[Bf-docboard-svn] bf-manual: [9817] trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst: Fix incorrect sentence about which Editor is used edit UV maps

Aaron Carlisle noreply at blender.org
Wed Dec 21 02:23:02 CET 2022


Revision: 9817
          https://developer.blender.org/rBM9817
Author:   Blendify
Date:     2022-12-21 02:23:02 +0100 (Wed, 21 Dec 2022)
Log Message:
-----------
Fix incorrect sentence about which Editor is used edit UV maps

This was changed in 2.80 when the UV editor and Image editor were split.

Fixes T103223 

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst

Modified: trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst	2022-12-21 01:04:56 UTC (rev 9816)
+++ trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst	2022-12-21 01:23:02 UTC (rev 9817)
@@ -72,8 +72,9 @@
 
 In the Image Editor, you paint on a flat canvas that is wrapped around the mesh using UV coordinates.
 Any changes made in the Image Editor show up immediately in the 3D Viewport, and vice versa.
-To work with the UV layout (for example, to move coordinates) you must go back to View mode.
 
+To work with the UV layout (for example, to move coordinates) you must use the :doc:`/editors/uv/index`.
+
 A full complement of brushes and colors can be selected from the Sidebar region in the Image Editor.
 Brush changes made in either panel are immediately reflected in the other panel.
 However, the modified texture will **not** be saved automatically;



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