[Bf-docboard-svn] bf-manual-translations: [7737] trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po: Missing Translations - Elimination of Fuzzy - 13-04-2022

Litzler noreply at blender.org
Wed Apr 13 12:13:13 CEST 2022


Revision: 7737
          https://developer.blender.org/rBMT7737
Author:   papoo69
Date:     2022-04-13 12:13:13 +0200 (Wed, 13 Apr 2022)
Log Message:
-----------
Missing Translations - Elimination of Fuzzy - 13-04-2022

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po	2022-04-12 07:30:36 UTC (rev 7736)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po	2022-04-13 10:13:13 UTC (rev 7737)
@@ -8,7 +8,7 @@
 msgstr ""
 "Project-Id-Version: Blender 2.92 Manual 2.92\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-04-08 07:51+0200\n"
+"POT-Creation-Date: 2022-04-12 20:22+0200\n"
 "PO-Revision-Date: 2021-11-27 13:06+0100\n"
 "Last-Translator: \n"
 "Language: fr\n"
@@ -690,10 +690,10 @@
 #: ../../manual/modeling/geometry_nodes/input/object_info.rst:46
 #: ../../manual/movie_clip/tracking/clip/sidebar/stabilization/panel.rst:55
 #: ../../manual/physics/forces/force_fields/introduction.rst:116
-#: ../../manual/render/shader_nodes/input/object_info.rst:35
-#: ../../manual/render/shader_nodes/input/particle_info.rst:50
-#: ../../manual/render/shader_nodes/input/point_info.rst:35
-#: ../../manual/render/shader_nodes/vector/mapping.rst:25
+#: ../../manual/render/shader_nodes/input/object_info.rst:33
+#: ../../manual/render/shader_nodes/input/particle_info.rst:48
+#: ../../manual/render/shader_nodes/input/point_info.rst:33
+#: ../../manual/render/shader_nodes/vector/mapping.rst:23
 #: ../../manual/scene_layout/object/editing/apply.rst:45
 #: ../../manual/scene_layout/object/editing/transform/randomize.rst:32
 #: ../../manual/scene_layout/object/properties/transforms.rst:33
@@ -1220,7 +1220,7 @@
 #: ../../manual/modeling/geometry_nodes/input/id.rst:30
 #: ../../manual/modeling/geometry_nodes/input/input_index.rst:36
 #: ../../manual/modeling/geometry_nodes/input/integer.rst:22
-#: ../../manual/modeling/geometry_nodes/input/is_viewport.rst:25
+#: ../../manual/modeling/geometry_nodes/input/is_viewport.rst:23
 #: ../../manual/modeling/geometry_nodes/input/material.rst:24
 #: ../../manual/modeling/geometry_nodes/input/normal.rst:52
 #: ../../manual/modeling/geometry_nodes/input/object_info.rst:30
@@ -1317,8 +1317,8 @@
 #: ../../manual/render/freestyle/view_layer/line_style/index.rst:14
 #: ../../manual/render/freestyle/view_layer/line_style/texture.rst:57
 #: ../../manual/render/freestyle/view_layer/line_style/texture.rst:97
-#: ../../manual/render/shader_nodes/color/light_falloff.rst:34
-#: ../../manual/render/shader_nodes/converter/blackbody.rst:25
+#: ../../manual/render/shader_nodes/color/light_falloff.rst:32
+#: ../../manual/render/shader_nodes/converter/blackbody.rst:23
 #: ../../manual/render/shader_nodes/converter/clamp.rst:26
 #: ../../manual/render/shader_nodes/converter/clamp.rst:30
 #: ../../manual/render/shader_nodes/converter/float_curve.rst:24
@@ -1325,74 +1325,74 @@
 #: ../../manual/render/shader_nodes/converter/float_curve.rst:25
 #: ../../manual/render/shader_nodes/converter/map_range.rst:33
 #: ../../manual/render/shader_nodes/converter/map_range.rst:37
-#: ../../manual/render/shader_nodes/converter/shader_to_rgb.rst:45
+#: ../../manual/render/shader_nodes/converter/shader_to_rgb.rst:43
 #: ../../manual/render/shader_nodes/converter/vector_math.rst:29
 #: ../../manual/render/shader_nodes/converter/vector_math.rst:33
-#: ../../manual/render/shader_nodes/converter/wavelength.rst:25
