[Bf-docboard-svn] bf-manual-translations: [8395] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: sk - translation after r9736
Jozef Matta
noreply at blender.org
Sun Dec 4 09:17:54 CET 2022
Revision: 8395
https://developer.blender.org/rBMT8395
Author: pegas923
Date: 2022-12-04 09:17:53 +0100 (Sun, 04 Dec 2022)
Log Message:
-----------
sk - translation after r9736
Revision Links:
--------------
https://developer.blender.org/rBMT9736
Modified Paths:
--------------
trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2022-12-03 11:52:28 UTC (rev 8394)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2022-12-04 08:17:53 UTC (rev 8395)
@@ -8,8 +8,8 @@
msgstr ""
"Project-Id-Version: Blender 3.3 Manual 3.3\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-11-30 07:36+0100\n"
-"PO-Revision-Date: 2022-11-30 08:40+0100\n"
+"POT-Creation-Date: 2022-12-04 07:29+0100\n"
+"PO-Revision-Date: 2022-12-04 08:54+0100\n"
"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
"Language-Team: jm\n"
"Language: sk\n"
@@ -18,7 +18,7 @@
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
"Generated-By: Babel 2.11.0\n"
-"X-Generator: Poedit 3.2\n"
+"X-Generator: Poedit 3.2.2\n"
#: ../../manual/addons/3d_view/3d_navigation.rst:4
#: ../../manual/addons/3d_view/3d_navigation.rst:24
@@ -412,7 +412,7 @@
msgstr "Zarovná pohľad na stred (scéna 0,0,0)."
#: ../../manual/addons/3d_view/3d_navigation.rst:62
-#: ../../manual/modeling/meshes/uv/editing.rst:110
+#: ../../manual/modeling/meshes/uv/editing.rst:139
#: ../../manual/scene_layout/object/editing/snap.rst:29
msgid "Cursor to Selected"
msgstr "Kurzor na vybrané"
@@ -1309,26 +1309,28 @@
#: ../../manual/modeling/meshes/tools/tool_settings.rst:9
#: ../../manual/modeling/meshes/tools/tool_settings.rst:111
#: ../../manual/modeling/meshes/uv/editing.rst:25
-#: ../../manual/modeling/meshes/uv/editing.rst:48
-#: ../../manual/modeling/meshes/uv/editing.rst:67
-#: ../../manual/modeling/meshes/uv/editing.rst:88
-#: ../../manual/modeling/meshes/uv/editing.rst:120
-#: ../../manual/modeling/meshes/uv/editing.rst:143
-#: ../../manual/modeling/meshes/uv/editing.rst:161
-#: ../../manual/modeling/meshes/uv/editing.rst:187
-#: ../../manual/modeling/meshes/uv/editing.rst:215
-#: ../../manual/modeling/meshes/uv/editing.rst:229
-#: ../../manual/modeling/meshes/uv/editing.rst:243
-#: ../../manual/modeling/meshes/uv/editing.rst:271
-#: ../../manual/modeling/meshes/uv/editing.rst:291
-#: ../../manual/modeling/meshes/uv/editing.rst:305
-#: ../../manual/modeling/meshes/uv/editing.rst:322
-#: ../../manual/modeling/meshes/uv/editing.rst:350
-#: ../../manual/modeling/meshes/uv/editing.rst:364
-#: ../../manual/modeling/meshes/uv/editing.rst:380
-#: ../../manual/modeling/meshes/uv/editing.rst:396
-#: ../../manual/modeling/meshes/uv/editing.rst:439
+#: ../../manual/modeling/meshes/uv/editing.rst:47
+#: ../../manual/modeling/meshes/uv/editing.rst:77
+#: ../../manual/modeling/meshes/uv/editing.rst:96
+#: ../../manual/modeling/meshes/uv/editing.rst:117
+#: ../../manual/modeling/meshes/uv/editing.rst:149
+#: ../../manual/modeling/meshes/uv/editing.rst:172
+#: ../../manual/modeling/meshes/uv/editing.rst:190
+#: ../../manual/modeling/meshes/uv/editing.rst:216
+#: ../../manual/modeling/meshes/uv/editing.rst:249
+#: ../../manual/modeling/meshes/uv/editing.rst:263
+#: ../../manual/modeling/meshes/uv/editing.rst:277
+#: ../../manual/modeling/meshes/uv/editing.rst:310
+#: ../../manual/modeling/meshes/uv/editing.rst:330
+#: ../../manual/modeling/meshes/uv/editing.rst:356
+#: ../../manual/modeling/meshes/uv/editing.rst:373
+#: ../../manual/modeling/meshes/uv/editing.rst:399
+#: ../../manual/modeling/meshes/uv/editing.rst:442
#: ../../manual/modeling/meshes/uv/editing.rst:456
+#: ../../manual/modeling/meshes/uv/editing.rst:472
+#: ../../manual/modeling/meshes/uv/editing.rst:488
+#: ../../manual/modeling/meshes/uv/editing.rst:531
