[Bf-docboard-svn] bf-manual: [9217] trunk/blender_docs/manual: Rename Vertex Colors to Color Attributes
Aaron Carlisle
noreply at blender.org
Sat Apr 23 23:09:57 CEST 2022
Revision: 9217
https://developer.blender.org/rBM9217
Author: Blendify
Date: 2022-04-23 23:09:57 +0200 (Sat, 23 Apr 2022)
Log Message:
-----------
Rename Vertex Colors to Color Attributes
Part of rBeae36be372a6b16ee3e76eff0485a47da4f3c230
Modified Paths:
--------------
trunk/blender_docs/manual/addons/import_export/mesh_ply.rst
trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
trunk/blender_docs/manual/addons/import_export/scene_obj.rst
trunk/blender_docs/manual/addons/interface/copy_attributes.rst
trunk/blender_docs/manual/addons/mesh/tissue.rst
trunk/blender_docs/manual/addons/node/node_wrangler.rst
trunk/blender_docs/manual/files/import_export/alembic.rst
trunk/blender_docs/manual/files/import_export/usd.rst
trunk/blender_docs/manual/getting_started/about/history.rst
trunk/blender_docs/manual/grease_pencil/materials/introduction.rst
trunk/blender_docs/manual/grease_pencil/modes/draw/tool_settings/color.rst
trunk/blender_docs/manual/grease_pencil/modes/draw/tools/tint.rst
trunk/blender_docs/manual/grease_pencil/modes/vertex_paint/editing.rst
trunk/blender_docs/manual/grease_pencil/modes/vertex_paint/tools.rst
trunk/blender_docs/manual/grease_pencil/modifiers/color/tint.rst
trunk/blender_docs/manual/grease_pencil/selecting.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
trunk/blender_docs/manual/modeling/meshes/editing/face/face_data.rst
trunk/blender_docs/manual/modeling/meshes/editing/face/inset_faces.rst
trunk/blender_docs/manual/modeling/meshes/editing/face/triangles_quads.rst
trunk/blender_docs/manual/modeling/meshes/editing/mesh/bisect.rst
trunk/blender_docs/manual/modeling/meshes/editing/mesh/cleanup.rst
trunk/blender_docs/manual/modeling/meshes/editing/mesh/symmetrize.rst
trunk/blender_docs/manual/modeling/meshes/properties/object_data.rst
trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst
trunk/blender_docs/manual/modeling/modifiers/modify/data_transfer.rst
trunk/blender_docs/manual/modeling/modifiers/modify/mesh_sequence_cache.rst
trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst
trunk/blender_docs/manual/modeling/modifiers/physics/particle_instance.rst
trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst
trunk/blender_docs/manual/physics/dynamic_paint/introduction.rst
trunk/blender_docs/manual/render/cycles/baking.rst
trunk/blender_docs/manual/render/cycles/optimizations/nodes.rst
trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst
trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst
trunk/blender_docs/manual/render/shader_nodes/input/vertex_color.rst
trunk/blender_docs/manual/render/shader_nodes/osl.rst
trunk/blender_docs/manual/render/shader_nodes/textures/point_density.rst
trunk/blender_docs/manual/render/workbench/introduction.rst
trunk/blender_docs/manual/scene_layout/object/editing/link_transfer/transfer_mesh_data.rst
trunk/blender_docs/manual/sculpt_paint/introduction.rst
trunk/blender_docs/manual/sculpt_paint/vertex_paint/editing.rst
trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst
trunk/blender_docs/manual/sculpt_paint/weight_paint/editing.rst
Modified: trunk/blender_docs/manual/addons/import_export/mesh_ply.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_ply.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/addons/import_export/mesh_ply.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -65,4 +65,4 @@
Use the operator to import ASCII or binary PLY-files, you can select multiple files at once.
For exporting, you can choose to enable or disable the modifiers during the export
-and you can choose which data you want to export (UV textures, vertex colors, ...).
+and you can choose which data you want to export (UV textures, Color Attributes, ...).
Modified: trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -636,7 +636,7 @@
Tangents
Export vertex tangents with meshes.
Vertex Colors
- Export vertex colors with meshes.
+ Export Color Attributes with meshes.
Loose Edges
Export loose edges as lines, using the material from the first material slot.
Loose Points
Modified: trunk/blender_docs/manual/addons/import_export/scene_obj.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_obj.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/addons/import_export/scene_obj.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -18,7 +18,7 @@
.. note::
- There is no support for mesh vertex colors, armatures, animation,
+ There is no support for mesh Color Attributes, armatures, animation,
lights, cameras, empty objects, parenting, or transformations.
.. note::
Modified: trunk/blender_docs/manual/addons/interface/copy_attributes.rst
===================================================================
--- trunk/blender_docs/manual/addons/interface/copy_attributes.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/addons/interface/copy_attributes.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -62,10 +62,10 @@
With a mesh object selected, enter Edit Mode and press :kbd:`Ctrl-C` to copy texture face attributes.
The following menu appears:
-Some of the items may not appear, depending on the number of UV texture or vertex color layers on the mesh.
+Some of the items may not appear, depending on the number of UV textures or Color Attributes on the mesh.
The first group of options copies attributes from the active face to
-all other selected faces in the same UV texture or vertex color layer.
+all other selected faces in the same UV texture or Color Attribute.
Copy Material
Copy material index to selected faces.
@@ -74,11 +74,11 @@
Copy UV Coordinates
Copy UV coordinates to selected faces.
Copy Vertex Colors
- Copy Vertex Colors to selected faces.
+ Copy Color Attributes to selected faces.
The second group of options copies attributes to selected faces in
-the active UV texture or vertex color layer from their corresponding faces in
-a different UV texture or vertex color layer.
