[Bf-docboard-svn] bf-manual: [9216] trunk/blender_docs/manual/render/workbench/color.rst: Cleanup: Match property order with the UI

Aaron Carlisle noreply at blender.org
Sat Apr 23 22:31:31 CEST 2022


Revision: 9216
          https://developer.blender.org/rBM9216
Author:   Blendify
Date:     2022-04-23 22:31:30 +0200 (Sat, 23 Apr 2022)
Log Message:
-----------
Cleanup: Match property order with the UI

Modified Paths:
--------------
    trunk/blender_docs/manual/render/workbench/color.rst

Modified: trunk/blender_docs/manual/render/workbench/color.rst
===================================================================
--- trunk/blender_docs/manual/render/workbench/color.rst	2022-04-22 23:23:56 UTC (rev 9215)
+++ trunk/blender_docs/manual/render/workbench/color.rst	2022-04-23 20:31:30 UTC (rev 9216)
@@ -9,25 +9,25 @@
 
    :Panel:     :menuselection:`Render --> Color`
 
-Single
-   Render the whole scene using a single color. The color can be chosen.
+Material
+   Use the color that can be set per material
+   in the Viewport Display :ref:`properties-material-viewport-display` panel.
 
 Object
    Use the color that can be set per object
    in the Viewport Display :ref:`properties-object-viewport-display` panel.
 
-Material
-   Use the color that can be set per material
-   in the Viewport Display :ref:`properties-material-viewport-display` panel.
+Color
+   Display the active Color Attribute of an object. When an object has
+   no active Color Attribute it will be rendered in the color set
+   in the Viewport Display :ref:`properties-object-viewport-display` panel.
 
+Single
+   Render the whole scene using a single color. The color can be chosen.
+
 Random
    A random color will be selected for every object in the scene.
 
-Vertex
-   Display the active vertex colors of an object. When an object has
-   no active vertex colors it will be rendered in the color set
-   in the Viewport Display :ref:`properties-object-viewport-display` panel.
-
 Texture
    Display the active texture. When an object has no active texture
    the object will be rendered with the settings



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