+#: ../../manual/modeling/meshes/uv/editing.rst:548
#: ../../manual/modeling/meshes/uv/tools/grab.rst:6
#: ../../manual/modeling/meshes/uv/tools/grab.rst:63
#: ../../manual/modeling/meshes/uv/tools/pinch.rst:6
@@ -2157,6 +2159,7 @@
#: ../../manual/grease_pencil/materials/properties.rst:164
#: ../../manual/grease_pencil/materials/properties.rst:189
#: ../../manual/modeling/geometry_nodes/input/object_info.rst:46
+#: ../../manual/modeling/meshes/uv/editing.rst:62
#: ../../manual/movie_clip/tracking/clip/sidebar/stabilization/panel.rst:55
#: ../../manual/physics/forces/force_fields/introduction.rst:114
#: ../../manual/render/shader_nodes/input/object_info.rst:33
@@ -4508,8 +4511,8 @@
#: ../../manual/addons/3d_view/precision_drawing_tools/design_tools.rst:118
msgid ""
-"Selection: Select vertices to be moved, then select fulcrum vertex with SHIFT"
-"+Mouse, active vertex is considered the rotational centre."
+"Selection: Select vertices to be moved, then select fulcrum vertex with "
+"SHIFT+Mouse, active vertex is considered the rotational centre."
msgstr "Výber: Aktívny vrchol sa považuje za stred otáčania."
#: ../../manual/addons/3d_view/precision_drawing_tools/design_tools.rst:121
@@ -9126,8 +9129,8 @@
msgstr ""
"Tento doplnok vytvára stromy. Na výber je mnoho prednastavených typov "
"stromov alebo si môžete vytvoriť vlastné. Metódu prezentujú Jason Weber a "
-"Joseph Penn vo svojom článku \"Creation and Rendering of Realistic Trees"
-"\" (Tvorba a vykresľovanie realistických stromov)."
+"Joseph Penn vo svojom článku \"Creation and Rendering of Realistic "
+"Trees\" (Tvorba a vykresľovanie realistických stromov)."
#: ../../manual/addons/add_curve/sapling.rst:14
msgid "Click Add Curve then Sapling Tree Gen to enable the script."
@@ -9379,6 +9382,7 @@
#: ../../manual/modeling/curves/selecting.rst:90
#: ../../manual/modeling/meshes/editing/edge/subdivide.rst:145
#: ../../manual/modeling/meshes/editing/mesh/transform/randomize.rst:24
+#: ../../manual/modeling/meshes/uv/editing.rst:59
#: ../../manual/modeling/modifiers/physics/ocean.rst:75
#: ../../manual/modeling/surfaces/selecting.rst:78
#: ../../manual/physics/particles/mode.rst:112
@@ -9455,6 +9459,7 @@
#: ../../manual/render/shader_nodes/converter/vector_math.rst:26
#: ../../manual/render/shader_nodes/converter/vector_math.rst:0
#: ../../manual/modeling/meshes/tools/toolbar.rst:32
+#: ../../manual/modeling/meshes/uv/editing.rst:72
#: ../../manual/modeling/meshes/uv/tools/toolbar.rst:24
#: ../../manual/modeling/metas/toolbar/index.rst:34
#: ../../manual/modeling/modifiers/deform/corrective_smooth.rst:45
@@ -13360,6 +13365,7 @@
#: ../../manual/modeling/geometry_nodes/utilities/rotate_euler.rst:19
#: ../../manual/modeling/geometry_nodes/utilities/rotate_euler.rst:50
#: ../../manual/render/shader_nodes/vector/vector_rotate.rst:32
+#: ../../manual/modeling/meshes/uv/editing.rst:65
#: ../../manual/modeling/modifiers/physics/particle_instance.rst:123
#: ../../manual/movie_clip/tracking/clip/sidebar/stabilization/panel.rst:48
#: ../../manual/physics/forces/force_fields/introduction.rst:118
@@ -14377,7 +14383,7 @@
#: ../../manual/addons/uv/magic_uv.rst:606
#: ../../manual/modeling/meshes/editing/uv.rst:297
#: ../../manual/modeling/meshes/editing/uv.rst:352
-#: ../../manual/modeling/meshes/uv/editing.rst:320
+#: ../../manual/modeling/meshes/uv/editing.rst:371
#: ../../manual/scene_layout/object/types.rst:96
msgid "Align"
msgstr "Zarovnať"
@@ -16892,12 +16898,12 @@
#: ../../manual/addons/import_export/paper_model.rst:232
msgid ""
-"Just creates the net on a white background (this used to be called \"Pure Net"
-"\"). The remaining options invoke texture baking and therefore are "
+"Just creates the net on a white background (this used to be called \"Pure "
+"Net\"). The remaining options invoke texture baking and therefore are "
"noticeable slower."
