[Bf-docboard-svn] bf-manual: [9479] trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst: Merge branch 'blender-3.3-release'

Aaron Carlisle noreply at blender.org
Sun Aug 14 04:52:52 CEST 2022


Revision: 9479
          https://developer.blender.org/rBM9479
Author:   Blendify
Date:     2022-08-14 04:52:52 +0200 (Sun, 14 Aug 2022)
Log Message:
-----------
Merge branch 'blender-3.3-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/scene_layout/object/editing/shading.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-08-14 02:52:00 UTC (rev 9478)
+++ trunk/blender_docs	2022-08-14 02:52:52 UTC (rev 9479)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -3,4 +3,4 ##
 /branches/blender-3.0-release/blender_docs:8543-9034
 /branches/blender-3.1-release/blender_docs:8904-9230
 /branches/blender-3.2-release/blender_docs:9236-9417
-/branches/blender-3.3-release/blender_docs:9438-9475
\ No newline at end of property
+/branches/blender-3.3-release/blender_docs:9438-9478
\ No newline at end of property
Modified: trunk/blender_docs/manual/scene_layout/object/editing/shading.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/shading.rst	2022-08-14 02:52:00 UTC (rev 9478)
+++ trunk/blender_docs/manual/scene_layout/object/editing/shading.rst	2022-08-14 02:52:52 UTC (rev 9479)
@@ -25,13 +25,37 @@
 
 Select the *Shade Flat* item in the *Object* menu
 to revert the shading back (normals will be constant)
-to that shown in the first image above.
+to that shown in the first image below.
 
-.. seealso::
+.. list-table:: Example mesh flat (left) and smooth-shaded (right).
+   `Sample blend-file <https://wiki.blender.org/wiki/File:25-manual-meshsmooth-example.blend>`__.
 
-   The :ref:`Auto Smooth <auto-smooth>` mesh property.
+   * - .. figure:: /images/scene-layout_object_editing_shading_example-flat.png
+          :width: 200px
 
+     - .. figure:: /images/scene-layout_object_editing_shading_example-smooth.png
+          :width: 200px
 
+
+Shade Auto Smooth
+=================
+
+.. reference::
+
+   :Mode:      Object Mode
+   :Menu:      :menuselection:`Object --> Shade Smooth`
+
+Automatically applies smooth shading to faces with a defined shallow angle and all other faces are sharp.
+This method works great for objects with both sharp and smooth areas.
+
+Selecting the *Shade Flat* will revert the shading back to flat;
+additionally, pressing *Shade Smooth* will disable all flat normals,
+making the entire object appear smooth again.
+
+When this operator is used it enables the :ref:`Auto Smooth <bpy.types.Mesh.use_auto_smooth>` property.
+See :ref:`modeling_meshes_normals_sharp_edge` for more details.
+
+
 .. _bpy.ops.object.shade_flat:
 
 Shade Flat
@@ -48,12 +72,3 @@
 you may notice that these polygons appear as a series of small, flat faces.
 Sometimes this is a desirable effect for hard surfaces,
 but for organic surfaces you usually want your objects to look smooth.
-
-.. list-table:: Example mesh flat (left) and smooth-shaded (right).
-   `Sample blend-file <https://wiki.blender.org/wiki/File:25-manual-meshsmooth-example.blend>`__.
-
-   * - .. figure:: /images/scene-layout_object_editing_shading_example-flat.png
-          :width: 200px
-
-     - .. figure:: /images/scene-layout_object_editing_shading_example-smooth.png
-          :width: 200px

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst	2022-08-14 02:52:00 UTC (rev 9478)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst	2022-08-14 02:52:52 UTC (rev 9479)
@@ -33,7 +33,7 @@
    The voxel size also be adjusted from the 3D Viewport using :kbd:`Shift-R`.
    Using this shortcut shows a grid that has the real size of the resulting voxel size.
    Holding :kbd:`Shift` while adjusting the size allows better pressing
-   while holding :kbd:`Ctrl` adjusts the size linearly.
+   while holding :kbd:`Ctrl` adjusts the size using a relative scale.
 
    Sample Voxel Size
       Used to adjust the *Voxel Size* by picking an area of the mesh



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