[Bf-docboard-svn] bf-manual-translations: [7739] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: sk - translation after r9189

Jozef Matta noreply at blender.org
Thu Apr 14 08:43:43 CEST 2022


Revision: 7739
          https://developer.blender.org/rBMT7739
Author:   pegas923
Date:     2022-04-14 08:43:42 +0200 (Thu, 14 Apr 2022)
Log Message:
-----------
sk - translation after r9189

Revision Links:
--------------
    https://developer.blender.org/rBMT9189

Modified Paths:
--------------
    trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po	2022-04-13 11:34:27 UTC (rev 7738)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po	2022-04-14 06:43:42 UTC (rev 7739)
@@ -8,8 +8,8 @@
 msgstr ""
 "Project-Id-Version: Blender 3.2 Manual 3.2\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-04-12 08:10+0200\n"
-"PO-Revision-Date: 2022-04-12 08:59+0200\n"
+"POT-Creation-Date: 2022-04-14 08:21+0200\n"
+"PO-Revision-Date: 2022-04-14 08:39+0200\n"
 "Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
 "Language-Team: jm\n"
 "Language: sk\n"
@@ -19,7 +19,6 @@
 "Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
 "Generated-By: Babel 2.9.1\n"
 "X-Generator: Poedit 3.0.1\n"
-"X-Poedit-Bookmarks: -1,27295,30189,31564,31669,-1,-1,-1,-1,-1\n"
 
 #: ../../manual/about/contribute/build.rst:5
 msgid "Building the Manual"
@@ -13978,9 +13977,9 @@
 #: ../../manual/physics/particles/emitter/display.rst:20
 #: ../../manual/physics/particles/mode.rst:126
 #: ../../manual/physics/rigid_body/constraints/types/point.rst:10
-#: ../../manual/render/lights/light_object.rst:236
-#: ../../manual/render/lights/light_object.rst:237
-#: ../../manual/render/lights/light_object.rst:238
+#: ../../manual/render/lights/light_object.rst:221
+#: ../../manual/render/lights/light_object.rst:222
+#: ../../manual/render/lights/light_object.rst:223
 #: ../../manual/render/shader_nodes/vector/mapping.rst:0
 msgid "Point"
 msgstr "Bod"
@@ -16555,7 +16554,6 @@
 #: ../../manual/physics/particles/emitter/children.rst:62
 #: ../../manual/physics/particles/emitter/render.rst:21
 #: ../../manual/physics/particles/emitter/render.rst:23
-#: ../../manual/render/cycles/light_settings.rst:77
 #: ../../manual/render/output/properties/post_processing.rst:19
 #: ../../manual/sculpt_paint/brush/brush.rst:33
 #: ../../manual/sculpt_paint/brush/brush.rst:35
@@ -28118,8 +28116,8 @@
 #: ../../manual/physics/fluid/type/domain/liquid/viscosity.rst:27
 #: ../../manual/physics/forces/force_fields/introduction.rst:100
 #: ../../manual/physics/particles/emitter/physics/boids.rst:90
-#: ../../manual/render/lights/light_object.rst:207
-#: ../../manual/render/lights/light_object.rst:247
+#: ../../manual/render/lights/light_object.rst:192
+#: ../../manual/render/lights/light_object.rst:232
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:23
 #: ../../manual/render/shader_nodes/shader/background.rst:22
 #: ../../manual/render/shader_nodes/shader/emission.rst:31
@@ -46766,7 +46764,6 @@
 
 #: ../../manual/animation/armatures/bones/editing/change_layers.rst:34
 #: ../../manual/animation/markers.rst:96
-#: ../../manual/editors/3dview/navigate/local_view.rst:63
 #: ../../manual/grease_pencil/modes/edit/stroke_menu.rst:142
 #: ../../manual/interface/controls/nodes/editing.rst:165
 #: ../../manual/modeling/meshes/editing/mesh/merge.rst:13
@@ -59745,7 +59742,7 @@
 #: ../../manual/render/lights/light_object.rst:52
 #: ../../manual/render/lights/light_object.rst:71
 #: ../../manual/render/lights/light_object.rst:147
-#: ../../manual/render/lights/light_object.rst:234
+#: ../../manual/render/lights/light_object.rst:219
 msgid "Power"
 msgstr "Výkon"
 