+the active UV texture or Color Attribute from their corresponding faces in
+a different UV texture or Color Attribute.
Copy Image from Layer
Copy image assignment from another layer for selected faces.
@@ -85,7 +85,7 @@
Copy UV Coordinates from Layer
Copy UV coordinates from another layer for selected faces.
Copy Vertex Colors from Layer
- Copy Vertex Colors from another layer for selected faces.
+ Copy a Color Attribute from another layer for selected faces.
Pose Mode
Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -308,7 +308,7 @@
Curvature
---------
-Weight from Curvature (Based on Dirty Vertex Colors)
+Weight from Curvature (Based on Dirty Color Attributes)
.. figure:: /images/addons_mesh_tissue_weight-curvature.jpg
@@ -450,13 +450,13 @@
-----------------
Red Channel
- Add a vertex group derived to red channel of the active vertex color.
+ Add a vertex group derived to red channel of the active Color Attribute.
Green Channel
- Add a vertex group derived to green channel of the active vertex color.
+ Add a vertex group derived to green channel of the active Color Attribute.
Blue Channel
- Add a vertex group derived to blue channel of the active vertex color.
+ Add a vertex group derived to blue channel of the active Color Attribute.
Value Channel
- Add a vertex group derived to value channel of the active vertex color.
+ Add a vertex group derived to value channel of the active Color Attribute.
Invert
Invert the values read from vertex weight.
Modified: trunk/blender_docs/manual/addons/node/node_wrangler.rst
===================================================================
--- trunk/blender_docs/manual/addons/node/node_wrangler.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/addons/node/node_wrangler.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -217,7 +217,7 @@
:Menu: :menuselection:`Header --> Add menu`
-Add an Attribute node with the attribute set to vertex color.
+Add an Attribute node with the attribute set to Color Attribute.
Shader Viewer
Modified: trunk/blender_docs/manual/files/import_export/alembic.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/alembic.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/files/import_export/alembic.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -139,8 +139,8 @@
When enabled, an object's :term:`Normals <Normal>` are exported.
See `Custom Split Normals of Meshes`_ below for more information.
-Vertex Colors
- When enabled, exports vertex colors.
+Color Attributes
+ When enabled, exports Color Attributes.
Face Sets
Exports the material names per face. The material data is not exported but only material names.
Modified: trunk/blender_docs/manual/files/import_export/usd.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/usd.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/files/import_export/usd.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -230,7 +230,7 @@
- **Animating geometry**: Animating mesh and curve geometry is supported by adding
a :doc:`Mesh Sequence Cache </modeling/modifiers/modify/mesh_sequence_cache>` modifier to the imported data.
Geometry attribute (`USD Primvar <https://graphics.pixar.com/usd/docs/USD-Glossary.html#USDGlossary-Primvar>`__)
- animation is currently supported only for mesh vertex colors and UVs.
+ animation is currently supported only for Color Attributes and UVs.
Note that USD file sequences (i.e. a unique file per frame) are not yet supported.
@@ -293,8 +293,8 @@
UV Coordinates
Read mesh UV coordinates.
-Vertex Colors
- Convert the USD mesh ``displayColor`` values to Blender mesh vertex colors.
+Color Attributes
+ Convert the USD mesh ``displayColor`` values to Blender's Color Attributes.
Subdivision
Create Subdivision Surface modifiers based on the USD ``SubdivisionScheme`` attribute.
Modified: trunk/blender_docs/manual/getting_started/about/history.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/about/history.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/getting_started/about/history.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -273,7 +273,7 @@
volume object and display improvements, and more refined sculpting tools.
`2.92 <https://www.blender.org/download/releases/2-92/>`__ -- February 2021:
Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing,
- Cycles vertex color baking, APIC fluid simulations, Video Sequencer improvements, and much more.
+ Cycles Color Attribute baking, APIC fluid simulations, Video Sequencer improvements, and much more.
`2.93 <https://www.blender.org/download/releases/2-93/>`__ -- June 2021:
New geometry nodes, sculpting improvements, Grease Pencil Line Art modifier along with other improvements,
an improve :abbr:`DOF (Depth Of Field)` for the Eevee render engine, redesigned Cryptomatte workflow, and more.
Modified: trunk/blender_docs/manual/grease_pencil/materials/introduction.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/introduction.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/grease_pencil/materials/introduction.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -107,10 +107,10 @@
Locks and hides all unused materials.
Convert Materials to Vertex Color
- Only keeps necessary materials and convert all materials base color to vertex color.
+ Only keeps necessary materials and convert all materials base color to a Color Attribute.
Extract Palette from Vertex Color
- Add all used vertex color to a new Color Palette. See :ref:`ui-color-palette`.
+ Add all used Color Attributes to a new Color Palette. See :ref:`ui-color-palette`.
Copy Material to Selected
Copy the active material to the selected Grease Pencil object.
Modified: trunk/blender_docs/manual/grease_pencil/modes/draw/tool_settings/color.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/draw/tool_settings/color.rst 2022-04-23 20:31:30 UTC (rev 9216)
+++ trunk/blender_docs/manual/grease_pencil/modes/draw/tool_settings/color.rst 2022-04-23 21:09:57 UTC (rev 9217)
@@ -14,10 +14,10 @@
Use the stroke/fill base color material.
-Vertex Color
-============
+Color Attribute
+===============
-Use Vertex color.
+Use Color Attribute.
Color Picker
The color of the brush. See :ref:`ui-color-picker`.
Modified: trunk/blender_docs/manual/grease_pencil/modes/draw/tools/tint.rst
===================================================================
@@ Diff output truncated at 10240 characters. @@
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