[Bf-docboard-svn] bf-manual: [9747] trunk/blender_docs/manual: Animation: Removal of most of the old pose library

Sybren A. Stüvel noreply at blender.org
Tue Dec 6 18:57:22 CET 2022


Revision: 9747
          https://developer.blender.org/rBM9747
Author:   sybren
Date:     2022-12-06 18:57:21 +0100 (Tue, 06 Dec 2022)
Log Message:
-----------
Animation: Removal of most of the old pose library

Manifest task: T93406

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
    trunk/blender_docs/manual/animation/armatures/properties/index.rst

Removed Paths:
-------------
    trunk/blender_docs/manual/animation/armatures/properties/pose_library.rst
    trunk/blender_docs/manual/images/animation_armatures_properties_pose-library_panel.png

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst	2022-12-06 02:07:42 UTC (rev 9746)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst	2022-12-06 17:57:21 UTC (rev 9747)
@@ -215,4 +215,4 @@
 .. note::
 
    This feature is somewhat extended/completed by
-   the :doc:`pose library </animation/armatures/properties/pose_library>` tool.
+   the :doc:`pose library </animation/armatures/posing/editing/pose_library>`.

Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst	2022-12-06 02:07:42 UTC (rev 9746)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst	2022-12-06 17:57:21 UTC (rev 9747)
@@ -283,31 +283,10 @@
 Old Pose Library
 ================
 
-The Asset Browser based pose library, described above, replaces the old pose library.
-This section describes that old pose library, including how to convert poses to the new system.
+In Blender 3.0, the Asset Browser based pose library, described above, replaced
+its predecessor pose library system. This section describes how to convert poses
+from the old pose library to the current system.
 
-.. warning::
-
-   The old pose library is deprecated in Blender 3.0, and will be mostly removed Blender 3.1.
-   Only the Python interface will remain a bit longer, and be removed in Blender 3.2.
-   The necessary functionality to convert old pose libraries to pose assets
-   will remain in Blender for the foreseeable future.
-
-.. reference::
-
-   :Mode:      Pose Mode
-   :Menu:      :menuselection:`Pose --> Pose Library`
-
-.. seealso::
-
-   :doc:`Pose Library Properties </animation/armatures/properties/pose_library>`.
-
-.. figure:: /images/animation_armatures_properties_pose-library_panel.png
-   :align: right
-
-   The old Pose Library panel.
-
-
 .. _pose-library-convert-old:
 .. _bpy.ops.poselib.convert_old_poselib:
 
@@ -316,9 +295,9 @@
 
 Old-style pose libraries can be converted to pose assets in the following way:
 
-- In the Armature properties Pose Library panel, select the pose library you want to convert.
+- In the Action Editor, select the Action containing the pose library you want to convert.
 - Make sure the scene camera is set up correctly for rendering preview images.
-- Click the "Convert Old-Style Pose Library" button.
+- In the Action Editor's Pose Library panel, click the "Convert Old-Style Pose Library" button.
 - Open the Asset Browser, and see the poses have been converted.
 - If you're happy with the result, remove the old pose library Action.
 - Save the blend-file.
@@ -330,104 +309,3 @@
 
    This conversion does not assign the poses to any catalog, and so they will
    appear in the "Unassigned" section of the "Current File" asset library.
-
-
-.. _bpy.ops.poselib.browse_interactive:
-
-Browse Poses (Old Pose Library)
--------------------------------
-
-.. warning::
-
-   This section describes the deprecated pose library. For the new, Asset
-   Browser based pose library, see :doc:`/animation/armatures/properties/pose_library`.
-
-.. reference::
-
-   :Mode:      Edit Mode
-   :Menu:      :menuselection:`Pose --> Pose Library --> Browse Poses`
-   :Shortcut:  :kbd:`Alt-L`
-
-Interactively browse poses in the 3D Viewport.
-After running the operator, cycle through poses using the :kbd:`Left` and :kbd:`Right` arrow keys.
-The name of the pose being previewed is displayed in the header region.
-After the desired pose is selected using :kbd:`Return` or :kbd:`LMB` to make it the active pose;
-to cancel browsing, use :kbd:`Esc` or :kbd:`RMB`.
-
-Pose
-   Index of the pose to apply (-2 for no change, -1 to use the active pose).
-
-
-.. _bpy.ops.poselib.pose_add:
-
-Add Pose (Old Pose Library)
----------------------------
-
-.. warning::
-
-   This section describes the deprecated pose library. For the new, Asset
-   Browser based pose library, see :doc:`/animation/armatures/properties/pose_library`.
-
-.. reference::
-
-   :Mode:      Edit Mode
-   :Menu:      :menuselection:`Pose --> Pose Library --> Add Pose`
-   :Shortcut:  :kbd:`Shift-L`
-
-If a pose is added, a :ref:`pose marker <marker-pose-add>` is created.
-The :ref:`Whole Character keying set <whole-character-keying-set>` is used to
-determine which bones to key. If any bones are selected, only keyframes for
-those bones are added, otherwise all bones in the keying set are keyed.
-Bones that are ignored by the *Whole Character* keying set are always ignored,
-regardless of their selection state.
-
-Add New
-   Adds a new pose to the active pose library with the current pose of the armature.
-Add New (Current Frame).
-   Will add a pose to the pose library based on the current frame selected in the Timeline.
-   In contrast to *Add New* and *Replace Existing* which automatically allocate a pose to an action frame.
-Replace Existing
-   Replace an existing pose in the active pose library with the current pose of the armature.
-
-
-.. _bpy.ops.poselib.pose_rename:
-
-Rename Pose (Old Pose Library)
-------------------------------
-
-.. warning::
-
-   This section describes the deprecated pose library. For the new, Asset
-   Browser based pose library, see :doc:`/animation/armatures/properties/pose_library`.
-
-.. reference::
-
-   :Mode:      Edit Mode
-   :Menu:      :menuselection:`Pose --> Pose Library --> Rename Pose`
-   :Shortcut:  :kbd:`Shift-Ctrl-L`
-
-Changes the name of the specified pose from the active pose library.
-
-New Pose Name
-   The new name for the pose.
-Pose
-   The pose action to rename.
-
-
-.. _bpy.ops.poselib.pose_remove:
-
-Remove Pose (Old Pose Library)
-------------------------------
-
-.. warning::
-
-   This section describes the deprecated pose library. For the new, Asset
-   Browser based pose library, see :doc:`/animation/armatures/properties/pose_library`.
-
-.. reference::
-
-   :Mode:      Edit Mode
-   :Menu:      :menuselection:`Pose --> Pose Library --> Remove Pose`
-   :Shortcut:  :kbd:`Shift-Alt-L`
-
-Deletes the specified pose from the active pose library.