@@ -72002,7 +71999,7 @@
 #: ../../manual/modeling/modifiers/generate/screw.rst:29
 #: ../../manual/render/freestyle/view_layer/line_style/modifiers/geometry/perlin_noise_1d.rst:25
 #: ../../manual/render/freestyle/view_layer/line_style/modifiers/geometry/perlin_noise_2d.rst:20
-#: ../../manual/render/lights/light_object.rst:213
+#: ../../manual/render/lights/light_object.rst:198
 #: ../../manual/render/output/audio/speaker.rst:97
 #: ../../manual/scene_layout/object/editing/transform/rotate.rst:34
 #: ../../manual/sculpt_paint/brush/falloff.rst:95
@@ -81816,6 +81813,11 @@
 ":menuselection:`Zobraziť --> Lokálne zobrazenie --> Odstrániť z lokálneho "
 "zobrazenia`"
 
+#: ../../manual/editors/3dview/navigate/local_view.rst:63
+#| msgid ":kbd:`NumpadSlash`, :kbd:`Slash`"
+msgid ":kbd:`Alt-NumpadSlash`, :kbd:`Alt-Slash`"
+msgstr ":kbd:`Alt-Num/`, :kbd:`Alt-/`"
+
 #: ../../manual/editors/3dview/navigate/local_view.rst:65
 msgid ""
 "Objects can be removed from Local View by selecting them and using the "
@@ -81831,6 +81833,21 @@
 "zobrazenie zostane prázdny a ak chcete vidieť všetky objekty, budete musieť "
 "lokálne zobrazenie opustiť."
 
+#: ../../manual/editors/3dview/navigate/local_view.rst:72
+msgid ""
+"This is useful when working with objects in dense scenes where painstakingly "
+"selecting objects to include in the local view isn't practical, especially "
+"when they intersect or are obscured by objects you don't want to include. In "
+"this case it's simpler to select many objects in a region and enter local "
+"view, then subtract objects from local view once they're visible."
+msgstr ""
+"To je užitočné pri práci s objektami v hustých scénach, kde nie je praktické "
+"starostlivo vyberať objekty na zahrnutie do lokálneho zobrazenia, najmä ak "
+"sa pretínajú alebo sú zakryté objektami, ktoré nechcete zahrnúť. V takom "
+"prípade je jednoduchšie vybrať veľa objektov v oblasti a vstúpiť do "
+"lokálneho zobrazenia a potom objekty z lokálneho zobrazenia odobrať, keď sú "
+"viditeľné."
+
 #: ../../manual/editors/3dview/navigate/navigation.rst:4
 #: ../../manual/editors/3dview/navigate/walk_fly.rst:25
 #: ../../manual/editors/dope_sheet/introduction.rst:42
@@ -155959,6 +155976,7 @@
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:218
 #: ../../manual/modeling/modifiers/generate/bevel.rst:203
 #: ../../manual/physics/dynamic_paint/canvas.rst:260
+#: ../../manual/render/cycles/light_settings.rst:87
 msgid "Spread"
 msgstr "Rozotrieť"
 
@@ -173668,7 +173686,7 @@
 "*Zrušiť väzbu* modifikátora a až potom ho znova Naviazať."
 
 #: ../../manual/modeling/modifiers/deform/laplacian_deform.rst:104
-#: ../../manual/render/cycles/gpu_rendering.rst:126
+#: ../../manual/render/cycles/gpu_rendering.rst:125
 msgid "Error Messages"
 msgstr "Chybové správy"
 
@@ -206409,13 +206427,13 @@
 #: ../../manual/render/cycles/gpu_rendering.rst:49
 msgid ""
 ":abbr:`HIP (Heterogeneous-compute Interface for Portability)` is supported "
-"on Windows and requires a discrete AMD graphics card with the Vega "
+"on Windows and requires a discrete AMD graphics card with the RDNA "
 "architecture or newer and AMD Radeon Software 21.12.1 or AMD Radeon PRO "
 "Software 21.Q4 GPU drivers and newer."
 msgstr ""
 ":abbr:`HIP (Heterogeneous-compute Interface for Portability)` je podporovaný "
 "v systéme Windows a vyžaduje samostatnú grafickú kartu AMD s architektúrou "
-"Vega alebo novšou a ovládače grafického procesora AMD Radeon Software "
+"RDNA alebo novšou a ovládače grafického procesora AMD Radeon Software "
 "21.12.1 alebo AMD Radeon PRO Software 21.Q4 a novšie."
 
