[Bf-docboard-svn] bf-manual: [9049] trunk/blender_docs/manual: Cleanup: Long lines

Aaron Carlisle noreply at blender.org
Sun Feb 27 22:13:28 CET 2022


Revision: 9049
          https://developer.blender.org/rBM9049
Author:   Blendify
Date:     2022-02-27 22:13:28 +0100 (Sun, 27 Feb 2022)
Log Message:
-----------
Cleanup: Long lines

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
    trunk/blender_docs/manual/render/eevee/lighting.rst

Modified: trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst	2022-02-27 21:03:37 UTC (rev 9048)
+++ trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst	2022-02-27 21:13:28 UTC (rev 9049)
@@ -7,8 +7,9 @@
 (molecules, crystals, clusters, particles, surfaces, etc.), which are described in
 PDB (``.pdb``) and XYZ files (``.xyz``) (`Import PDB/XYZ`_). The add-on reads the coordinates of
 all atoms in the PDB/XYZ file and represents the atoms as balls in the Blender world.
-Also the sticks, which are described in PDB files only, are shown if the sticks are *explicitly* listed in the PDB file.
-The `Principled BSDF shader <https://docs.blender.org/manual/en/dev/render/shader_nodes/shader/principled.html>`__
+Also the sticks, which are described in PDB files only,
+are shown if the sticks are *explicitly* listed in the PDB file.
+The :doc:`Principled BSDF shader </render/shader_nodes/shader/principled.html>`
 is used to describe the material properties of the atoms.
 
 For the import, many options can be chosen, which allow representing the atoms and sticks in different ways.

Modified: trunk/blender_docs/manual/render/eevee/lighting.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/lighting.rst	2022-02-27 21:03:37 UTC (rev 9048)
+++ trunk/blender_docs/manual/render/eevee/lighting.rst	2022-02-27 21:13:28 UTC (rev 9049)
@@ -5,7 +5,8 @@
 
 .. reference::
 
-   :Panel:     :menuselection:`Properties --> Light` and :menuselection:`Shader Editor --> Sidebar --> Options`
+   :Panel:     :menuselection:`Properties --> Light`
+               :menuselection:`Shader Editor --> Sidebar --> Options`
 
 Next to lighting from the background and any object with an emission shader,
 lights are another way to add light into the scene.



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