[Bf-docboard-svn] bf-manual: [9463] branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst: USD: add volume/VDB export

Aaron Carlisle noreply at blender.org
Thu Aug 11 01:48:31 CEST 2022


Revision: 9463
          https://developer.blender.org/rBM9463
Author:   Blendify
Date:     2022-08-11 01:48:30 +0200 (Thu, 11 Aug 2022)
Log Message:
-----------
USD: add volume/VDB export

rBce3dd12371f5bd02eb64488712d8c529ffe62f6b

Modified Paths:
--------------
    branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst

Modified: branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst
===================================================================
--- branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst	2022-08-09 05:13:30 UTC (rev 9462)
+++ branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst	2022-08-10 23:48:30 UTC (rev 9463)
@@ -17,6 +17,7 @@
 - Cameras (perspective cameras only at the moment, not orthogonal ones).
 - Light (all types except area lights).
 - Hair (exported as curves, and limited to parent strands).
+- Volume (both static and animated volumes).
 
 When exporting an animation, the final, evaluated mesh is written to USD.
 This means that the following meshes can be exported:
@@ -109,10 +110,15 @@
 Overwrite Textures
    Allow overwriting existing texture files when exporting textures.
 
-Relative Texture Paths
-   Make texture asset paths relative to the exported USD file.
 
+File References
+---------------
 
+Relative Paths
+   Use relative paths to reference external files (i.e. textures, volumes) in the exported USD file,
+   otherwise use absolute paths.
+/home/aaron/Documents/projects/blender_foundation/blender/build_linux/bin/blender
+
 Experimental
 ------------
 



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