[Bf-docboard-svn] bf-manual: [9196] trunk/blender_docs/manual/render: Curves: Hair to Curves rename in Cycles/EEVEE UI

Aaron Carlisle noreply at blender.org
Mon Apr 18 00:48:01 CEST 2022


Revision: 9196
          https://developer.blender.org/rBM9196
Author:   Blendify
Date:     2022-04-18 00:48:01 +0200 (Mon, 18 Apr 2022)
Log Message:
-----------
Curves: Hair to Curves rename in Cycles/EEVEE UI

rB8b04308953adae983562026a2aa7bbd38e74174d

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/render_settings/hair.rst
    trunk/blender_docs/manual/render/cycles/render_settings/performance.rst
    trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst
    trunk/blender_docs/manual/render/eevee/render_settings/hair.rst
    trunk/blender_docs/manual/render/layers/introduction.rst
    trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst

Modified: trunk/blender_docs/manual/render/cycles/render_settings/hair.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/hair.rst	2022-04-17 22:34:29 UTC (rev 9195)
+++ trunk/blender_docs/manual/render/cycles/render_settings/hair.rst	2022-04-17 22:48:01 UTC (rev 9196)
@@ -1,13 +1,13 @@
 
-****
-Hair
-****
+******
+Curves
+******
 
 .. reference::
 
-   :Panel:     :menuselection:`Render --> Hair`
+   :Panel:     :menuselection:`Render --> Curves`
 
-These are global settings that apply to all instances of hair systems.
+These are global settings that apply to all instances of particle hair systems.
 The resolution of the strands is controlled by the step values in particle settings.
 Each hair system uses the material identified in the particle settings.
 
@@ -15,8 +15,8 @@
 
 Shape
    :Rounded Ribbons:
-      Render hair as flat ribbon with rounded normals, for fast rendering.
-      Hair curves are subdivided with a fixed number of specified subdivisions.
+      Render curves as flat ribbon with rounded normals, for fast rendering.
+      Curves are subdivided with a fixed number of specified subdivisions.
 
       .. _bpy.types.CyclesCurveRenderSettings.subdivisions:
 
@@ -24,13 +24,14 @@
          Number of subdivisions used in cardinal curve intersection (power of 2).
 
    :3D Curves:
-      Render hair as 3D curve, for accurate results when viewing hair close up.
-      Hair curves are automatically subdivided until the curve is smooth.
+      Render curves as circular 3D geometry, for accurate results when viewing curves close up.
+      Curves are automatically subdivided until the curve is smooth.
 
+
 Viewport Display
 ----------------
 
-These settings control the hair rendering settings used when the 3D viewport is set to
+These settings control the curve rendering settings used when the 3D viewport is set to
 :ref:`Material Preview <3dview-material-preview>`
 
 .. include:: /render/eevee/render_settings/hair.rst

Modified: trunk/blender_docs/manual/render/cycles/render_settings/performance.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/performance.rst	2022-04-17 22:34:29 UTC (rev 9195)
+++ trunk/blender_docs/manual/render/cycles/render_settings/performance.rst	2022-04-17 22:48:01 UTC (rev 9196)
@@ -62,10 +62,10 @@
 
 .. _bpy.types.CyclesRenderSettings.debug_use_hair_bvh:
 
-Use Hair BVH
-   Use a special type of :term:`BVH` for rendering hair.
-   The bounding boxes are not axis aligned allowing a spatially closer fit to the hair geometry.
-   Disabling this option will reduce memory, at the cost of increasing hair render time.
+Use Curves BVH
+   Use a special type of :term:`BVH` for rendering curves.
+   The bounding boxes are not axis aligned allowing a spatially closer fit to the curve geometry.
+   Disabling this option will reduce memory, at the cost of increasing curve render time.
 
 .. _bpy.types.CyclesRenderSettings.debug_bvh_time_steps:
 

Modified: trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst	2022-04-17 22:34:29 UTC (rev 9195)
+++ trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst	2022-04-17 22:48:01 UTC (rev 9196)
@@ -116,7 +116,7 @@
    The sample count is not used.
 
 Camera Data
-   Everything is compatible.
+   EveHair Inforything is compatible.
 
 Geometry
    Pointiness is not supported.
@@ -134,7 +134,7 @@
 Fresnel
    Everything is compatible.
 
-Hair Info
+Curves Info
    The Random output uses a different :abbr:`RNG (Random Number Generator)` algorithm.
    Range and statistical distribution of the values should be the same but the values will be different.
 

Modified: trunk/blender_docs/manual/render/eevee/render_settings/hair.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/render_settings/hair.rst	2022-04-17 22:34:29 UTC (rev 9195)
+++ trunk/blender_docs/manual/render/eevee/render_settings/hair.rst	2022-04-17 22:48:01 UTC (rev 9196)
@@ -1,11 +1,11 @@
 
-****
-Hair
-****
+******
+Curves
+******
 
 .. reference::
 
-   :Panel:     :menuselection:`Render --> Hair`
+   :Panel:     :menuselection:`Render --> Curves`
 
 .. _bpy.types.RenderSettings.hair_type:
 
@@ -16,15 +16,14 @@
 
 Shape
    :Strand:
-      Render hair as a thin strand roughly a pixel wide. 
-      Hair diameter parameters are ignored with this setting.
+      Render curves as a thin strand roughly a pixel wide.
+      Curve diameter parameters are ignored with this setting.
 
    :Strip:
-      Render hair as a flat ribbon with rounded normals.
+      Render curves as a flat ribbon with rounded normals.
 
 .. _bpy.types.RenderSettings.hair_subdiv:
 
 Additional Subdivisions
-   Additional subdivisions to be applied on top of the hair resolution set in the
-   hair system settings. Increasing this value will smooth out the curves of the
-   hair strands.
+   Additional subdivisions to be applied on top of the curve resolution set in the
+   hair system settings. Increasing this value will smooth out the curves of the strands.

Modified: trunk/blender_docs/manual/render/layers/introduction.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/introduction.rst	2022-04-17 22:34:29 UTC (rev 9195)
+++ trunk/blender_docs/manual/render/layers/introduction.rst	2022-04-17 22:48:01 UTC (rev 9196)
@@ -138,8 +138,8 @@
 
    .. _bpy.types.ViewLayer.use_strand:
 
-   Hair
-      Disables rendering hair strands in the final render.
+   Curves
+      Disables rendering curve strands in the final render.
 
    .. _bpy.types.ViewLayer.use_volumes:
 

Modified: trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst	2022-04-17 22:34:29 UTC (rev 9195)
+++ trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst	2022-04-17 22:48:01 UTC (rev 9196)
@@ -1,14 +1,14 @@
 .. _bpy.types.ShaderNodeHairInfo:
 
-**************
-Hair Info Node
-**************
+****************
+Curves Info Node
+****************
 
 .. figure:: /images/node-types_ShaderNodeHairInfo.webp
    :align: right
-   :alt: Hair Info Node.
+   :alt: Curves Info Node.
 
-The *Hair Info* node gives access to :doc:`Hair </physics/particles/hair/index>` information.
+The *Curves Info* node gives access to :doc:`Hair </physics/particles/hair/index>` information.
 
 
 Inputs
@@ -38,5 +38,5 @@
 Tangent Normal
    Tangent normal of the strand.
 Random
-   A random per-hair value in the range from 0 to 1.
-   It can for example be used in combination with a color ramp, to randomize the hair color.
+   A random per-curve value in the range from 0 to 1.
+   It can for example be used in combination with a color ramp, to randomize the curve's color.



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