[Bf-docboard-svn] bf-manual: [8805] trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst: Geometry Nodes: Clarify named attribute input from the modifier
Hans Goudey
noreply at blender.org
Fri Jan 7 18:56:17 CET 2022
Revision: 8805
https://developer.blender.org/rBM8805
Author: HooglyBoogly
Date: 2022-01-07 18:56:16 +0100 (Fri, 07 Jan 2022)
Log Message:
-----------
Geometry Nodes: Clarify named attribute input from the modifier
Also mention the icon to the left of the value button specifically.
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst 2022-01-06 04:34:38 UTC (rev 8804)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst 2022-01-07 17:56:16 UTC (rev 8805)
@@ -17,9 +17,10 @@
Named Attributes
================
-In the modifier, it is possible to access attributes with names, created and used in other areas
-of Blender like shaders, painting, and UV mapping. The attribute can be chosen with a name,
-and the string input allows you to search and choose existing attributes.
+Named attributes are created and used in other areas of Blender like shaders, painting, and UV mapping.
+In the :doc:`modifier panel </modeling/modifiers/generate/geometry_nodes>`, a named attribute can
+be used for input by clicking the icon to the left of the value button. The string input input
+allows you to search and choose existing attributes from the modifier's input geometry.
.. figure:: /images/modeling_geometry-nodes_attribute-reference_search.png
:align: center
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