
+=======
+
+Vertex Count
+   This output is simply the number of sides of each face, or how many corners each face has.
+
+Neighboring Face Count
+   The number of faces that connect to this face with at least one edge. On a regular manifold
+   mesh with only quads and triangles, this will be the same as the vertex count, otherwise it might
+   be completely different.


Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/face_neighbors.rst
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Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst	2022-01-26 04:45:57 UTC (rev 8876)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst	2022-01-26 04:49:07 UTC (rev 8877)
@@ -22,7 +22,11 @@
 .. toctree::
    :maxdepth: 1
 
+   edge_vertices.rst
+   face_area.rst
+   face_neighbors.rst
    is_shade_smooth.rst
+   vertex_neighbors.rst
 
 ------------------------
 

Added: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/vertex_neighbors.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/vertex_neighbors.rst	                        (rev 0)

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