[Bf-docboard-svn] bf-manual: [9463] branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst: USD: add volume/VDB export
Aaron Carlisle
noreply at blender.org
Thu Aug 11 01:48:31 CEST 2022
Revision: 9463
https://developer.blender.org/rBM9463
Author: Blendify
Date: 2022-08-11 01:48:30 +0200 (Thu, 11 Aug 2022)
Log Message:
-----------
USD: add volume/VDB export
rBce3dd12371f5bd02eb64488712d8c529ffe62f6b
Modified Paths:
--------------
branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst
Modified: branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst
===================================================================
--- branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst 2022-08-09 05:13:30 UTC (rev 9462)
+++ branches/blender-3.3-release/blender_docs/manual/files/import_export/usd.rst 2022-08-10 23:48:30 UTC (rev 9463)
@@ -17,6 +17,7 @@
- Cameras (perspective cameras only at the moment, not orthogonal ones).
- Light (all types except area lights).
- Hair (exported as curves, and limited to parent strands).
+- Volume (both static and animated volumes).
When exporting an animation, the final, evaluated mesh is written to USD.
This means that the following meshes can be exported:
@@ -109,10 +110,15 @@
Overwrite Textures
Allow overwriting existing texture files when exporting textures.
-Relative Texture Paths
- Make texture asset paths relative to the exported USD file.
+File References
+---------------
+Relative Paths
+ Use relative paths to reference external files (i.e. textures, volumes) in the exported USD file,
+ otherwise use absolute paths.
+/home/aaron/Documents/projects/blender_foundation/blender/build_linux/bin/blender
+
Experimental
------------
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