[Bf-docboard-svn] bf-manual: [9214] trunk/blender_docs/manual/images: Merge branch 'blender-3.1-release'
Alaska
noreply at blender.org
Fri Apr 22 03:40:37 CEST 2022
Revision: 9214
https://developer.blender.org/rBM9214
Author: Alaska
Date: 2022-04-22 03:40:37 +0200 (Fri, 22 Apr 2022)
Log Message:
-----------
Merge branch 'blender-3.1-release'
Modified Paths:
--------------
trunk/blender_docs/manual/addons/mesh/tissue.rst
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-contour-curves.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-contour-displace.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-contour-mask.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-harmonic.jpg
Added Paths:
-----------
trunk/blender_docs/manual/images/addons_mesh_tissue_color-tools.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_convert-to-curve-example.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-bounds-cyclic.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-component-coordinates.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-fan-mode.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-fill-modes.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-frame-mode.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-iterations.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-patch-mode.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-quad-mode.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-weight-and-morphing.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tissue-tools.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-area-and-curvature.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-distance.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-reaction-diffusion.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-tools.jpg
trunk/blender_docs/manual/images/movie-clip_tracking_clip_sidebar_stabilization_workflow_irregular-tracks.png
Removed Paths:
-------------
trunk/blender_docs/manual/images/addons_mesh_tissue_color-tools.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_convert-to-curve-example.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-fan-mode.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-fill-modes.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-frame-mode.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-iterations.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-patch-mode.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-quad-mode.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tessellate-weight-and-morphing.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_tissue-tools.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-distance.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-tools.jpg
trunk/blender_docs/manual/images/movie-clip_tracking_clip_sidebar_stabilization_workflow_irregular-tracks.png
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-04-22 01:31:34 UTC (rev 9213)
+++ trunk/blender_docs 2022-04-22 01:40:37 UTC (rev 9214)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,4 +1,4 ##
/branches/blender-2.92-release/blender_docs:7610-7921
/branches/blender-2.93-release/blender_docs:7959-8113
/branches/blender-3.0-release/blender_docs:8543-9034
-/branches/blender-3.1-release/blender_docs:8904-9120
\ No newline at end of property
+/branches/blender-3.1-release/blender_docs:8904-9213
\ No newline at end of property
Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-04-22 01:31:34 UTC (rev 9213)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-04-22 01:40:37 UTC (rev 9214)
@@ -100,6 +100,22 @@
Automatically sets the shading of the generated geometry as Smooth. If the Component
object is already set as Smooth, then this option is not necessary.
+Components
+ Three different method can be used to assign the components.
+
+ Object
+ Repeat the same object on all the target faces.
+
+ Collection
+ Assign the objects contained in a given Collection.
+ The components can be assigned either randomly or according to a Vertex Group.
+
+ Materials
+ Assign the components according to the name of the materials assigned to each face.
+ If for a given material, there is no an object with the same name, then the face is not used.
+
+ Watch the `Tutorial <https://youtu.be/2Wcu9E0EGEM>`__ (it is based on an old version of Tissue, the procedure is slightly different now)
+
Thickness
Scale Mode
Constant
@@ -113,6 +129,38 @@
Offset
Allows to control the alignment of the components in relation to the Base object surface.
+Components Coordinates
+ Strategy used to determine the component's domain for mapping it on the target faces.
+
+ .. figure:: /images/addons_mesh_tissue_tessellate-component-coordinates.jpg
+
+ Bounds (Default)
+ Automatically defines the domain according the *Bounding Box* of the component object.
+
+ Local
+ Defines the domain according to the local coordinates of the component object.
+ The face domain is considered from 0 to 1 in both Local X and Local Y directions.
+ This method allows a customization of the mapping strategies, maintaining the result independent
+ from Location/Rotation/Scale of the component object.
+
+ Global
+ Similar to Local, but based on the Global coordinates of the component. This allows to easily
+ produce animations changing the Location/Rotation/Scale of the component.
+
+ Watch the `Tutorial <https://youtu.be/PRIcB1Q-gK4>`__
+
+ Extend (Local and Global coordinates)
+ Extend the domain of the components with a domain bigger than 0-1.
+
+ Clip (Local and Global coordinates)
+ Truncate the component according to the domain 0-1.
+
+ Cyclic (Local and Global coordinates)
+ Cut and move to the other side the parts of the component that exceed the domain 0-1.
+
+ .. figure:: /images/addons_mesh_tissue_tessellate-bounds-cyclic.jpg
+
+
Weight and Morphing
Combine the Vertex Groups of the base object with the Shape Keys from the component,
in order to generate morphing components.
@@ -127,6 +175,8 @@
If the name of the base's vertex groups and the Shape Keys match, then they
will be automatically assigned in order to control their morphing behavior.
+ Watch the `Tutorial <https://youtu.be/2Wcu9E0EGEM>`__
+
Iterations
Automatically repeat the tessellation using as base the result of the previous iteration.
@@ -169,6 +219,10 @@
----------------
Generate a Curve object from the *Loops*, *Edges* or *Particles* of the active object.
+This is a non-destructive operation, meaning that in any moment it will be possible to reload
+the changes from the base object and change the parameters of the conversion.
+It will be possible to convert specific edges/loops according to different criteria, together
+with the addition of a pattern effect.
.. figure:: /images/addons_mesh_tissue_convert-to-curve-example.jpg
@@ -185,13 +239,15 @@
Rotate Faces
------------
-(To Do)
+Rotate the indexes of the selected faces (in Edit-Mode). This allows to control the rotation of the components
+of Tessellated objects, when using *Default* rotation.
+Once the operator is executed, then the interested Tessellated objects are automatically refreshed.
Convert to Dual Mesh
--------------------
-(To Do)
+Destructive version of the Dual-Mesh operator. This directly convert the active object to its Dual-Mesh.
Polyhedra Wireframe
@@ -217,13 +273,14 @@
Random Materials
----------------
-(To Do)
+Assign random materials to the face's of the active mesh object.
Weight to Materials
-------------------
-(To Do)
+Distribute existing materials according to the weight of the active vertex group.
+It is also possible to automatically create new materials.
Tissue Render Animation
@@ -317,6 +374,7 @@
(To Do)
+
Contour Curves
--------------
@@ -344,12 +402,18 @@
Reaction Diffusion
------------------
-(To Do)
+Tissue implements the Gray-Scott model for the `Reaction-Diffusion <https://en.wikipedia.org/wiki/Reaction%E2%80%93diffusion_system>`__ simulation.
+This allows to simulate through the vertex groups the distribution of the two substances
+that generate the various patterns of many living organisms.
+.. figure:: /images/addons_mesh_tissue_weight-reaction-diffusion.jpg
-Random Materials
-----------------
+See `this video <https://youtu.be/J-0NzU1TmIY>`__ for an example of the Reaction-Diffusion simulation with Tissue.
+
+Radom Materials
+---------------
+
(To Do)
Deleted: trunk/blender_docs/manual/images/addons_mesh_tissue_color-tools.jpg
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@@ Diff output truncated at 10240 characters. @@
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