[Bf-docboard-svn] bf-manual: [8812] trunk/blender_docs/manual/modeling/geometry_nodes: Fix T94848: Geometry Nodes input_index problems + typos
Dalai Felinto
noreply at blender.org
Wed Jan 12 11:51:11 CET 2022
Revision: 8812
https://developer.blender.org/rBM8812
Author: dfelinto
Date: 2022-01-12 11:51:10 +0100 (Wed, 12 Jan 2022)
Log Message:
-----------
Fix T94848: Geometry Nodes input_index problems + typos
The input index node has a file that doesn't match the convention.
It is done this way to prevent a name clash with the index.rst,
however it leads to some bugs like this.
I also took the opportunity to fix two mistakes:
* "as if" > "as of"
* "is connected" > "is used"
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst
trunk/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst
trunk/blender_docs/manual/modeling/geometry_nodes/input/id.rst
trunk/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst 2022-01-12 10:23:32 UTC (rev 8811)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst 2022-01-12 10:51:10 UTC (rev 8812)
@@ -30,7 +30,7 @@
Index
Which index to use when retrieving the data from the input field in *Index* mode.
- By default, the :doc:`/modeling/geometry_nodes/input/index` is connected, meaning that
+ By default, the :doc:`index </modeling/geometry_nodes/input/input_index>` is used, meaning that
the data from the source attribute is copied directly to the output. However, a different
index can be connected, resulting in a "shuffling" of the values.
Indices that are either too large or below 0 are clamped.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst 2022-01-12 10:23:32 UTC (rev 8811)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst 2022-01-12 10:51:10 UTC (rev 8812)
@@ -30,7 +30,7 @@
ID
The value for each element. By default, this input uses
- the :doc:`index </modeling/geometry_nodes/input/index>`, which is useful
+ the :doc:`index </modeling/geometry_nodes/input/input_index>`, which is useful
when stable IDs are desired when deleting a dynamic number of instances.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/id.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/id.rst 2022-01-12 10:23:32 UTC (rev 8811)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/id.rst 2022-01-12 10:51:10 UTC (rev 8812)
@@ -18,7 +18,7 @@
.. note::
Unlike other built-in attributes, the ``id`` attribute does not always exist.
- In that case, this node will output the :doc:`index </modeling/geometry_nodes/input/index>`.
+ In that case, this node will output the :doc:`index </modeling/geometry_nodes/input/input_index>`.
Inputs
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst 2022-01-12 10:23:32 UTC (rev 8811)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst 2022-01-12 10:51:10 UTC (rev 8812)
@@ -30,8 +30,8 @@
ID
An ID to drive the random number generator seed. By default, this input uses the same value
- as if the :doc:`/modeling/geometry_nodes/input/id`, which is the ``id`` attribute of the context
- geometry if it exists, and otherwise the :doc:`index </modeling/geometry_nodes/input/index>`.
+ as of the :doc:`/modeling/geometry_nodes/input/id`, which is the ``id`` attribute of the context
+ geometry if it exists, and otherwise the :doc:`index </modeling/geometry_nodes/input/input_index>`.
Seed
A field to :term:`Seed` the random number generator. This can be used to generate
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