[Bf-docboard-svn] bf-manual: [9195] trunk/blender_docs/manual: Cleanup "F-curve" --> "F-Curve"
Aaron Carlisle
noreply at blender.org
Mon Apr 18 00:34:30 CEST 2022
Revision: 9195
https://developer.blender.org/rBM9195
Author: Blendify
Date: 2022-04-18 00:34:29 +0200 (Mon, 18 Apr 2022)
Log Message:
-----------
Cleanup "F-curve" --> "F-Curve"
Hyphenation grammar rules state that the first letter of
each word should be capitalized if the first letter is.
Modified Paths:
--------------
trunk/blender_docs/manual/addons/add_curve/btracer.rst
trunk/blender_docs/manual/addons/add_curve/simplify_curves.rst
trunk/blender_docs/manual/animation/actions.rst
trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst
trunk/blender_docs/manual/animation/constraints/motion_tracking/follow_track.rst
trunk/blender_docs/manual/animation/constraints/relationship/action.rst
trunk/blender_docs/manual/animation/constraints/relationship/follow_path.rst
trunk/blender_docs/manual/animation/constraints/tracking/clamp_to.rst
trunk/blender_docs/manual/animation/constraints/transform/copy_location.rst
trunk/blender_docs/manual/animation/drivers/introduction.rst
trunk/blender_docs/manual/animation/keyframes/keying_sets.rst
trunk/blender_docs/manual/editors/dope_sheet/action.rst
trunk/blender_docs/manual/editors/drivers_editor.rst
trunk/blender_docs/manual/editors/graph_editor/channels.rst
trunk/blender_docs/manual/editors/graph_editor/fcurves/editing.rst
trunk/blender_docs/manual/editors/graph_editor/fcurves/introduction.rst
trunk/blender_docs/manual/editors/graph_editor/fcurves/modifiers.rst
trunk/blender_docs/manual/editors/graph_editor/fcurves/properties.rst
trunk/blender_docs/manual/editors/graph_editor/introduction.rst
trunk/blender_docs/manual/editors/nla/sidebar.rst
trunk/blender_docs/manual/editors/preferences/animation.rst
trunk/blender_docs/manual/files/data_blocks.rst
trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst
trunk/blender_docs/manual/interface/keymap/introduction.rst
trunk/blender_docs/manual/physics/soft_body/forces/exterior.rst
trunk/blender_docs/manual/physics/soft_body/settings/goal.rst
trunk/blender_docs/manual/scene_layout/object/editing/duplicate.rst
trunk/blender_docs/manual/video_editing/edit/montage/strips/effects/alpha_over_under_overdrop.rst
trunk/blender_docs/manual/video_editing/edit/montage/strips/sound.rst
Modified: trunk/blender_docs/manual/addons/add_curve/btracer.rst
===================================================================
--- trunk/blender_docs/manual/addons/add_curve/btracer.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/addons/add_curve/btracer.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -58,7 +58,7 @@
Animate the radius of a curve over time. Can be run alone on a curve object, or run with the tools above.
F-Curve Noise
- Quick link to add an F-curve modifier to an object.
+ Quick link to add an F-Curve modifier to an object.
Color Blender
Assign colors, create color palettes and randomize colors.
Modified: trunk/blender_docs/manual/addons/add_curve/simplify_curves.rst
===================================================================
--- trunk/blender_docs/manual/addons/add_curve/simplify_curves.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/addons/add_curve/simplify_curves.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -7,7 +7,7 @@
It generates a new curve based on the original one.
The higher the *Distance Error* threshold is set the more control points are removed.
-The Simplify F-Curves tool works the same way, but on selected F-curves.
+The Simplify F-Curves tool works the same way, but on selected F-Curves.
*Merge by Distance* tool glues nearby points on a single Bézier curve.
In fact it is an analog of the usual *Merge by Distance* on a mesh, but for curves.
Modified: trunk/blender_docs/manual/animation/actions.rst
===================================================================
--- trunk/blender_docs/manual/animation/actions.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/actions.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -22,7 +22,7 @@
.. figure:: /images/animation_actions_keyframes.png
- Graph Editor. Each channel has an F-curve represented by the lines between the keyframes.
+ Graph Editor. Each channel has an F-Curve represented by the lines between the keyframes.
Actions
Record and contain animation data.
@@ -77,7 +77,7 @@
:Menu: :menuselection:`Object/Pose --> Animation --> Bake Action...`
The final motion of objects or bones depends not only on the keyframed animation,
-but also on any active F-curve modifiers, drivers, and constraints.
+but also on any active F-Curve modifiers, drivers, and constraints.
On each frame of all the scene's frames, the *Bake Action* tool computes
the final animation of the selected objects or bones with all those
modifiers, drivers, and constraints applied, and keyframes the result.
Modified: trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -114,7 +114,7 @@
^^^^^^^^^
In Animation mode, iTaSC operates like an IK solver:
-it is stateless and uses the pose from F-curves interpolation as the start pose before the IK convergence.
