[Bf-docboard-svn] bf-manual: [8876] trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst: Geometry Nodes: Add note about index consistency
Hans Goudey
noreply at blender.org
Wed Jan 26 05:45:58 CET 2022
Revision: 8876
https://developer.blender.org/rBM8876
Author: HooglyBoogly
Date: 2022-01-26 05:45:57 +0100 (Wed, 26 Jan 2022)
Log Message:
-----------
Geometry Nodes: Add note about index consistency
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst 2022-01-25 23:35:32 UTC (rev 8875)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst 2022-01-26 04:45:57 UTC (rev 8876)
@@ -15,7 +15,18 @@
visible in the 3D Viewport. However, the index value is visible in the left-most column in
the :doc:`Spreadsheet Editor </editors/spreadsheet>`.
+.. note::
+
+ Indices in geometry data are often defined by the internals of complex algorithms that creat it.
+ If no inputs change, indices will be the same when the same node tree is executed multiple times.
+ However, they may not be predictable when inputs to nodes that generate geometry or change its
+ topology are adjusted. Additionally, updates to geometry processing algorithms in newer versions
+ of Blender may change the order of generated elements.
+ To avoid relying on consistent indices, it is recommended to calculate them locally,
+ or to avoid operations that change topology when they must be consistent over time.
+
+
Inputs
======
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