[Bf-docboard-svn] bf-manual: [9049] trunk/blender_docs/manual: Cleanup: Long lines
Aaron Carlisle
noreply at blender.org
Sun Feb 27 22:13:28 CET 2022
Revision: 9049
https://developer.blender.org/rBM9049
Author: Blendify
Date: 2022-02-27 22:13:28 +0100 (Sun, 27 Feb 2022)
Log Message:
-----------
Cleanup: Long lines
Modified Paths:
--------------
trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
trunk/blender_docs/manual/render/eevee/lighting.rst
Modified: trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst 2022-02-27 21:03:37 UTC (rev 9048)
+++ trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst 2022-02-27 21:13:28 UTC (rev 9049)
@@ -7,8 +7,9 @@
(molecules, crystals, clusters, particles, surfaces, etc.), which are described in
PDB (``.pdb``) and XYZ files (``.xyz``) (`Import PDB/XYZ`_). The add-on reads the coordinates of
all atoms in the PDB/XYZ file and represents the atoms as balls in the Blender world.
-Also the sticks, which are described in PDB files only, are shown if the sticks are *explicitly* listed in the PDB file.
-The `Principled BSDF shader <https://docs.blender.org/manual/en/dev/render/shader_nodes/shader/principled.html>`__
+Also the sticks, which are described in PDB files only,
+are shown if the sticks are *explicitly* listed in the PDB file.
+The :doc:`Principled BSDF shader </render/shader_nodes/shader/principled.html>`
is used to describe the material properties of the atoms.
For the import, many options can be chosen, which allow representing the atoms and sticks in different ways.
Modified: trunk/blender_docs/manual/render/eevee/lighting.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/lighting.rst 2022-02-27 21:03:37 UTC (rev 9048)
+++ trunk/blender_docs/manual/render/eevee/lighting.rst 2022-02-27 21:13:28 UTC (rev 9049)
@@ -5,7 +5,8 @@
.. reference::
- :Panel: :menuselection:`Properties --> Light` and :menuselection:`Shader Editor --> Sidebar --> Options`
+ :Panel: :menuselection:`Properties --> Light`
+ :menuselection:`Shader Editor --> Sidebar --> Options`
Next to lighting from the background and any object with an emission shader,
lights are another way to add light into the scene.
More information about the Bf-docboard-svn
mailing list