 #: ../../manual/render/cycles/gpu_rendering.rst:53
@@ -206423,22 +206441,18 @@
 msgstr "Podporované GPU zahŕňajú:"
 
 #: ../../manual/render/cycles/gpu_rendering.rst:55
-msgid "AMD Radeon RX Vega Series"
-msgstr "AMD Radeon RX Vega séria"
-
-#: ../../manual/render/cycles/gpu_rendering.rst:56
 msgid "AMD Radeon RX 5000 Series"
 msgstr "Rad AMD Radeon RX 5000"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:57
+#: ../../manual/render/cycles/gpu_rendering.rst:56
 msgid "AMD Radeon RX 6000 Series"
 msgstr "Rad AMD Radeon RX 6000"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:58
+#: ../../manual/render/cycles/gpu_rendering.rst:57
 msgid "AMD Radeon Pro W6000 Series"
 msgstr "Rad AMD Radeon Pro W6000"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:60
+#: ../../manual/render/cycles/gpu_rendering.rst:59
 msgid ""
 "Please refer to `AMD's website <https://www.amd.com/en/graphics>`__ for more "
 "information about AMD graphics cards and their architectures."
@@ -206446,7 +206460,7 @@
 "Viac informácií o grafických kartách AMD a ich architektúrach nájdete na "
 "stránkach `AMD <https://www.amd.com/en/graphics>`__."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:63
+#: ../../manual/render/cycles/gpu_rendering.rst:62
 msgid ""
 "The *Clip* extension mode in the :doc:`/render/shader_nodes/textures/image` "
 "is not supported."
@@ -206454,11 +206468,11 @@
 "Režim rozšírenia *Klip* v uzle :doc:`Textúra Obrázok </render/shader_nodes/"
 "textures/image>` nie je podporovaný."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:67
+#: ../../manual/render/cycles/gpu_rendering.rst:66
 msgid "Metal -- Apple (macOS)"
 msgstr "Metal -- Apple (macOS)"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:69
+#: ../../manual/render/cycles/gpu_rendering.rst:68
 msgid ""
 "Metal is supported on Apple computers with Apple Silicon or AMD graphics "
 "cards. macOS 12.2 is required to use Metal with Apple Silicon while macOS "
@@ -206469,7 +206483,7 @@
 "zatiaľ čo macOS 12.3 je potrebný na používanie Metal s grafickými kartami "
 "AMD."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:72
+#: ../../manual/render/cycles/gpu_rendering.rst:71
 msgid ""
 ":ref:`MNEE caustics <bpy.types.CyclesObjectSettings.is_caustics_caster>` are "
 "not supported in Metal."
@@ -206477,15 +206491,15 @@
 ":ref:`Efekty lomu svetla MNEE <bpy.types.CyclesObjectSettings."
 "is_caustics_caster>` nie sú v Metale podporované."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:76
+#: ../../manual/render/cycles/gpu_rendering.rst:75
 msgid "Frequently Asked Questions"
 msgstr "Často kladené otázky"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:79
+#: ../../manual/render/cycles/gpu_rendering.rst:78
 msgid "Why is Blender unresponsive during rendering?"
 msgstr "Prečo Blender počas prekresľovania nereaguje?"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:81
+#: ../../manual/render/cycles/gpu_rendering.rst:80
 msgid ""
 "While a graphics card is rendering, it cannot redraw the user interface, "
 "which makes Blender unresponsive. We attempt to avoid this problem by giving "
@@ -206501,7 +206515,7 @@
 "náročných scénach. Ide o obmedzenie grafických kariet, pre ktoré neexistuje "
 "žiadne skutočné riešenie, hoci v budúcnosti by sme to mohli trochu zlepšiť."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:87
+#: ../../manual/render/cycles/gpu_rendering.rst:86
 msgid ""
 "If possible, it is best to install more than one GPU, using one for display "
 "and the other(s) for rendering."
@@ -206509,11 +206523,11 @@

@@ Diff output truncated at 10240 characters. @@


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