+it is stateless and uses the pose from F-Curves interpolation as the start pose before the IK convergence.
The target velocity is ignored and the solver converges until the given precision is obtained.
Still the new solver is usually faster than the old one and provides features that are inherent to iTaSC:
multiple targets per bone and multiple types of constraints.
Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -20,7 +20,7 @@
While Held
The most complicated of the modes available, as it tries to guess when to stop propagating by
examining the pauses in the animation curves per control
- (i.e. all F-curves for a bone, instead of per F-curve).
+ (i.e. all F-Curves for a bone, instead of per F-Curve).
To Next Keyframe
Simply copies the pose to the first keyframe after (but not including any keyframe on) the current frame.
To Last Keyframe
Modified: trunk/blender_docs/manual/animation/constraints/motion_tracking/follow_track.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/motion_tracking/follow_track.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/constraints/motion_tracking/follow_track.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -37,7 +37,7 @@
of this depth object which can be used to create facial makeup visual effects.
Constraint to F-Curve
- Creates F-curves for the object that copies the movement caused by the constraint.
+ Creates F-Curves for the object that copies the movement caused by the constraint.
Influence
Controls the percentage of affect the constraint has on the object.
Modified: trunk/blender_docs/manual/animation/constraints/relationship/action.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/relationship/action.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/constraints/relationship/action.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -11,7 +11,7 @@
The underlying idea of the *Action* constraint is very similar to the one behind
the :doc:`Drivers </animation/drivers/index>`, except that the former uses a whole action
-(i.e. multiple F-curves of the same type), while the latter controls a single F-curve of their "owner"...
+(i.e. multiple F-Curves of the same type), while the latter controls a single F-Curve of their "owner"...
Note that even if the constraint accepts the *Mesh* action type,
only the *Object*, *Pose* and *Constraint* types are really working,
Modified: trunk/blender_docs/manual/animation/constraints/relationship/follow_path.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/relationship/follow_path.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/constraints/relationship/follow_path.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -39,8 +39,8 @@
- The second way, much more precise and powerful,
is to define an *Evaluation Time* interpolation curve for the *Target* path
(in the *Graph Editor*). See the :doc:`Graph Editor chapter </editors/graph_editor/fcurves/index>`
- to learn more about F-curves.
-- If you do not want your owner to move along the path, you can give to the target curve a flat *Speed* F-curve
+ to learn more about F-Curves.
+- If you do not want your owner to move along the path, you can give to the target curve a flat *Speed* F-Curve
(its value will control the position of the owner along the path).
*Follow Path* is another constraint that works well with
@@ -106,7 +106,7 @@
it is affected depending on the Forward and Up Axes.
Animate Path
- Adds an F-curve with options for the start and end frame. ToDo: from above.
+ Adds an F-Curve with options for the start and end frame. ToDo: from above.
Influence
Controls the percentage of affect the constraint has on the object.
Modified: trunk/blender_docs/manual/animation/constraints/tracking/clamp_to.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/tracking/clamp_to.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/constraints/tracking/clamp_to.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -14,7 +14,7 @@
One benefit is that when you are working with *Clamp To*,
it is easier to see what your owner will be doing; since you are working in the 3D Viewport,
-it will just be a lot more precise than sliding keys around on an F-curve and
+it will just be a lot more precise than sliding keys around on an F-Curve and
playing the animation over and over.
A downside is that unlike in the :doc:`Follow Path constraint </animation/constraints/relationship/follow_path>`,
Modified: trunk/blender_docs/manual/animation/constraints/transform/copy_location.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/transform/copy_location.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/constraints/transform/copy_location.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -55,7 +55,7 @@
Let us animate a solar system with the *Copy Location* constraint and its *Offset* option.
You can make the owner, called "moon", describe perfect circles centered on the world origin
-(using e.g. *Location X/Y* sine and cosine F-curves, see :ref:`bpy.types.FModifierFunctionGenerator`).
+(using e.g. *Location X/Y* sine and cosine F-Curves, see :ref:`bpy.types.FModifierFunctionGenerator`).
Then copy the location of a target "earth" with the *Offset* checkbox enabled
to model a satellite in a (simplified) orbit around its planet.
Repeat these steps for more planets circling around its center star "sun".
Modified: trunk/blender_docs/manual/animation/drivers/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/drivers/introduction.rst 2022-04-17 22:24:29 UTC (rev 9194)
+++ trunk/blender_docs/manual/animation/drivers/introduction.rst 2022-04-17 22:34:29 UTC (rev 9195)
@@ -45,7 +45,7 @@
In the example image, if the driver value is 2.0 the property value will be 0.5.
-The default F-curve is an identity map, i.e. the value produced by the driver configuration
+The default F-Curve is an identity map, i.e. the value produced by the driver configuration
is applied to the driven property unchanged. If the driver output value is 2.0,
the property will be 2.0.
Modified: trunk/blender_docs/manual/animation/keyframes/keying_sets.rst
===================================================================
@@ Diff output truncated at 10240 characters. @@
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