[Bf-docboard-svn] bf-manual: [8816] trunk/blender_docs/manual/modeling: add longest diagonal triangulation docs

Henrik Dick noreply at blender.org
Mon Jan 17 18:17:07 CET 2022


Revision: 8816
          https://developer.blender.org/rBM8816
Author:   weasel
Date:     2022-01-17 18:17:07 +0100 (Mon, 17 Jan 2022)
Log Message:
-----------
add longest diagonal triangulation docs

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst	2022-01-17 01:28:54 UTC (rev 8815)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst	2022-01-17 17:17:07 UTC (rev 8816)
@@ -37,7 +37,9 @@
    :Fixed Alternate:
       Split the quads on their 2nd and 4th vertices.
    :Shortest Diagonal:
-      Split the quads based on the diagonal distance between their vertices.
+      Split the quads along their shortest diagonal.
+   :Longest Diagonal:
+      Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.
 
 N-gon Method
    :Beauty:

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst	2022-01-17 01:28:54 UTC (rev 8815)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst	2022-01-17 17:17:07 UTC (rev 8816)
@@ -38,7 +38,9 @@
    Fixed Alternate
       Split the quads on their 2nd and 4th vertices.
    Shortest Diagonal
-      Split the quads based on the diagonal distance between their vertices.
+      Split the quads along their shortest diagonal.
+   Longest Diagonal
+      Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.
 
 N-gon Method
    Beauty



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