[Bf-docboard-svn] bf-manual: [9005] branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst: Update OBJ exporter docs for 3.1
Aaron Carlisle
noreply at blender.org
Thu Feb 24 01:08:08 CET 2022
Revision: 9005
https://developer.blender.org/rBM9005
Author: Blendify
Date: 2022-02-24 01:08:07 +0100 (Thu, 24 Feb 2022)
Log Message:
-----------
Update OBJ exporter docs for 3.1
rB4e44cfa3d9969f0f3e175b53f116f377278a3245
Modified Paths:
--------------
branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst
Modified: branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst 2022-02-23 23:50:23 UTC (rev 9004)
+++ branches/blender-3.1-release/blender_docs/manual/files/import_export/obj.rst 2022-02-24 00:08:07 UTC (rev 9005)
@@ -5,37 +5,23 @@
.. reference::
- :Category: Import-Export
:Menu: :menuselection:`File --> Import/Export --> Wavefront (.obj)`
OBJ is a widely used de facto standard in the 3D industry.
The OBJ format is a popular plain text format, however, it has only basic geometry and material support.
-- Mesh: vertices, faces, edges, normals, UVs
-- Separation by groups/objects
-- Materials/textures
-- NURBS curves and surfaces
-
.. note::
- There is no support for mesh vertex colors, armatures, animation,
- lights, cameras, empty objects, parenting, or transformations.
+ There is no support for armatures, lights, cameras, empty objects, parenting, or transformations.
+ See `Compatibility`_ for more information.
-.. note::
- Blender now only supports complex node-based shading. OBJ having a fixed pipeline-like support of materials,
- this add-on uses the :doc:`generic wrapper </addons/import_export/node_shaders_info>`
- featured by Blender to convert between both.
-
-
Usage
=====
-Import/Export geometry and curves to the OBJ format.
+Export geometry and curves to the OBJ format.
-If there is a matching ``.MTL`` for the OBJ then its materials will be imported too.
-
.. _bpy.ops.wm.obj_export:
Exporting
@@ -51,7 +37,7 @@
Exports a numbered OBJ for each frame from the start to the end frame.
Please be aware that this can take quite a long time.
Frame Start, End
- Todo.
+ The first and last frame to export, used to determine the range of exported frames.
Object Properties
@@ -69,10 +55,11 @@
Selected Only
Only export the selected objects. Otherwise export all objects in the scene.
Properties
- Todo.
+ For properties that have different settings for the viewport/final render pick which is used for output.
+ One example where this is important is the :doc:`/modeling/modifiers/generate/subdivision_surface`.
- :Viewport (Default): todo.
- :Render: todo.
+ :Viewport (Default): Use viewport properties.
+ :Render: Use final render properties.
Geometry Export
@@ -106,11 +93,12 @@
Material Groups
Create OBJ groups per material.
Vertex Groups
- Todo.
+ Export the name of the vertex group of a face.
+ It is approximated by choosing the vertex group with the most members among the vertices of a face.
Smooth Groups
Write Blender's sharp edges as smooth groups.
Bitflag Groups
- Todo.
+ Generate Bitflags for smooth Groups.
Importing
@@ -124,9 +112,3 @@
=============
NURBS surfaces, text3D and metaballs are converted to meshes at export time.
-
-Some of the following features are missing:
-
-- NURBS Surfaces -- this could be added but is not widely used.
-- Advanced Material Settings -- There are material options documented
- but very few files use them and there are few examples available.
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