[Bf-docboard-svn] bf-manual: [9785] trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst: Cleanup: Add some missing details to the UV Maps properties editor.

Chris Blackbourn noreply at blender.org
Fri Dec 9 02:38:48 CET 2022


Revision: 9785
          https://developer.blender.org/rBM9785
Author:   chrisbblend
Date:     2022-12-09 02:38:47 +0100 (Fri, 09 Dec 2022)
Log Message:
-----------
Cleanup: Add some missing details to the UV Maps properties editor.

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst

Modified: trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst	2022-12-09 01:33:05 UTC (rev 9784)
+++ trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst	2022-12-09 01:38:47 UTC (rev 9785)
@@ -8,21 +8,31 @@
 UV Maps
 =======
 
+.. reference::
+
+   :Mode:      All Modes
+   :Panel:     :menuselection:`Properties --> Object Data --> UV Maps`
+
 .. figure:: /images/modeling_meshes_uv_uv-texture-spaces_uv-maps.png
 
    The UV Maps panel in the Mesh tab.
 
-In the Mesh tab the UV maps panel contains a :ref:`List view <ui-list-view>`
+If you have an active object, inside the Properties Editor, on the Object Data tab,
+the UV maps panel contains a :ref:`List view <ui-list-view>`
 that lists the UV maps created for this mesh.
-The selected map is displayed in the UV Editor.
 
+If you have the UV Editor open, you will see the currently selected UV map.
+
 Active Render
    Click the camera icon to enable that UV texture for rendering.
    If no other map is explicitly specified.
 
 Add ``+``
-   Clicking the *Add* button duplicates the selected UV map.
+   Clicking the *Add* button duplicates the selected UV map or creates a new UV map if the list is empty.
 
+Remove ``-``
+   Clicking the *Remove* button will remove the selected UV map.
+
 .. seealso::
 
    Note that each texture can be mapped to a specific UV layout.



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