[Bf-docboard-svn] bf-manual: [9479] trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst: Merge branch 'blender-3.3-release'
Aaron Carlisle
noreply at blender.org
Sun Aug 14 04:52:52 CEST 2022
Revision: 9479
https://developer.blender.org/rBM9479
Author: Blendify
Date: 2022-08-14 04:52:52 +0200 (Sun, 14 Aug 2022)
Log Message:
-----------
Merge branch 'blender-3.3-release'
Modified Paths:
--------------
trunk/blender_docs/manual/scene_layout/object/editing/shading.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-08-14 02:52:00 UTC (rev 9478)
+++ trunk/blender_docs 2022-08-14 02:52:52 UTC (rev 9479)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -3,4 +3,4 ##
/branches/blender-3.0-release/blender_docs:8543-9034
/branches/blender-3.1-release/blender_docs:8904-9230
/branches/blender-3.2-release/blender_docs:9236-9417
-/branches/blender-3.3-release/blender_docs:9438-9475
\ No newline at end of property
+/branches/blender-3.3-release/blender_docs:9438-9478
\ No newline at end of property
Modified: trunk/blender_docs/manual/scene_layout/object/editing/shading.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/shading.rst 2022-08-14 02:52:00 UTC (rev 9478)
+++ trunk/blender_docs/manual/scene_layout/object/editing/shading.rst 2022-08-14 02:52:52 UTC (rev 9479)
@@ -25,13 +25,37 @@
Select the *Shade Flat* item in the *Object* menu
to revert the shading back (normals will be constant)
-to that shown in the first image above.
+to that shown in the first image below.
-.. seealso::
+.. list-table:: Example mesh flat (left) and smooth-shaded (right).
+ `Sample blend-file <https://wiki.blender.org/wiki/File:25-manual-meshsmooth-example.blend>`__.
- The :ref:`Auto Smooth <auto-smooth>` mesh property.
+ * - .. figure:: /images/scene-layout_object_editing_shading_example-flat.png
+ :width: 200px
+ - .. figure:: /images/scene-layout_object_editing_shading_example-smooth.png
+ :width: 200px
+
+Shade Auto Smooth
+=================
+
+.. reference::
+
+ :Mode: Object Mode
+ :Menu: :menuselection:`Object --> Shade Smooth`
+
+Automatically applies smooth shading to faces with a defined shallow angle and all other faces are sharp.
+This method works great for objects with both sharp and smooth areas.
+
+Selecting the *Shade Flat* will revert the shading back to flat;
+additionally, pressing *Shade Smooth* will disable all flat normals,
+making the entire object appear smooth again.
+
+When this operator is used it enables the :ref:`Auto Smooth <bpy.types.Mesh.use_auto_smooth>` property.
+See :ref:`modeling_meshes_normals_sharp_edge` for more details.
+
+
.. _bpy.ops.object.shade_flat:
Shade Flat
@@ -48,12 +72,3 @@
you may notice that these polygons appear as a series of small, flat faces.
Sometimes this is a desirable effect for hard surfaces,
but for organic surfaces you usually want your objects to look smooth.
-
-.. list-table:: Example mesh flat (left) and smooth-shaded (right).
- `Sample blend-file <https://wiki.blender.org/wiki/File:25-manual-meshsmooth-example.blend>`__.
-
- * - .. figure:: /images/scene-layout_object_editing_shading_example-flat.png
- :width: 200px
-
- - .. figure:: /images/scene-layout_object_editing_shading_example-smooth.png
- :width: 200px
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst 2022-08-14 02:52:00 UTC (rev 9478)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst 2022-08-14 02:52:52 UTC (rev 9479)
@@ -33,7 +33,7 @@
The voxel size also be adjusted from the 3D Viewport using :kbd:`Shift-R`.
Using this shortcut shows a grid that has the real size of the resulting voxel size.
Holding :kbd:`Shift` while adjusting the size allows better pressing
- while holding :kbd:`Ctrl` adjusts the size linearly.
+ while holding :kbd:`Ctrl` adjusts the size using a relative scale.
Sample Voxel Size
Used to adjust the *Voxel Size* by picking an area of the mesh
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