[Bf-docboard-svn] bf-manual: [9786] trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst: Cleanup: Use more precise language when describing UV seams.
Chris Blackbourn
noreply at blender.org
Fri Dec 9 02:41:48 CET 2022
Revision: 9786
https://developer.blender.org/rBM9786
Author: chrisbblend
Date: 2022-12-09 02:41:47 +0100 (Fri, 09 Dec 2022)
Log Message:
-----------
Cleanup: Use more precise language when describing UV seams.
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst
Modified: trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst 2022-12-09 01:38:47 UTC (rev 9785)
+++ trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst 2022-12-09 01:41:47 UTC (rev 9786)
@@ -9,7 +9,7 @@
you may want to define a *seam* to limit and guide the :ref:`bpy.ops.uv.unwrap` operator.
Just like in sewing, a seam is where the ends of the image/cloth are sewn together.
-In unwrapping, the mesh is unwrapped at the seams.
+In unwrapping, the UV map is discontinuous at the seams.
Think of this method as peeling an orange or skinning an animal.
You make a series of cuts in the skin, then peel it off. You could then flatten it out,
applying some amount of stretching. These cuts are the same as seams.
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