[Bf-docboard-svn] bf-manual: [9190] trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst: Cleanup: Compile warning
Aaron Carlisle
noreply at blender.org
Sun Apr 17 23:36:40 CEST 2022
Revision: 9190
https://developer.blender.org/rBM9190
Author: Blendify
Date: 2022-04-17 23:36:39 +0200 (Sun, 17 Apr 2022)
Log Message:
-----------
Cleanup: Compile warning
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-04-14 01:29:01 UTC (rev 9189)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-04-17 21:36:39 UTC (rev 9190)
@@ -192,13 +192,13 @@
Mark objects as caustic casters or receivers. This is used in conjunction with a
:ref:`Light <bpy.types.CyclesLightSettings.is_caustics_light>` or
:ref:`World Shader <bpy.types.CyclesWorldSettings.is_caustics_light>` with *Shadow Caustics* enabled
-to selectively speed up caustic rendering of objects in your scene.
+to selectively speed up caustic rendering of objects in your scene.
-.. note::
+.. note::
The rendering technique used to speed up the rendering of caustics is based on
:abbr:`MNEE (Manifold Next Event Estimation)`. There are a number of limitations with this technique
- and it's implementation in Cycles:
+ and it's implementation in Cycles:
- Only refractive caustics in the shadows of objects work. Caustics from reflections or caustics that
fall outside shadows are not rendered with this technique.
@@ -246,6 +246,7 @@
-----------
.. _bpy.types.Object.lightgroup:
+
Light Group
Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
current *Object* or *Light* too.
@@ -253,4 +254,4 @@
Add Light Group
If the name input into the *Light Group* field does not align with an existing
Light Group, then pressing this button will create a *Light Group* with that name
- and assign the selected *Object* or *Light* to it.
+ and assign the selected *Object* or *Light* to it.
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