Modified: trunk/blender_docs/manual/animation/armatures/properties/index.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/properties/index.rst	2022-12-06 02:07:42 UTC (rev 9746)
+++ trunk/blender_docs/manual/animation/armatures/properties/index.rst	2022-12-06 17:57:21 UTC (rev 9747)
@@ -10,4 +10,3 @@
    skeleton.rst
    display.rst
    bone_groups.rst
-   pose_library.rst

Deleted: trunk/blender_docs/manual/animation/armatures/properties/pose_library.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/properties/pose_library.rst	2022-12-06 02:07:42 UTC (rev 9746)
+++ trunk/blender_docs/manual/animation/armatures/properties/pose_library.rst	2022-12-06 17:57:21 UTC (rev 9747)
@@ -1,76 +0,0 @@
-
-************
-Pose Library
-************
-
-.. reference::
-
-   :Mode:      All Modes
-   :Panel:     :menuselection:`Properties --> Object Data Properties --> Pose Library`
-
-.. warning::
-   This properties panel is obsolete and will be removed in Blender 3.1.
-
-   The :doc:`Asset Browser based pose library </animation/armatures/posing/editing/pose_library>`
-   was introduced in Blender 3.0 and replaces this pose library panel.
-   To convert poses to the new pose library, see :ref:`pose-library-convert-old`.
-
-.. figure:: /images/animation_armatures_properties_pose-library_panel.png
-   :align: right
-
-   The Pose Library panel.
-
-The pose library is a way to store pose positions so the same position
-can be used again later in the animation or to store different rest poses.
-Pose libraries are saved to :doc:`Actions </animation/actions>`.
-They are not generally used as actions, but can be converted to and from.
-The *Pose Library* panel is used to save, apply, and manage armature poses.
-
-.. seealso::
-
-   :doc:`Pose Library Editing </animation/armatures/posing/editing/pose_library>`.
-
-Action
-   A :ref:`ui-data-block` for Actions or pose libraries.
-
-.. _bpy.types.ActionPoseMarkers.active_index:
-
-Pose Libraries
-   A :ref:`List view <ui-list-view>` of poses for the active pose library.
-
-   Add ``+``
-      If a pose is added, a :ref:`pose marker <marker-pose-add>` is created.
-      The :ref:`Whole Character keying set <whole-character-keying-set>` is used to
-      determine which bones to key. If any bones are selected, only keyframes for
-      those bones are added, otherwise all bones in the keying set are keyed.
-      Bones that are ignored by the *Whole Character* keying set are always ignored,
-      regardless of their selection state.
-
-      Add New
-         Adds a new pose to the active pose library with the current pose of the armature.
-      Add New (Current Frame).
-         Will add a pose to the pose library based on the current frame selected in the Timeline.
-         In contrast to *Add New* and *Replace Existing* which automatically allocate a pose to an action frame.
-      Replace Existing
-         Replace an existing pose in the active pose library with the current pose of the armature.
-
-   .. _bpy.ops.poselib.apply_pose:
-
-   Apply Pose (magnifying glass icon)
-      Applies the active pose to the selected pose bones.
-
-   .. _bpy.ops.poselib.action_sanitize:
-
-   Sanitize Action (book icon)
-      Makes an action suitable for use as a pose library.
-      This is used to convert an Action to a pose library.
-      A pose is added to the pose library for each frame with keyframes.
-
-   .. _bpy.ops.poselib.pose_move:
-
-   Move (up/down arrow icon)
-      Moves the pose up/down in the list.
-
-   Convert Old-Style Pose Library
-      Converts the pose library to pose assets. For more information, see
-      :ref:`pose-library-convert-old`.

Deleted: trunk/blender_docs/manual/images/animation_armatures_properties_pose-library_panel.png
===================================================================
(Binary files differ)



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