msgstr ""
-"Jednoducho vytvorí sieť na bielom pozadí (kedysi sa nazývala \"Čistá sieť"
-"\"). Zvyšné možnosti vyvolávajú zapečenie textúr, a preto sú citeľne "
+"Jednoducho vytvorí sieť na bielom pozadí (kedysi sa nazývala \"Čistá "
+"sieť\"). Zvyšné možnosti vyvolávajú zapečenie textúr, a preto sú citeľne "
"pomalšie."
#: ../../manual/addons/import_export/paper_model.rst:234
@@ -20006,10 +20012,10 @@
"A glTF animation can have a name, which is the action name by default. You "
"can override it by renaming its NLA track from ``NLATrack``/``[Action "
"Stash]`` to the name you want to use. For example, the Fig. :ref:`fox model "
-"<fig-gltf-solo-track>` will export with three animations, \"Survey\", \"Walk"
-"\", and \"Run\". If you rename two tracks on two different objects to the "
-"same name, they will become part of the same glTF animation and will play "
-"together."
+"<fig-gltf-solo-track>` will export with three animations, \"Survey\", "
+"\"Walk\", and \"Run\". If you rename two tracks on two different objects to "
+"the same name, they will become part of the same glTF animation and will "
+"play together."
msgstr ""
"Animácia glTF môže mať názov, ktorý je predvolene názvom akcie. Môžete ho "
"prepísať premenovaním jej stopy NLA z ``NLATrack``/``[Action Stash]`` na "
@@ -23161,25 +23167,27 @@
#: ../../manual/modeling/meshes/tools/tool_settings.rst:11
#: ../../manual/modeling/meshes/tools/tool_settings.rst:113
#: ../../manual/modeling/meshes/uv/editing.rst:28
-#: ../../manual/modeling/meshes/uv/editing.rst:51
-#: ../../manual/modeling/meshes/uv/editing.rst:70
-#: ../../manual/modeling/meshes/uv/editing.rst:91
-#: ../../manual/modeling/meshes/uv/editing.rst:123
-#: ../../manual/modeling/meshes/uv/editing.rst:146
-#: ../../manual/modeling/meshes/uv/editing.rst:164
-#: ../../manual/modeling/meshes/uv/editing.rst:190
-#: ../../manual/modeling/meshes/uv/editing.rst:218
-#: ../../manual/modeling/meshes/uv/editing.rst:246
-#: ../../manual/modeling/meshes/uv/editing.rst:274
-#: ../../manual/modeling/meshes/uv/editing.rst:294
-#: ../../manual/modeling/meshes/uv/editing.rst:308
-#: ../../manual/modeling/meshes/uv/editing.rst:325
-#: ../../manual/modeling/meshes/uv/editing.rst:353
-#: ../../manual/modeling/meshes/uv/editing.rst:367
-#: ../../manual/modeling/meshes/uv/editing.rst:383
-#: ../../manual/modeling/meshes/uv/editing.rst:399
-#: ../../manual/modeling/meshes/uv/editing.rst:442
+#: ../../manual/modeling/meshes/uv/editing.rst:50
+#: ../../manual/modeling/meshes/uv/editing.rst:80
+#: ../../manual/modeling/meshes/uv/editing.rst:99
+#: ../../manual/modeling/meshes/uv/editing.rst:120
+#: ../../manual/modeling/meshes/uv/editing.rst:152
+#: ../../manual/modeling/meshes/uv/editing.rst:175
+#: ../../manual/modeling/meshes/uv/editing.rst:193
+#: ../../manual/modeling/meshes/uv/editing.rst:219
@@ Diff output truncated at 10240 characters. @@
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