[Bf-docboard-svn] bf-manual: [9507] trunk/blender_docs/manual: Merge branch 'blender-3.3-release'

Aaron Carlisle noreply at blender.org
Sun Aug 21 01:27:10 CEST 2022


Revision: 9507
          https://developer.blender.org/rBM9507
Author:   Blendify
Date:     2022-08-21 01:27:10 +0200 (Sun, 21 Aug 2022)
Log Message:
-----------
Merge branch 'blender-3.3-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/object/edit_linked_library.rst
    trunk/blender_docs/manual/addons/object/skinify.rst
    trunk/blender_docs/manual/editors/uv/navigating.rst
    trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst

Added Paths:
-----------
    trunk/blender_docs/manual/images/node-types_ShaderNodeVectorRotate.png

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-08-20 23:26:18 UTC (rev 9506)
+++ trunk/blender_docs	2022-08-20 23:27:10 UTC (rev 9507)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -3,4 +3,4 ##
 /branches/blender-3.0-release/blender_docs:8543-9034
 /branches/blender-3.1-release/blender_docs:8904-9230
 /branches/blender-3.2-release/blender_docs:9236-9417
-/branches/blender-3.3-release/blender_docs:9438-9501
\ No newline at end of property
+/branches/blender-3.3-release/blender_docs:9438-9506
\ No newline at end of property
Modified: trunk/blender_docs/manual/addons/object/edit_linked_library.rst
===================================================================
--- trunk/blender_docs/manual/addons/object/edit_linked_library.rst	2022-08-20 23:26:18 UTC (rev 9506)
+++ trunk/blender_docs/manual/addons/object/edit_linked_library.rst	2022-08-20 23:27:10 UTC (rev 9507)
@@ -25,9 +25,7 @@
 Click this button to open the blend-file that the active object is linked from.
 
 Once you complete your work to the linked file, return to the Sidebar and
-click the *Return to Original File* button. In addition,
-the :kbd:`Shift-NumpadSlash` hotkey can be used to toggle between the linked file and
-the original (the *Local View* functionality is maintained for non-linked objects).
+click the *Return to Original File* button.
 
 By default, this add-on automatically saves your current file before opening the linked library or
 returning to the original file. This can be disabled using the *Autosave* toggle

Modified: trunk/blender_docs/manual/addons/object/skinify.rst
===================================================================
--- trunk/blender_docs/manual/addons/object/skinify.rst	2022-08-20 23:26:18 UTC (rev 9506)
+++ trunk/blender_docs/manual/addons/object/skinify.rst	2022-08-20 23:27:10 UTC (rev 9507)
@@ -28,7 +28,7 @@
 .. seealso::
 
    Please see the
-   `old Wiki <https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Modeling/Extra_Tools/>`__
+   `old Wiki <https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Object/Skinify/>`__
    for the archived original docs.
 
 

Modified: trunk/blender_docs/manual/editors/uv/navigating.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/navigating.rst	2022-08-20 23:26:18 UTC (rev 9506)
+++ trunk/blender_docs/manual/editors/uv/navigating.rst	2022-08-20 23:27:10 UTC (rev 9507)
@@ -19,7 +19,7 @@
 Also, as in the 3D Viewport, you can use :kbd:`NumpadPlus` or :kbd:`NumpadMinus` to zoom.
 
 
-.. _editors-image-navigate-gizmos:
+.. _editors-uv-navigate-gizmos:
 
 Gizmos
 ======

Copied: trunk/blender_docs/manual/images/node-types_ShaderNodeVectorRotate.png (from rev 9506, branches/blender-3.3-release/blender_docs/manual/images/node-types_ShaderNodeVectorRotate.png)
===================================================================
(Binary files differ)

Modified: trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst	2022-08-20 23:26:18 UTC (rev 9506)
+++ trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst	2022-08-20 23:27:10 UTC (rev 9507)
@@ -11,7 +11,7 @@
 The Relax brush can be used to distribute UVs more evenly.
 It works by pulling vertices along UV edges to bring the UV unwrap into balance.
 
-The Relax brush can be compared with the :ref:`minimize-stretch` tool which works directly
+The Relax brush can be compared with the :ref:`bpy.ops.uv.minimize_stretch` tool which works directly
 on faces to reduce texture stretching and shearing.
 You may find that sometimes minimize stretch works better, sometimes the unwrap
 tool and other times the relax brush.

Modified: trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst	2022-08-20 23:26:18 UTC (rev 9506)
+++ trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst	2022-08-20 23:27:10 UTC (rev 9507)
@@ -9,7 +9,7 @@
 Vector Rotate Node
 ******************
 
-.. figure:: /images/node-types_ShaderNodeVectorDisplacement.webp
+.. figure:: /images/node-types_ShaderNodeVectorRotate.png
    :align: center
    :alt: Vector Rotate Node.
 



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