-#: ../../manual/render/shader_nodes/input/ao.rst:32
-#: ../../manual/render/shader_nodes/input/attribute.rst:23
-#: ../../manual/render/shader_nodes/input/bevel.rst:36
-#: ../../manual/render/shader_nodes/input/camera_data.rst:25
-#: ../../manual/render/shader_nodes/input/fresnel.rst:38
-#: ../../manual/render/shader_nodes/input/geometry.rst:25
-#: ../../manual/render/shader_nodes/input/hair_info.rst:23
-#: ../../manual/render/shader_nodes/input/layer_weight.rst:26
-#: ../../manual/render/shader_nodes/input/light_path.rst:25
-#: ../../manual/render/shader_nodes/input/object_info.rst:27
-#: ../../manual/render/shader_nodes/input/particle_info.rst:33
-#: ../../manual/render/shader_nodes/input/point_info.rst:27
-#: ../../manual/render/shader_nodes/input/tangent.rst:23
-#: ../../manual/render/shader_nodes/input/texture_coordinate.rst:24
-#: ../../manual/render/shader_nodes/input/uv_map.rst:26
-#: ../../manual/render/shader_nodes/input/vertex_color.rst:23
-#: ../../manual/render/shader_nodes/input/volume_info.rst:23
-#: ../../manual/render/shader_nodes/input/wireframe.rst:25
-#: ../../manual/render/shader_nodes/output/aov.rst:34
-#: ../../manual/render/shader_nodes/output/light.rst:24
-#: ../../manual/render/shader_nodes/output/material.rst:28
-#: ../../manual/render/shader_nodes/output/world.rst:35
-#: ../../manual/render/shader_nodes/shader/add.rst:30
-#: ../../manual/render/shader_nodes/shader/anisotropic.rst:43
-#: ../../manual/render/shader_nodes/shader/background.rst:27
-#: ../../manual/render/shader_nodes/shader/diffuse.rst:30
-#: ../../manual/render/shader_nodes/shader/emission.rst:36
-#: ../../manual/render/shader_nodes/shader/glass.rst:37
-#: ../../manual/render/shader_nodes/shader/glossy.rst:29
-#: ../../manual/render/shader_nodes/shader/hair.rst:55
-#: ../../manual/render/shader_nodes/shader/hair_principled.rst:187
-#: ../../manual/render/shader_nodes/shader/holdout.rst:28
-#: ../../manual/render/shader_nodes/shader/mix.rst:28
-#: ../../manual/render/shader_nodes/shader/principled.rst:128
-#: ../../manual/render/shader_nodes/shader/refraction.rst:33
-#: ../../manual/render/shader_nodes/shader/specular_bsdf.rst:82
-#: ../../manual/render/shader_nodes/shader/sss.rst:45
-#: ../../manual/render/shader_nodes/shader/toon.rst:33
-#: ../../manual/render/shader_nodes/shader/translucent.rst:27
-#: ../../manual/render/shader_nodes/shader/transparent.rst:30
-#: ../../manual/render/shader_nodes/shader/velvet.rst:34
-#: ../../manual/render/shader_nodes/shader/volume_absorption.rst:27
-#: ../../manual/render/shader_nodes/shader/volume_principled.rst:48
-#: ../../manual/render/shader_nodes/shader/volume_scatter.rst:31
-#: ../../manual/render/shader_nodes/textures/brick.rst:40
-#: ../../manual/render/shader_nodes/textures/checker.rst:39
-#: ../../manual/render/shader_nodes/textures/environment.rst:25
-#: ../../manual/render/shader_nodes/textures/gradient.rst:25
-#: ../../manual/render/shader_nodes/textures/ies.rst:29
-#: ../../manual/render/shader_nodes/textures/image.rst:25
-#: ../../manual/render/shader_nodes/textures/magic.rst:29
-#: ../../manual/render/shader_nodes/textures/musgrave.rst:47
-#: ../../manual/render/shader_nodes/textures/noise.rst:39
-#: ../../manual/render/shader_nodes/textures/point_density.rst:25
-#: ../../manual/render/shader_nodes/textures/sky.rst:25
-#: ../../manual/render/shader_nodes/textures/voronoi.rst:110
-#: ../../manual/render/shader_nodes/textures/wave.rst:38
-#: ../../manual/render/shader_nodes/textures/white_noise.rst:30
-#: ../../manual/render/shader_nodes/vector/bump.rst:32
-#: ../../manual/render/shader_nodes/vector/displacement.rst:46
