[Bf-docboard-svn] bf-manual: [9173] trunk/blender_docs/manual: Missing Translations - Elimination of Fuzzy - 07-04-2022

Litzler noreply at blender.org
Thu Apr 7 09:02:06 CEST 2022


Revision: 9173
          https://developer.blender.org/rBM9173
Author:   papoo69
Date:     2022-04-07 09:02:05 +0200 (Thu, 07 Apr 2022)
Log Message:
-----------
Missing Translations - Elimination of Fuzzy - 07-04-2022

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst
    trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst
    trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
    trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst
    trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
    trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst
    trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst
    trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst
    trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst
    trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst
    trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/point_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/tangent.rst
    trunk/blender_docs/manual/render/shader_nodes/input/texture_coordinate.rst
    trunk/blender_docs/manual/render/shader_nodes/input/uv_map.rst
    trunk/blender_docs/manual/render/shader_nodes/input/vertex_color.rst
    trunk/blender_docs/manual/render/shader_nodes/input/volume_info.rst
    trunk/blender_docs/manual/render/shader_nodes/input/wireframe.rst
    trunk/blender_docs/manual/render/shader_nodes/output/aov.rst
    trunk/blender_docs/manual/render/shader_nodes/output/light.rst
    trunk/blender_docs/manual/render/shader_nodes/output/material.rst
    trunk/blender_docs/manual/render/shader_nodes/output/world.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/add.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/anisotropic.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/background.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/diffuse.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/emission.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/glass.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/glossy.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/hair.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/holdout.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/mix.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/refraction.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/specular_bsdf.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/toon.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/translucent.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/transparent.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/velvet.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/volume_absorption.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/volume_principled.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/volume_scatter.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/brick.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/checker.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/environment.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/gradient.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/ies.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/magic.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/musgrave.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/noise.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/point_density.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/voronoi.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/wave.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/white_noise.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/bump.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/displacement.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/mapping.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/normal_map.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/transform.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/vector_displacement.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -9,6 +9,8 @@
    :align: right
    :alt: Is Viewport Node.
 
+   Is Viewport Node.
+
 The *Is Viewport* node outputs true when geometry nodes are evaluated for the viewport.
 For the final render the node outputs false.
 

Modified: trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -10,6 +10,8 @@
    :align: right
    :alt: Light Falloff Node.
 
+   Light Falloff Node.
+
 The *Light Falloff* node allows you to manipulate how light intensity decreases over distance.
 In reality light will always fall off quadratically; however,
 it can be useful to manipulate as a non-physically-based lighting trick.

Modified: trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Blackbody Node.
 
+   Blackbody Node.
+
 The *Blackbody* node converts a blackbody temperature to RGB value.
 This can be useful for materials that emit light at natural occurring frequencies.
 

Modified: trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Shader to RGB.
 
+   Shader to RGB.
+
 :guilabel:`Eevee Only`
 
 The Shader to RGB node is typically used for non-photorealistic rendering,

Modified: trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Wavelength Node.
 
+   Wavelength Node.
+
 The *Wavelength* node converts a wavelength value to an RGB value.
 This can be used to achieve a specific color on the light spectrum.
 

Modified: trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/ao.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/ao.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Ambient Occlusion node.
 
+   Ambient Occlusion node.
+
 The *Ambient Occlusion* shader computes how much the hemisphere above the shading point is occluded.
 This can be used for procedural texturing, for example to add weathering effects to corners only.
 

Modified: trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Attribute Node.
 
+   Attribute Node.
+
 The *Attribute* node allows you to retrieve attributes attached to an object or mesh.
 
 

Modified: trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -10,6 +10,8 @@
    :align: right
    :alt: Bevel Node.
 
+   Bevel Node.
+
 The Bevel shader node can be used for rendering rounded corners.
 Like bump mapping, this does not modify the actual geometry, only the shading is affected.
 Slight rounding on edges helps to capture specular highlights that you would also see in the real world.

Modified: trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Camera Data Node.
 
+   Camera Data Node.
+
 The *Camera Data* node is used to get information about the position of
 the object relative to the camera. This could be used for example to change
 the shading of objects further away from the camera, or make custom fog effects.

Modified: trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Fresnel Node.
 
+   Fresnel Node.
+
 The *Fresnel* or *Dielectric Fresnel* node computes how much light is reflected off a layer,
 where the rest will be refracted through the layer.
 The resulting weight can be used for layering shaders with the *Mix Shader* node.

Modified: trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Geometry Node.
 
+   Geometry Node.
+
 The *Geometry* node gives geometric information about the current shading point.
 All vector coordinates are in *World Space*. For volume shaders,
 only the position and incoming vector are available.

Modified: trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Hair Info Node.
 
+   Hair Info Node.
+
 The *Hair Info* node gives access to :doc:`Hair </physics/particles/hair/index>` information.
 
 

Modified: trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Layer Weight Node.
 
+   Layer Weight Node.
+
 The *Layer Weight* node outputs a weight typically used for layering shaders with the *Mix Shader* node.
 
 

Modified: trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Light Path Node.
 
+   Light Path Node.
+
 The *Light Path* node is used to find out for which kind of incoming ray the shader is being executed;
 particularly useful for non-physically-based tricks. More information about the meaning of each type
 is in the :doc:`Light Paths </render/cycles/render_settings/light_paths>` documentation.

Modified: trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -8,6 +8,8 @@
    :align: right
    :alt: Object Info Node.
 
+   Object Info Node.
+
 The *Object Info* node gives information about the object instance.
 This can be useful to give some variation to a single material assigned to multiple instances,
 either manually controlled through the object index, based on the object location,

Modified: trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst	2022-04-07 02:06:03 UTC (rev 9172)
+++ trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst	2022-04-07 07:02:05 UTC (rev 9173)
@@ -10,6 +10,8 @@
    :align: right
    :alt: Particle Info Node.
 
+   Particle Info Node.
+
 The *Particle Info* node can be used in the material node tree for objects that are used as the instancing objects,
 when you use *Object* or *Group* :doc:`Render mode </physics/particles/emitter/render>` of a particle system.
 

Modified: trunk/blender_docs/manual/render/shader_nodes/input/point_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/point_info.rst	2022-04-07 02:06:03 UTC (rev 9172)

@@ Diff output truncated at 10240 characters. @@


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