[Bf-docboard-svn] bf-manual: [9750] branches/blender-3.4-release/blender_docs/manual/editors/uv/overlays.rst: UV: add grid shape source to the uv editor, and add new "pixel" option
Aaron Carlisle
noreply at blender.org
Wed Dec 7 02:00:40 CET 2022
Revision: 9750
https://developer.blender.org/rBM9750
Author: Blendify
Date: 2022-12-07 02:00:40 +0100 (Wed, 07 Dec 2022)
Log Message:
-----------
UV: add grid shape source to the uv editor, and add new "pixel" option
rBb7decab07ef85aeda1be3391c2e85e3265b12091
Modified Paths:
--------------
branches/blender-3.4-release/blender_docs/manual/editors/uv/overlays.rst
Modified: branches/blender-3.4-release/blender_docs/manual/editors/uv/overlays.rst
===================================================================
--- branches/blender-3.4-release/blender_docs/manual/editors/uv/overlays.rst 2022-12-07 00:39:04 UTC (rev 9749)
+++ branches/blender-3.4-release/blender_docs/manual/editors/uv/overlays.rst 2022-12-07 01:00:40 UTC (rev 9750)
@@ -26,13 +26,20 @@
Over Image
Allows the grid overlay to be shown on top of the image rather than behind it.
-.. _bpy.types.SpaceUVEditor.use_custom_grid:
+.. _bpy.types.SpaceUVEditor.grid_shape_source:
+Grid Shape Source
+ How the size/subdivisions of grid cells are determined.
+
+ :Dynamic: The grid subdivisions changes based on the zoom level.
+ :Fixed: The grid subdivisions stays consistent based off the *Fixed Subdivisions* property.
+ :Pixel: The grid aligns with pixels from image so each grid cell represents one pixel.
+
+.. _bpy.types.SpaceUVEditor.custom_grid_subdivisions:
+
Fixed Subdivisions X, Y
Displays a grid that does not depend on the zoom level to determine
- the number of subdivisions. The Custom Grid is useful in combination with
- :ref:`Absolute Grid Snap <bpy.types.ToolSettings.use_snap_uv_grid_absolute>`
- to create precise incremental snapping.
+ the number of subdivisions.
.. _bpy.types.SpaceUVEditor.custom_grid_subdivisions:
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