-#: ../../manual/render/shader_nodes/vector/mapping.rst:35
-#: ../../manual/render/shader_nodes/vector/normal_map.rst:35
-#: ../../manual/render/shader_nodes/vector/transform.rst:25
-#: ../../manual/render/shader_nodes/vector/vector_displacement.rst:48
+#: ../../manual/render/shader_nodes/converter/wavelength.rst:23
+#: ../../manual/render/shader_nodes/input/ao.rst:30
+#: ../../manual/render/shader_nodes/input/attribute.rst:21
+#: ../../manual/render/shader_nodes/input/bevel.rst:34
+#: ../../manual/render/shader_nodes/input/camera_data.rst:23
+#: ../../manual/render/shader_nodes/input/fresnel.rst:36
+#: ../../manual/render/shader_nodes/input/geometry.rst:23
+#: ../../manual/render/shader_nodes/input/hair_info.rst:21
+#: ../../manual/render/shader_nodes/input/layer_weight.rst:24
+#: ../../manual/render/shader_nodes/input/light_path.rst:23
+#: ../../manual/render/shader_nodes/input/object_info.rst:25
+#: ../../manual/render/shader_nodes/input/particle_info.rst:31
+#: ../../manual/render/shader_nodes/input/point_info.rst:25
+#: ../../manual/render/shader_nodes/input/tangent.rst:21
+#: ../../manual/render/shader_nodes/input/texture_coordinate.rst:22
+#: ../../manual/render/shader_nodes/input/uv_map.rst:24
+#: ../../manual/render/shader_nodes/input/vertex_color.rst:21
+#: ../../manual/render/shader_nodes/input/volume_info.rst:21
+#: ../../manual/render/shader_nodes/input/wireframe.rst:23
+#: ../../manual/render/shader_nodes/output/aov.rst:32
+#: ../../manual/render/shader_nodes/output/light.rst:22
+#: ../../manual/render/shader_nodes/output/material.rst:26
+#: ../../manual/render/shader_nodes/output/world.rst:33
+#: ../../manual/render/shader_nodes/shader/add.rst:28
+#: ../../manual/render/shader_nodes/shader/anisotropic.rst:41
+#: ../../manual/render/shader_nodes/shader/background.rst:25
+#: ../../manual/render/shader_nodes/shader/diffuse.rst:28
+#: ../../manual/render/shader_nodes/shader/emission.rst:34
+#: ../../manual/render/shader_nodes/shader/glass.rst:35
+#: ../../manual/render/shader_nodes/shader/glossy.rst:27
+#: ../../manual/render/shader_nodes/shader/hair.rst:53
+#: ../../manual/render/shader_nodes/shader/hair_principled.rst:185
+#: ../../manual/render/shader_nodes/shader/holdout.rst:26
+#: ../../manual/render/shader_nodes/shader/mix.rst:26
+#: ../../manual/render/shader_nodes/shader/principled.rst:126
+#: ../../manual/render/shader_nodes/shader/refraction.rst:31
+#: ../../manual/render/shader_nodes/shader/specular_bsdf.rst:80
+#: ../../manual/render/shader_nodes/shader/sss.rst:43
+#: ../../manual/render/shader_nodes/shader/toon.rst:31
+#: ../../manual/render/shader_nodes/shader/translucent.rst:25
+#: ../../manual/render/shader_nodes/shader/transparent.rst:28
+#: ../../manual/render/shader_nodes/shader/velvet.rst:32
+#: ../../manual/render/shader_nodes/shader/volume_absorption.rst:25
+#: ../../manual/render/shader_nodes/shader/volume_principled.rst:46
+#: ../../manual/render/shader_nodes/shader/volume_scatter.rst:29
+#: ../../manual/render/shader_nodes/textures/brick.rst:38
+#: ../../manual/render/shader_nodes/textures/checker.rst:37
+#: ../../manual/render/shader_nodes/textures/environment.rst:23
+#: ../../manual/render/shader_nodes/textures/gradient.rst:23
+#: ../../manual/render/shader_nodes/textures/ies.rst:27
+#: ../../manual/render/shader_nodes/textures/image.rst:23
+#: ../../manual/render/shader_nodes/textures/magic.rst:27
+#: ../../manual/render/shader_nodes/textures/musgrave.rst:45

@@ Diff output truncated at 10240 characters. @@


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